Starflame13 -> =EC 2022= Factory OOC (7/17/2022 10:40:20)
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Welcome, Factory Participants! This thread will be your Out-Of-Context forum for the competitors of the Factory Arena to discuss tactics, collaborations, and plots, as well as to ask questions of your fellow combatants and to provide any additional details necessary to clarify your character or your actions. It should also be used for necessary communications with the Director in requesting extensions. As a reminder, you are required to post every 4 days. While I will do my best to provide 24 hour warnings, please do not rely on these. I must be informed in advance if an extension is needed. Each of the combatants in this arena will be placed along the outer edges of the arena. The order in which you are listed in the roster is the relative location you enter the arena in, with the first competitor entering at the North (top-left) of the arena and moving clockwise around the edge of the arena. Alternatively, you can view this as the competitor listed above you will be on your right and the competitor listed below you will enter in on your left. All contestants are assumed to enter roughly at the same time, regardless of posting order. Feel free to ask me questions within this thread, via PM, or via the AEF RP Discord Server if you have any details you would like clarified. Our Discord Server can be found here. This was the music inspiration for Factory: Hunted. This was also the winner of the music poll for Arena Selection! In addition, I will be editing in any questions that may be useful for all combatants to read. Beginning with: What are the dimensions of the arena? This year, Factory is taking on a square design. Each boundary wall is 100 feet (30.5 meters) long, with the distance from the geometric center to any of the four corners being approximately 70 feet (21.3 meters). Two entrances are evenly spaced along each wall. The rotating gears of the ceiling and floor are 40 feet (12.2 meters) above and below the platform. The bridges leading into the arena initially span a gap of 5 feet (1.5m), although this is reduced to a gap of scant inches by the time the walls stop moving. But we have fewer than 8 in the arena! While arenas are designed with a maximum occupancy of eight contestants, we'd rather let people spread out and have more arena variety than crowd everyone into a single arena. Any locations after the last person on the roster is placed will be considered vacant, and their entrances will remain closed. Do the doors out of the arena remain open? Yes, although with the shift of the walls, each entrance is now barely a foot or so (less than a meter) wide. If you manage to squeeze out the exit, it will be considered forfeiting the fight. So what’s the deal with the ping-pong cube? A 5x5x5 foot (1.5x1.5x1.5 meter) cube of bronze is currently sitting in the dead center of the arena. If any of the four vertical sides of the cube is struck with a significant physical force (either melee or ranged), the cube will move in a straight line towards the direction it was struck until it collides with a boundary wall of the arena. It will remain there until struck again. If the cube is struck mid-motion, it will change directions to follow the blow. The speed of the cube is about on par with an average human sprinting. The cube makes a high-pitched whir as it travels, and the gears above and below clank loudly while it's moving as well. We’re getting judged now right? What are you looking for? Each Director has their own writing elements that they look for and their own methods for selecting the Paragons (and, later, the Champion). I do not use an official point scoring system of any kind, but I do look at seven key criteria. In no particular order, they are: Combat Activity (Use of Abilities, Reasonable Physical Actions, Pacing of Actions) Character Interactions (Accounting for Opponent Actions, Dialog, Environmental Awareness/Acknowledgement) Consistency (Writing Style, Mana/Stamina Usage, Cross-Post Awareness for Injuries/Actions/etc.) Storytelling (Complimenting the Action, Relevancy to Combat, General Worldbuilding) Character Personality (Growth/Development, Passion/Emotion. Show me why they want to win). Technical Writing Ability General Creativity & Uniqueness
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