Cryomancer -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/28/2022 5:49:38)
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1. Skilled players who want to use the class for challenges with anti-double turn mechanics will probably still find ways to do so whereas casual players would either not be using these classes to begin with or will struggle even without said nerfs 2. These are premium items. Not saying that premium items shouldn't be touched at all but given that they are also more expensive than other premium items, any tweaking of them should not be super large or significant especially if it's in regards to toning down its power because it devalues the item and it takes away a part of the reason why people spend to get the item in the first place Double turns are an undoubtedly strong mechanic but they aren't purely limited to calendar classes. Such a mechanic is also best in a boss fight. What is the purpose of introducing such a mechanic if it can't be used where it's supposed to shine? So many modern bosses punish the use of double turns but there has to be some other way of making fights challenging without punishing classes with this mechanic in particular. The fundamental issue with Eternal Epoch and Archivist is that they were so strong that they outright warped boss design. In the absence of absurd numbers (which affects every class and can heavily undermine a boss' design), the only way to make a boss challenging for these classes is to include mechanics that specifically counter Eternal Epoch and Archivist. The problem, though, is that Eternal Epoch and Archivist are not so unique that these a mechanic can be designed that only counters these classes and nothing else. Plenty of other classes have high hitcount, and plenty of other classes have double turns - which are the main factors that made Eternal Epoch and Archivist overpowered. Every anti-hitcount mechanic is going to affect Pyromancer, and every anti-double turn mechanic is going to affect Ranger despite the fact that these classes' power level were nowhere near as problematic as that of Eternal Epoch and Archivist - and the aforementioned classes, by virtue of being weaker, are arguably less able to deal with these mechanics as Archivist and Eternal Epoch (Inn Notha can be defeated by Archivist in 13 turns, whilst doing the same with Pyromancer is a 35 turn slog, Swan Song EX has been done with Archivist but not Ranger, or conversely, Ranger and Pyromancer does not have the +200 Bonus that Archivist and Eternal Epoch has to break through reactive shields or the MPM Iadoa gets on double turns, etc). That being said, I do personally think that Corrupted Doom Epoch was fine with +300 Bonus on Aim Boost Overload. Unlike Archivist and Eternal Epoch before the nerfs which had very high uptime on its buffs coupled with the good-to-excellent defenses to complement their offense that made both classes problematic, Corrupted Doom Epoch on the other hand has poor uptime on its Bonus buff and is weak defensively which I think was a reasonable tradeoff for it getting access to +300 Bonus.
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