=AQ= Mogloween 2022 (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion



Message


PD -> =AQ= Mogloween 2022 (10/24/2022 13:04:54)

From the newsletter: https://mailchi.mp/artix.com/2022-mogloween-returns

quote:


Mogloween 2022 - Cauldron Trouble

COMING THIS WEEK!

Happy Mogloween! One of AQ's most popular and longest running events has returned! Adventure door-to-door and collect tons of candy which you can then turn in for awesome seasonal rares. This year the Cauldron Sisters have a plan to start making the Far West safe again, and have invited you to join them before the feast to make sure it's safe. Even their cauldron Myx is enthusiastic about this plan! ...Wait, where's Myx?



Platinum Guardian Dragon Jr Pet

THANK YOU FOR 20 YEARS!

We kick off our massive 20th Anniversary celebration by giving away a special Platinum Edition of the Guardian Dragon Jr. Pet! Redeem this exclusive, timed code in-game directly through Ballyhoo!

AQ-PLAT-DRAGON-PET

This code can be redeemed once per character, expiring at 11:59PM EST on October 31st. Come celebrate 20 amazing years of BattlingOn and pick up your pet dragon today!



2022 Back To School Daily Prize Giveaway

Extended to November 3rd!

Login daily for your chance to win 7 amazing rewards, 1 for every day of the week! Just by logging in and playing AQ you will qualify for 30 prizes being given away daily. The more characters you play with the better your chances of winning. As an added perk, all Guardians gain an extra 50% chance of winning! Here are the 7 prizes along with the day of the week they are being given away:

Sunday - Faces
Monday - Shield
Tuesday - "Schoolboy" Armor
Wednesday - "Schoolgirl" Armor
Thursday - Magic Weapon
Friday - Ranged Weapon
Saturday - Melee Weapon
Prizes will be automatically added to your inventory, shortly before midnight server time, if you have won!


Megoi Booster Pet

20K Z-Token Package

This small but powerful champion of the Ether Realm will boost the damage of all of your Wind attacks!


Emerald Rose

20K Limited-Time Z-Token Package

Every 20 years an emerald rose will bloom and bring with it great earthen power. This package includes 2 spells to summon and call your own Emerald Rose Guests, the Emerald Rose Pet, and Emerald Rod 3-in-1 earth weapon. This special limited-time package is only available until November 7th, so grab yours before it withers away for another 20 years.


Zombie Hunter Set Returns

50K Limited-Time Z-Token Package

Don't let those zombies chomp on your gray matter and instead offer them a lead salad courtesy of your boom stick! This powerful set features an armor, 3 weapons, shield and title. The undead will be rattling in fear with this set's amazing full-set bonus and undead trigger. Grab yours while they last as this package bonus will only be available until November 7th!


Trick or Tag. Tagged. ~Anim




battlesiege15 -> RE: =AQ= Mogloween 2022 (10/25/2022 10:54:40)

quote:

cauldron Myx
Heh. 10/10 pun.




Zorbak -> RE: =AQ= Mogloween 2022 (10/25/2022 12:31:10)

Mehehehe! It looks like the team just couldn't wait to release one more goody goody Moglin. Megoi has arrived early and ngl, she's pretty cute meh




Dreiko Shadrack -> RE: =AQ= Mogloween 2022 (10/25/2022 23:00:31)

quote:

Megoi has arrived early and ngl, she's pretty cute meh


Are you quite certain you should leave a public record of that for Mu-Glen to see? [;)]




Zorbak -> RE: =AQ= Mogloween 2022 (10/27/2022 13:41:14)

Mehehe! Before I take any heat I can just blame that bone-headed Kabroz. The team is on a roll with these releases and Mogloween is also a little bit early meh




PD -> RE: =AQ= Mogloween 2022 (10/27/2022 17:58:05)

spoiler:


Never thought I'd see a Morbius reference in AQ of all places. The overflow of jokes and references really makes you wonder if Sham is okay. Though I suppose his destiny is really just being the butt of jokes at this point.

The Misc is really great as a clone of 16th Cupcake for those who missed it.




dr jo -> RE: =AQ= Mogloween 2022 (10/28/2022 2:59:31)

Fun quest sham make me lol when seen him and liked the references when click new misc twice as well




Primate Murder -> RE: =AQ= Mogloween 2022 (10/28/2022 5:17:30)

Nobody mentioned it yet, but Mogloween Battleon looks amazing!




PD -> RE: =AQ= Mogloween 2022 (10/28/2022 12:33:33)

Yeah, now I've taken a look at the background and it's great. I particularly like the blur effect for the vines closer up to you.

Also a quick announcement that doesn't seem to have been made on the forums: You can get 1000 free artix points right now, go wild and upgrade stuff! I took advantage and cheaply upgraded another character to a Guardian. If you do that you'd you'd be able to upgrade for $15 instead of the normal $20.




