Korriban Gaming -> RE: On Nerfing Premium Items (9/17/2022 22:05:52)
|
I simply cannot wrap my head around why people would be unhappy with making gear better, especially if said gear is something that many people have paid for. There are 1000s of weaker options in the game if you don't like to use what is best. quote:
For me it shows more mage bias. To be fair, most who are in support of the change are running mage builds but that's not a fair statement to make. I think most, if not all of us would be happy with gear buffs to equipment for other builds, warriors and rangers included. It's just in this specific instance whereby mage equipment got buffed. A while back, H-Series, which was the strongest warrior armor in the game got a change to its first skill. That was a buff if you ask me, I don't remember anyone being unhappy about that or claiming warrior bias? We've also had plenty of warrior and ranger equipment releases in recent months, a lot more than mage releases. Don't see any complains from fellow mage users (even if there were, it's probably more in jest/as a joke), I don't think anyone was genuinely angry. Personally, I would be very happy if warriors and/or rangers got the same treatment for their equipment and I would be more than happy to push for that. If you have any suggestions for warrior or ranger equipment you want improvements to, make a post about it and I'm sure you will garner the same amount of support. quote:
Personally I think the change to cutlasses is good. The penalty is fine. It is also completely fine for certain items to be more powerful (but not broken). I’m quite sure the vast majority of the player base agree to the recent changes, so why be concerned about something that is not an issue? From a business perspective, it makes sense to make doomlight and cutlasses better than most other items. I myself included have spent more than $1000 so I can get the stuff I want. Would making the items more “balanced” encourage purchases? I doubt so. Fully agreed. Cutlasses aren't game breaking, the change made them better, what exactly is the issue here? quote:
Such a great reaction should be telling about what kind of fraught path AQ is in while relying more and more on premium releases to keep itself alive. The game is 20 years old. Not many games can last that long. I believe it was you (?) who pointed out the increased frequency of premium releases and I agree. The game has to do what it has to do to keep itself alive or to free up time for staff to make bigger releases. More premium releases are better than the game dying and not having any release at all (RIP MQ). As a paying player, I am more than happy to support the game if premium content released are good. I don't think anyone makes the conscious decision to buy weaker premium items unless they either already have everything else or are simply unaware of what the items do. quote:
If premiums deserve exception, then free items also deserve exception so they do not cause conflict. I think many players were equally outraged with the PR nerf even though it was a completely free item. To say that we are ONLY concerned with premium items is not true at all. There may be a priority, but it doesn't mean we completely don't care about the F2Ps. That being said, PR was indeed a game-breaking item and NEEDED a nerf, it's not an apples to apples comparison if compared to the Cutlasses. However, in its current form, it's definitely too weak to be worth using (Don't think there's any disputing this, no one uses it anymore). People definitely did try to push for another change to PR after its nerf, so no, our concerns aren't limited to only premium items even if they do take priority over free items. quote:
Power creep has largely meant that a lot of premium items are losing relevance (which is why people have asked for refreshes on packages/premiums). Now you could argue on the one hand that this isn't necessarily an issue because power is just going straight up and never down, but have past purchases not lost value and/or been pushed out in favor of stronger and more recent items? I spend $35 on Decimator 10 years ago ($45 adjusted for inflation!) and I hardly use it anymore. I'd even say most purchases have aged poorly until around 5 years ago. But do I not have the right to express outrage over 10 years of gradual power creep amking most of my purchases now irrelevant? I won't of course because I've already enjoyed using that and other items for a long time and I consider the money well spent in terms of my overall satisfaction, but you have to wonder about where the argument goes and what its natural limits are. I think there's a big difference between natural power creep and purposely toning down the power of premium items. Don't think anyone is unhappy with natural power creep, it's part of game progression. For Decimator specifically, it has indeed been power crept but if I'm not mistaken, is still deemed OP by today's standards because it is using the old lean formula. So do we balance the item and make it even worse? I certainly don't think that's the answer. I echo the same thoughts as you here, I have enjoyed the use of Decimator very much in the past and it has long outlived its usefulness, but I am still satisfied with my purchase because it was exactly what I had paid for. I'm not going to be unhappy with my iPhone 13 purchase when iPhone 14 comes out because my iPhone 13 is still an iPhone 13. I will be unhappy however if Apple comes to take back my iPhone 13 and gives me an iPhone 12 instead after 2 years. When you introduce a better item as part of natural power creep, people are GIVEN another option. But when you tone down a power of an item, something is TAKEN AWAY from players. Naturally, people are more happy to be given something than to have something taken away. Again, I'll reiterate that I'm not against changing premium items but they need to retain their original identity and value as well as being done in a timely fashion.
|
|
|
|