=DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (Full Version)

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Peachii -> =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/26/2022 20:46:16)

quote:

[image]https://www.dragonfable.com/images/DF/author/Verlyrus.png[/image]
Verlyrus:
Book 3: Reimagined: Welcome to Swordhaven

Hey there, heroes!

This week, we're welcoming you to Swordhaven for the first time... again!

[image]https://cms.battleon.com/DF/images/SWORDHAVENdn.png[/image]

New cutscenes have been added for your first visit to Swordhaven, along with some directions of where to explore once you've arrived! While there is currently no way to replay these cutscenes after experiencing them for the first time, that functionality will be added later.

Head over to Book 3 Swordhaven to experience your welcome to the capitol of Greenguard and The Rose!



Also this week, Reforged ShadowWalker of Time has arrived! As always, it can be purchased from the Time armors shop in Cysero's Superstore of Savings! Previous owners ofthe ShadowWalker of Time will get it for free, as well.

[image]https://cms.battleon.com/DF/images/Promo-ReforgedSWoT.png[/image]

New cosmetic Reforged SWoT cosmetics are also available for purchase with Dragon Coins!



Finally, we have a number of bugfixes and adjustments this week!
  • Epoch:
    • Ultra Aim Boost has been reduced to 100 Bonus, down from 200.
    • Aim Overload (Underworld Epoch) has been reduced to 150 Bonus, down from 300.
  • Archivist
    • Ash's Glory's Bonus has been reduced to 80, down from 200.
  • ShadowWalker of Time
    • Shadows are no longer counted with buffs. You can see your number of shadows using the widget above the Attack button.
    • Decay now applies a 60% DoT for 1 turn.
    • Shade Spike's animation and damage instances have been adjusted to line up better.
    • Fixed the description of Umbral Form (Avoidance, rather than Defenses)
    • Phantom Hit's +Health effect now has a proper effect name.
  • Fixed an issue where continuing Book 3's main story after the Tournament of Champions still required completion of the Espina Rosa arc.
  • Fixed an issue where the Symbiotic Darkness Elemental had a diagnostic pop up on its Fungal Spear attack.
  • Manahunters in the Rose Tree quest are now selectable in multi battles.
  • Fixed an issue where leaving the War at See would not properly return the player to Falconreach South.
  • Patroclus no longer considers Underworld Epoch's "Underworld's Call" as a buff.
  • Other things I may have forgotten.



And that's all for this week!

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Laeon val Observis -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/26/2022 21:25:59)

Just did a speedrun of the re-welcome to SH, but oh boy, the final non-Epoch chrono is up for all. Was honestly expecting it being a palette swap ala ShadowStalker or ShadowWeaver, the latter having the bonus of a bit of cobweb motif. Giving it a bit of a Sandsea vibe is quite beyond predictions, but was properly executed even though it lost its ability to turn cosmetics teal (nothing unusual since Reforged AoT makes equippables visible as opposed to its original which hides them all). Not sure if its a bug or a quirk of the new art, but RSWoT's eyes layer above the helm instead of being concealed.




Rubioalto -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/27/2022 0:32:13)

Reforged SWoT is looking pretty cool! Also nice to see cosmetics aren't given the shadow effect the original had, potentially enables some fashion?




Fredbob392 -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/27/2022 1:09:54)

With the story now going directly to Swordhaven after the first bunch of Suleneska quests, I wonder if the Espina Rosa arc is still canon. It could really use a reimagining, it was quite a drag to get through as I've been playing Book 3 for the first time the last few months




Laeon val Observis -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/27/2022 2:26:43)

^It still is, and will get the appropriate reimaginings as stated in previous reimaginings in the main storyline that preceded this.

EDIT: Now that I played enough of RSWoT, I did also notice that its back arm (the arm layered behind the body) is dislocated as I can see its shoulder rising slightly behind the head.




Raphael 777 -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/27/2022 8:33:14)

Kinda fun playing around with Reforged SWoT with Hero's Brick shown.