SIGMUND -> RE: =AQ= Mogloween 2022 (10/29/2022 4:29:10)

Gathered some Candy and fought a few creatures at these places:

Artemis Dungeon
chez Valeris
shredder's dojo
Radagast's Headquarters
Vivi's Fallout shelter
Grafh's Hotdog Stand
Aelthai's Wood Shed
Primate Murder's Cardboard Box
smbdoll's Cottage
Peter von Nordhaus's Yurt
Aeon's Butchery
Korriban Gaming's Overground Lair
Pride's Schoolhouse
SIGMUND's Overground Lair. [:D]LoL




Lv 1000 -> RE: =AQ= Mogloween 2022 (10/29/2022 14:26:15)

Brainwreck now heals ~50% melee in SP and 16th Cupcake now heals ~75% melee in SP. That's 198 SP for Brainwreck and 297 SP for 16th Cupcake.
They also share a once per battle lockout (you can't use both in the same battle) at the moment. As a note, this isn't a new addition, Brainwreck was released with the shared lockout.
Hopefully we can get the shared lockout removed now that both items have been adjusted.




PD -> RE: =AQ= Mogloween 2022 (10/29/2022 14:35:53)

Interesting, I'd never even realized that both these items were considered unbalanced. Though I thought that the plan was for these resource-gaining items was to share charges between all of them so you would only be able to do it a certain number of times per turn between all items or only get 1 free effect per battle? Maybe someone ought to give another primer for that. Balance topics and mechanics are always poorly explained and/or lack availability to consult and I wish someone would just compile some centralized guide to make it accessible for everyone. Something like this but it seems work has stalled lately on that front.

PS: Chaotic if you're reading this I hope you continue working on that. I'm still waiting for the 4th part.




Sapphire -> RE: =AQ= Mogloween 2022 (10/29/2022 22:21:26)

Unfortunate. Well, 1 down. 2 to go.




Plushie Nugget -> RE: =AQ= Mogloween 2022 (10/30/2022 14:53:58)

really unfortunate times we're living; I sold brainwreck. Probably another item that will go from some people's AI/inventory into oblivion like PR. No point in having Brainwreck when theres soul gauntlet. Actually, not even worth having if you have the 16th cupcake, which is funny and sad.




Sir Cloud -> RE: =AQ= Mogloween 2022 (10/30/2022 15:37:17)

^now at only 297 SP for 16th Cupcake? More nerf-a-palooza happening I guess. Really unfortunate times we're living indeed Plushie Nugget. Especially when EO gets the nerf-axe, and AQ's 16th Birthday Cupcake is usable only once per battle when it gave 395 SP before. :(




CH4OT1C! -> RE: =AQ= Mogloween 2022 (10/30/2022 16:24:25)

quote:

PS: Chaotic if you're reading this I hope you continue working on that. I'm still waiting for the 4th part.

I might've been lurking

Yeah, both were considered unbalanced because the cupcake was providing ~100% melee in SP, so twice the standard once per battle effect (which is worth 5% melee * 10 turns = 50% melee). The trigger for the character age isn't objectively defined, but 2.5% melee isn't unreasonable giving the wide bracket for success. What isn't correct is the shared lockout - I know this has already been raised with the staff




Korriban Gaming -> RE: =AQ= Mogloween 2022 (10/30/2022 22:48:33)

Well, not all new items have to be BiS and the new mogloween item is no exception. Honestly, I thought it was definitely still usable in its original state, it can still coexist with other powerful SP regen items like soul gauntlet and EO so it's definitely not a case of limited design space because stronger items exist. Personally I'm not super bothered by this change since it is a new item and it was done in a timely manner though of course, I still wished that the change didn't render the item objectively worse than what we have.

What I am miffed about is the change to the 16th anniversary cupcake. Why is there a need to devalue an item 4 years old when honestly, it's not even that broken or strong to begin with? An anniversary item no less, something that was supposed to be a celebration for how far the game has come, and to do this right after the game's 20th anniversary? I don't even know where to start on how bad of a look this is for the game. No one likes to have things taken away, I would much rather old stuff are brought up to par rather than brought down to par. Players get frustrated when they can't hit stuff or get past certain enemies or when some items don't perform etc. This is true for both old and new players. No amount of detailed explanation or mathematical equation will curb that frustration, if you ask me, that's just a slap in the face telling them to "git gud" and nothing can be done about it. I think the staff seriously needs to re-evaluate on the the game's current direction with regards to how items should be introduced and changed.

