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DemonicDarkwraith -> Corvak (9/10/2022 18:05:01)
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Corvak (1) Dragon Location: Corvak, the Eternally Devoted, The Fallen Kingdom Level: As player Damage: Scaled Damage Type: Magic Element: Energy HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/4 INT: Level*5/2 CHA: 100 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 20 + Level/5 Crit: 20 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 50 * Level/90 + LUK/20 Pierce: 50 * Level/90 + LUK/20 Magic: 50 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Energy: 200 Nature: 200 Light: 200 Attack Types Attack Type 1 - Applies 'Elemental Instability' (see other information) to himself for 3 turns; bites his target for 1 hit of 200% Magic Energy damage. Attack Type 2 - Applies 'Energy Cascade' (+50% Boost) to himself for 6 turns inclusive; breathes lightning at his target for 3 hits of ~133.3% Magic Energy damage, amounting to 400% damage; applies 'Energy Suffused' to target for 3 turns. While affected by 'Energy Suffused', Attack Type 4's damage will be reduced. Attack Type 3 - Breathes earth spikes below his target for 3 hits of ~133.3% Magic Nature damage, amounting to 400% damage; applies 'Erosion' (+75 Health Resist) to target for 3 turns inclusive. Attack Type 4 - Breathes light beams at his target for 3 hits of ~266.6% damage, amounting to 800% damage; if the target was affected by 'Energy Suffused', this attack will use only stat damage and applies 'Stabilized Energy' (+5% Boost) to target for 4 turns. Attack Type 5 - Applies 'Light Cascade' (+100 Melee/Pierce/Magic Avoidance) to himself for 6 turns; breathes light beams at his target for 3 hits of ~133.3% damage, amounting to 400% damage; applies 'Light Suffused' to target for 3 turns. While affected by 'Light Suffused', Attack Type 7's damage will be reduced. Attack Type 6 - Breathes lightning at his target for 3 hits of ~133.3% Magic Energy damage, amounting to 400% damage; applies 'Energy Burn', a 100% Magic Energy DoT effect, to target for 3 turns. Attack Type 7 - Breathes light beams at his target for 3 hits of ~266.6% damage, amounting to 800% damage; if the target was affected by 'Light Suffused', this attack will use only stat damage and applies 'Stabilized Light' (+10 Crit) to target for 4 turns. Attack Type 8 - Recovers 3% of his max HP; applies 'Nature Cascade', a HoT effect equal to 3% of Corvak's max HP, to himself for 5 turns; breathes earth spikes below his target for 3 hits of ~133.3% damage, amounting to 400% damage; applies 'Nature Suffused' to target for 3 turns. While affected by 'Nature Suffused', Attack Type 10's damage will be reduced. Attack Type 9 - Breathes light beams at his target for 3 hits of ~133.3% damage, amounting to 400% damage; applies 'Blinding Breath' (-60 Bonus) to target for 2 turns. Attack Type 10 - Breathes lightning at his target for 3 hits of ~266.6% Magic Energy damage, amounting to 800% damage if the target was affected by 'Nature Suffused', this attack will use only stat damage and applies 'Stabilized Nature' (+2 All Resist, -2 Health Resist) to target for 5 turns inclusive. Attack Type 11 - Applies 'Chaotic Cascade' (+100 Bonus, +100% Boost) to himself for 3 turns inclusive; unleashes a massive beam at its target for 12 hits of ~83.3% Magic ??? damage, amounting to 1,000% damage. (Pop-up: Without stability, Corvak is overcome by Chaos!) Attack Type 12 - Claws his target for 1 hit of 400% Magic Energy damage; applies 'Chaotic Flux' (-20 All Resist, +20 Health Resist) to target for 3 turns inclusive. Attack Type 13 - Unleashes a massive beam at his target for 12 hits of 125% Magic ??? damage, amounting to 1,500% damage. Attack Type 14 - Claws his target for 1 hit of 200% Magic Energy damage. Attack Type 15 - Flies and charges his target for 6 hits of ~133.3% Magic Energy damage, amounting to 800% damage. Other information If Corvak takes direct damage while stunned (including the first hit of a stun), he will apply 'Adaptive Instability' (+300 Immobility Resist) to himself for 100 turns. (Pop-up: Corvak's instability adapts to your immobility effect.) 'Elemental Stability' is purged upon the next hit of the target's attack or his next turn and will influence the next 3 turns on his rotation. Corvak follows the skill rotation; Attack Type 1 -> (X -> Y -> Z) -> Attack Type 6 -> Attack Type 9 -> Repeat; with Attacks X, Y, and Z influenced by 'Cascade' effects:- Energy Cascade: Corvak uses the rotation; Attack Type 2 -> Attack Type 3 -> Attack Type 4; this rotation is used if the player dealt direct damage with the Energy element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Energy, beginning an elemental cascade.)
- Light Cascade: Corvak uses the rotation; Attack Type 5 -> Attack Type 6 -> Attack Type 7; this rotation is used if the player dealt direct damage with the Light element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Light, beginning an elemental cascade.)
- Nature Cascade: Corvak uses the rotation; Attack Type 8 -> Attack Type 9 -> Attack Type 10; this rotation is used if the player dealt direct damage with the Nature element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Nature, beginning an elemental cascade.)
- Chaotic Cascade: Corvak uses the rotation; Attack Type 11 -> Attack Type 12 -> Attack Type 13; this rotation is used from one of the following sources:
- If the player dealt a direct hit with any other element while Corvak is affected by 'Elemental Stability'. (Pop-up: The new element throws off the tentative balance! Chaotic instability incoming.)
- If the player dealt a direct hit with any of the listed elements (Energy/Light/Nature) twice in a row while Corvak is affected by 'Elemental Stability'. (Pop-up: Corvak is over-infused with <Energy/Light/Nature>! Chaotic instability incoming.)
- If Corvak did not take direct damage.
- Attack Y will always apply 'Cascade Descends' for 100 turns. While affected by 'Cascade Descends', Corvak's next attack will be empowered.
Monster's race was changed from '???' to 'Dragon' on May 15th, 2026. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Corvak.png[/image] Also See: Corvak (2)
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