Flabagast -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/27/2022 9:05:40)

It was nice to wander around Swordhaven again after so long. I really like how Unbound was adjusted as well; faithful to the original, with some necessary changes, especially in regards to the new angle of the story. Adjusting the Hero's dialogue with Circe for non-DA holders was thoughtful too. I appreciate the change from "The Dragon Rogue and the Drakel" to "The Dragon Rogue and the Dravir" as well - good to keep things lore-accurate! I also thought breaking up Tipu and Ahimsa's dialogue with the Hero into two parts was a smart choice. I'm glad we still get that bit of their backstory.

I'd forgotten that Jaania had actually invited us into Swordhaven last time. I think making our own way there by Kara's request definitely makes more sense, especially when the thorns still barred us from entering the Ivory Tower anyway. Although it still seems like Arcanum (the blue Deathknight by the questboard) still talks about it though.

Really happy with how things in Swordhaven have been changed. Reforged Shadow Walker of Time looks great too!




Korriban Gaming -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/27/2022 23:13:04)

The nerfs to the calendar classes while needed could be toned back a bit. A 50% if not greater nerf seems abit too over the top imo




Zeldax -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/28/2022 0:23:13)

@Laeon val Observis
quote:

was properly executed even though it lost its ability to turn cosmetics teal (nothing unusual since Reforged AoT makes equippables visible as opposed to its original which hides them all). Not sure if its a bug or a quirk of the new art, but RSWoT's eyes layer above the helm instead of being concealed.

Original SWoT actually turns cosmetics black, not teal. Eyes going on top of helms is also an intended feature which was also in original SWoT.

@Korriban Gaming
Why do you think so?





Laeon val Observis -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/28/2022 1:02:39)

^I see, so it's a quirk of the art. Only has that shoulder problem then.

@Kor, no matter how much the "I paid for this" script may try to save the chronos and may be dared use here, the fact still stands that they eschewed boss designs as much as innovate is the reason why two threads worth of "more brain than brawl plz" schtick have been appearing as of late alongside the dev's putting in check the chronos' capabilities ever since they've been brought up as recently as this month's Inn challenges. Now that chronos are put more in-line instead of hardcore meta-warpers (or in the case of Archi, makes DmK less appealing), lesser pressure on the balance of a boss' brains and brawl should be seen and allows those classes to be just as optional as those that cost 1.8k DCs. Plus, all I've seen on those 4k reforged costs is to make it as fair to those who actually spent for the calendars.




Korriban Gaming -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/28/2022 1:02:59)

1. Skilled players who want to use the class for challenges with anti-double turn mechanics will probably still find ways to do so whereas casual players would either not be using these classes to begin with or will struggle even without said nerfs

2. These are premium items. Not saying that premium items shouldn't be touched at all but given that they are also more expensive than other premium items, any tweaking of them should not be super large or significant especially if it's in regards to toning down its power because it devalues the item and it takes away a part of the reason why people spend to get the item in the first place

Double turns are an undoubtedly strong mechanic but they aren't purely limited to calendar classes. Such a mechanic is also best in a boss fight. What is the purpose of introducing such a mechanic if it can't be used where it's supposed to shine? So many modern bosses punish the use of double turns but there has to be some other way of making fights challenging without punishing classes with this mechanic in particular.




TFS -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/28/2022 3:12:15)

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1. Skilled players who want to use the class for challenges with anti-double turn mechanics will probably still find ways to do so whereas casual players would either not be using these classes to begin with or will struggle even without said nerfs

I hope you understand that bosses getting +MPM on double turns was specifically implemented to try and curtail some of the most overpowered classes, but simply didn't work at all because of their high +Bonus. Which was curtailed with this update. For that exact reason. It's not supposed to be a free pass for calendars, that's why the mechanic was implemented at all.

quote:

2. These are premium items. Not saying that premium items shouldn't be touched at all but given that they are also more expensive than other premium items, any tweaking of them should not be super large or significant especially if it's in regards to toning down its power because it devalues the item and it takes away a part of the reason why people spend to get the item in the first place

they deserved to be nerfed bc they were competing with doomknight which is even more expensive and therefore even more premium therefore lowering its value after people spent money on it

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What is the purpose of introducing such a mechanic if it can't be used where it's supposed to shine? So many modern bosses punish the use of double turns but there has to be some other way of making fights challenging without punishing classes with this mechanic in particular.