As such, I propose an IN-GAME survey with a small reward like a 1000 tokens upon completion to garner accurate feedback from the entire playerbase with regards to this. It should cover stuff like player satisfaction level, how stuff can be done better, what are the things that matters to a player most etc. There should also be a restriction like only accounts older than 30 days old can participate to prevent skewing of results from new accounts from players who want to swing votes in their favour. Ideally, the overall data should also be publicized so all these arguments can finally be put to rest on what should be done to improve the game according to the majority of the playerbase's wishes. I can claim players want X and someone else can claim players actually want Y but no one knows for sure. More importantly, this collected data should serve as the direction of the game going forward and not because of the words from just several players




Lorekeeper -> RE: =AQ= Mogloween 2022 (10/31/2022 0:46:35)


It may serve as a reassurance that we never said that the sole existence of stronger items limits design space. A cursory reading of the On Balance thread (Which I would heartily recommend) would show that we would have to be setting the bar for 'strong' at 'game-breakingly overpowered' in order for us to have design space limitation concerns just from an item being strong. Given that we have not, do not, and never will, one can rest assured that there was no such motivation at play. Design space would not be a concern even if we brought it up without making key omissions: The whole point of Brainwreck was to provide a non-permanently rare version of the 16th cupcake's one-time SP heal mechanic, not to compete with Essence Orb or a Gauntlet of a different element.

As of the implication that the item is no longer usable: At level 150, it provides a burst of 196 SP. Its Water protection has not been removed. If a Water protection misc that gives over two turns of SP recovery for free and can even be unequipped/swapped afterwards isn't usable, I'm afraid I'm at a loss for what alternative definition for 'usable' is being put forth.

This was not the arbitrary devaluing of an item, nor was it done at the behest of a few players. The notion that design direction is determined by a handful of players, along with any idea that it should be, is completely inapplicable. Not does this bizarre accusation hold no water; we genuinely don't have the additional staff or time it would take to coordinate such an unsustainable method -- Especially not during a month of only having one active coder at a time so that Kamui and Imry can have some much-needed vacations, during which I have been decidedly too busy writing future content and handling personal emergencies to keep up with feedback for longer than a few minutes per day.

Brainwreck was, at my request, an elemental clone of the 16th Anniversary Cupcake. I asked for this mechanic for two reasons:

  • It allowed for the return of a mechanic that was previously tied to a permanently rare item, a problem brought to our attention by extensive player feedback.
  • Crucially, I wrote a light quest and requested the cloning a misc item as a reward because I wanted to help Hollow and Imry have a light week while still providing good content- Especially given that it was a release during which Kamui was on vacation.

    This choice of rewards, partly because I was unaware of outdated code in the cupcake, resulted in odd discrepancies. For starters, Brainwreck isn't itself anniversary cupcake, but an item based on one. It therefore shouldn't have the age trigger from the cupcake. This in turn brought up an error in the original that I was unaware of when making the suggestion: Player-controlled triggers also have a value of *1.5, not *2. There was no fixing a bug that made an item output higher numbers than it should without lowering said numbers, but both errors had to be fixed for principles linked above and in every conversation in this topic..

    In summary, then, the facts are a far simpler and less arbitrary matter: I asked for this specific reward for the aforementioned reasons. The item was just old enough to have issues in transition, and there were bugs that we were unaware of. Imry was nice enough to check in with us after starting her own vacation, and took the chance to fix bugs with items she'd handled. (I did spray her with a water gun so she'd go back to actually resting!) If we put aside statements we've never made, and the false dichotomy that balance can only be attained by either only buffing or only nerfing, there's room for a more constructive discussion. Namely, the items currently share a lockout, which has been reported as a potential bug stemming from the initial cloning, and whether character age constitutes a player-controlled trigger could be discussed in good faith.

    Before that, I would like to circle back to one quote to make an essential clarification.

    quote:

    if you ask me, that's just a slap in the face telling them to "git gud" and nothing can be done about it.


    I have to emphatically disagree. This is neither in the letter nor spirit of our actions. We NEVER take this stance with our players, explicitly nor implicitly. In fact, this is an attitude I personally object to on a community level as well. I go well beyond my time in making sure no challenge I suggest disrespects players with pay to win standards, and to ensure that questing for items is enough to have the resources to defeat any such challenge. When players struggle with these and I'm around to respond, I share breakdowns of boss mechanics and example strategies. Likewise, if a player's outdated stats result in lower than assumed accuracy, I take no such inane and insulting stance; it's enough to explain the improvements to stat allocation and how to correct a build based on ongoing changes. You will even find that the only time I have ever used that expression in the presence of players was a single occasion of saying I had to get better at the Engineer challenge in DF. There is no such attitude in our actions, and to attribute the loaded implication thereof to the correction of a mathematical error and any possible explanation is a Kafkaesque contrivance. Please rest assured that we would never hold our players in such disdain as to correct our errors not because they are errors, but out of a draconian disdain for new players and anyone who might disagree.

