GwenMay -> RE: =AQ= PaleSkull Champion Set Contest Suggestions (9/4/2022 13:51:56)
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I feel like I need to clarify what I said earlier about "priority." I made two points on the topic: (1) it would be unfair for staff to pick suggestions from people who didn't win a prize when those suggestions aren't supported by anyone who did win that prize and (2) the opinions of people who donated more should be prioritized over the opinions of people who donated less. Unfortunately, people in this thread (@SapphireCatalyst2021 and @Primate Murder) took what I said to mean "if you didn't win a prize, you shouldn't make a suggestion for that prize" and "people who didn't donate a lot shouldn't make suggestion." Now, it's easy to respond to a strawman argument, but I never said that. Obviously I think it's good for people who didn't win top prizes to make suggestions, because the suggestion I support had a lot of input from Lv 1000, who didn't win top prizes. At the risk of repeating myself for a third time, I just think if a suggestion is picked, it should at least be supported by people who actually won that prize, and that in a sea of suggestions, staff should prioritize the opinions of those who donated the most. A suggestion supported by 16 (possibly 17 with PD) of the top 25 should, I think, receive more consideration than a suggestion supported by a single, lower-tier donator. That doesn't mean they can't make suggestions, just that they should *do the work* of getting other people to support their suggestions. So, in short, I agree with what @Lorekeeper just posted, and in fact said exactly that in my first post on the subject. As for @Lorekeeper's idea of making the suggestion discussion more open, I think the key is to post the suggestion thread a few weeks in advance, so people who only participate in the community on the forums have more time to make their suggestions heard. As it is, they really only had a few days to make suggestions this year, because staff is going to start making items pretty soon. The simple fact is, we knew this thread was coming this year, so a lot of people were debating ideas on discord months ago, and this specific idea began to take shape the moment the PaleSkull art was revealed. That's a big leg up over people who on participate on the forums, so if we want to make this "fairer" the thread should likely go up as soon as the set art is revealed. That would also reduce the influence of the winners, because we wouldn't have "winners" yet. Finally, on another note, there has been some talk of changing the misc and shield suggestion from Dreiko's post. I still support the original idea for both items. The misc is a generic damage boost with choke potency; it's strong, effective, and synergistic, and overall a reward that I think anyone who won the misc would appreciate. As for the shield, I definitely understand the argument that the suggestion as-is is too strong. Two things will keep it from being as ridiculous in practice as it seems on paper, though: first, the player would have to be hit first to get any benefit from the shield, and second, damage caps on bosses means the shield is really only good for mobs. Needing to be hit first means the shield's boost can double up with initiative and isn't the best for warring/quick mob clears, because you generally want to go first with that. Also, the shield would only offer protection for 1/8th of monsters; otherwise, you're basically getting hit without a shield in exchange for the damage boost. Damage caps also limit its usefulness against bosses, so it's really only good for mobs/heal looping, which has anti-synergy with the requirement you get hit. Obviously, the shield will be very strong in certain situations, but that is what a good shield is supposed to do imo. But, if staff still things the shield suggestion is still too strong, then I suggest staff keeps the same design and just lowers the amount of eleempower it gives and/or remove the toggle to spend SP to increase ele empower.
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