There are three fights with a reactive double turn mechanic. The only one of these fights that's actually challenging doesn't have its double turn reaction affected at all by this change. If curtailing Archivist and Epoch is what makes a challenge fight challenging in your eyes, that just speaks to the problem this update tries to address rather than opposing it.
If you're just diametrically opposed to having to play around enemy mechanics, try using Kathool Adept. Its main source of damage has +500 Bonus and its shield is +255 MPM on 3/6 uptime, which are obviously numbers too large for most enemies in the game to either attack into or defend against - just like with the calendars, the skill floor is as low as you want it to be.




Cryomancer -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/28/2022 5:49:38)

quote:

1. Skilled players who want to use the class for challenges with anti-double turn mechanics will probably still find ways to do so whereas casual players would either not be using these classes to begin with or will struggle even without said nerfs

2. These are premium items. Not saying that premium items shouldn't be touched at all but given that they are also more expensive than other premium items, any tweaking of them should not be super large or significant especially if it's in regards to toning down its power because it devalues the item and it takes away a part of the reason why people spend to get the item in the first place

Double turns are an undoubtedly strong mechanic but they aren't purely limited to calendar classes. Such a mechanic is also best in a boss fight. What is the purpose of introducing such a mechanic if it can't be used where it's supposed to shine? So many modern bosses punish the use of double turns but there has to be some other way of making fights challenging without punishing classes with this mechanic in particular.

The fundamental issue with Eternal Epoch and Archivist is that they were so strong that they outright warped boss design. In the absence of absurd numbers (which affects every class and can heavily undermine a boss' design), the only way to make a boss challenging for these classes is to include mechanics that specifically counter Eternal Epoch and Archivist.

The problem, though, is that Eternal Epoch and Archivist are not so unique that these a mechanic can be designed that only counters these classes and nothing else. Plenty of other classes have high hitcount, and plenty of other classes have double turns - which are the main factors that made Eternal Epoch and Archivist overpowered. Every anti-hitcount mechanic is going to affect Pyromancer, and every anti-double turn mechanic is going to affect Ranger despite the fact that these classes' power level were nowhere near as problematic as that of Eternal Epoch and Archivist - and the aforementioned classes, by virtue of being weaker, are arguably less able to deal with these mechanics as Archivist and Eternal Epoch (Inn Notha can be defeated by Archivist in 13 turns, whilst doing the same with Pyromancer is a 35 turn slog, Swan Song EX has been done with Archivist but not Ranger, or conversely, Ranger and Pyromancer does not have the +200 Bonus that Archivist and Eternal Epoch has to break through reactive shields or the MPM Iadoa gets on double turns, etc).

That being said, I do personally think that Corrupted Doom Epoch was fine with +300 Bonus on Aim Boost Overload. Unlike Archivist and Eternal Epoch before the nerfs which had very high uptime on its buffs coupled with the good-to-excellent defenses to complement their offense that made both classes problematic, Corrupted Doom Epoch on the other hand has poor uptime on its Bonus buff and is weak defensively which I think was a reasonable tradeoff for it getting access to +300 Bonus.




DragonKeeper -> RE: =DF= August 26th Design Notes: Book 3: Reimagined: Welcome to Swordhaven (8/29/2022 3:03:26)

Now that Underworld Epoch's bonus has been permanently reduced, could it be somewhat restored to its former durability? It no longer needs to have its all-resist diminish over time.




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