Laeon val Observis -> RE: About health & mana potions (10/23/2022 20:38:10)
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Welcome back to the game. To answer your inquiry, here are the ways to hard cap your potions (5 is the hard cap, no more) listed by availability (WARNING: any potion beyond 2 will drop to 2 on log out): 1. Cloak Scrap (Falconreach Book 3, Ash's letters; or Castle Valtrith, also Book 3) - Necklace-type Artifact (Artifacts are special equipment that modify certain classes skill-wise, cosmetic, or both) for regular and Shadow base classes. Modifies their Final skill such that they have a 25% chance on use to provide you an HP potion only. The rest will provide you with both. 2. Zeclem's Keep (Inn/Arena at the Edge of time) - one of those random structure labyrinths just like 100 Floors, but significantly bigger. No healing pads or potion boxes, just a random extra potion where the aforementioned heal sources would've been. HP of the mobs can be atrocious though for an already attrition themed endgame quest. 3. Exaltia Tower (Inn/Arena at the Edge of time) - all that matters is the first choice that'll be imposed to you, so no need to frustrate yourself with all the death and madness associated with battles in the Inn. Faster than Zeclem's. 4. Pale Sea, Pasgur Ocean, and Tyndur's Depths (Book 3) - seafaring minigames requiring a minimal clearance of Tea for Three quest being completed (and Into the Unknown for Tyndur's Depths' case). Not reliable as there are plenty of things that can happen there. 5. The Forum (Neiboheim, Book 3) - For 2000 Gold, automatically hard caps both pots. DA only. 6. Bart's Potion Vendor 2000 (Dragonsgrasp Book 3) - Clear Bart's side quest chain (NDAs can do it since Dragonsgrasp Book 3 is accessible to all players as opposed to its Book 1 counterpart) to unlock a house item that also auto hard caps pots. Costs 2500 gold per transaction (hard capping). As it's a house item, DA only. 7. The Way Forward, Through the Tangle, Into the Abyss (Dragesvard's Shore, Book 3) - Each quest has a potion crate that hard caps all pots. They're just found in the middle of the quests after dealing with enough mobs, all containing above average HP. I'd also like to ask. If you're dying a lot, have you tried also mastering other classes other than Warrior? If you're hardcore roleplaying as the aforementioned class, I will not input anything as that's your choice of a self-imposed challenge. Also, as much as I allow guest usage on desperation, they can become extra accountably for being unreliable meat shields (that's the reason why guests are forbidden in the Inn) and their presence alone amplifying enemy damage output and lowering exp/gold yields (The former downside of guests can be remedied by the DA-only Adventure Mode toggle in Options, the latter once you hit level 20 due to a passive exp/gold boost permanently engaged). I'd also learn to fight with no more than a pet assisting you if I were you. There are non-Inn fights where guests will be forbidden, after all. You should also practice alchemy in Falconreach to improve your pots' healing potential (potion heals now also scale to players as they level up, alchemy only makes them more potent than just relying on maxing out your character's level).
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