    To extract a more constructive direction: If anyone ever finds themselves with the impulse to tell a new or returning player to simply "git gud", please don't. It's fine to not be the one to explain a mechanic (Or metric ton thereof, twenty years of systems makes for a lot of code!), but please don't be dismissive. It's better to refer a player to a guide or to abstain from participating than to be dismissive. Keep the meme between friends who know that it's a joke, or make it clear if you're joking.




  • Plushie Nugget -> RE: =AQ= Mogloween 2022 (10/31/2022 1:16:36)

    nobody (before anyone says it: no need to be technical, "nobody" as in 95% of the players or any other % you want, we all get the point) was using the misc for the water protection, thats like saying people are using Soul Gauntlet for its non SP effects...thats misleading. The main and only true reason to run the misc would be the SP regen.
    Now if brainwreck cant give the same amount of SP because "its not a cupcake" ("age bonus") then itd been better to make it a cupcake so it could heal the same amount...
    Even the amount the cupcake heals now is low...theres no point in having a non perma rare alternative if the SP heal is SO LOW thats not worth dedicating an active inventory slot to it.
    In the end, Id say a lot of players view this change in a negative way (not only by the posts here but also by the comments on other platforms)...and this should be considered..




    PD -> RE: =AQ= Mogloween 2022 (10/31/2022 1:36:15)

    @Chaotic: Thanks for the rundown on that. That makes it much more clear!




    As for the items themselves, I am always in support of things that make things right no matter the interaction nor items (and yes, even premiums too). Though that said I can understand a lot of people's frustrations (while also being mindful of the state of AQ) when items/interactions don't seem to be part of a larger round of changes. Keep in mind we're still waiting for the changes to EO, SFP, and a lot of other problematic items. Not to mention the stat update that is to come. Maybe next year.

    Perhaps the question we all should be asking at this point: Why can't AQ have another (or even several more) programmer onboard? There's at least a few people I could think of whom would love to be a part of the solution and are capable of doing the work. I've even asked if I could do some stuff in the past only to be told that AE wasn't looking even though we're being repeatedly told that AQ is up to its neck in work that needs to be done. While we're all acutely aware of the circumstances of why AE can't have unpaid volunteers anymore, it does really seem like AE needs at least 1 person whom can have the capacity to do things. We could speculate on all of this but I feel like this ought to be answered in some way or form. The absolute mountain worth's of work necessary to right the ship seems to only be getting bigger and bigger. It gets mentioned that AQ doesn't have the biggest pool of resources every time whenever people get frustrated why things aren't done or why only certain things get done. I of course have my own theories but those I don't want to take as the definitive answer of why. More people doesn't necessarily mean more work gets done but it really does seem like AQ needs some people right now.




    Korriban Gaming -> RE: =AQ= Mogloween 2022 (10/31/2022 2:09:25)

    quote:

    I'm afraid I'm at a loss for what alternative definition for 'usable' is being put forth.

    I'm not sure if I mentioned it here before or on other platforms and you might not have caught it but I feel that the item is usable by 2 main groups of players
    1. F2P players with no Guardian and have no access to EO or Soul Gauntlet
    2. Players who want a compressed misc that has both SP regen and water defenses
    With regards to the 2nd point, there are individual items that do both of those tasks better, but at the cost of an extra slot. Anyways, my main gripe wasn't with the new item like I mentioned in my earlier post since it was new and this was changed in a timely manner (speaking of timely, any updates on when the 20 Anniversary armor will get the updates?). My main gripe was with the change to the cupcake. Why was there a need to change it? It most definitely isn't "game-breakingly overpowered" in its original form, at least not in terms of a practical game setting as opposed to whatever the math says.

    quote:

    Likewise, if a player's outdated stats result in lower than assumed accuracy, I take no such inane and insulting stance; it's enough to explain the improvements to stat allocation and how to correct a build based on ongoing changes.

    I will agree here that most of new/returning player's issues stem from having the wrong gear and wrong stat build. HOWEVER, the reduced hit chance that everyone suffered as a result of the "balancing" for 250 stat points is noticeable and frustrating for a lot of players even with the right gear and stat build. I will stop the accuracy discussion here as it is going off-topic if I elaborate further. Maybe I'll make a separate post.

    quote:

    Perhaps the question we all should be asking at this point: Why can't AQ have another (or even several more) programmer onboard? There's at least a few people I could think of whom would love to be a part of the solution and are capable of doing the work. I've even asked if I could do some stuff in the past only to be told that AE wasn't looking even though we're being repeatedly told that AQ is up to its neck in work that needs to be done. While we're all acutely aware of the circumstances of why AE can't have unpaid volunteers anymore, it does really seem like AE needs at least 1 person whom can have the capacity to do things. We could speculate on all of this but I feel like this ought to be answered in some way or form. The absolute mountain worth's of work necessary to right the ship seems to only be getting bigger and bigger. It gets mentioned that AQ doesn't have the biggest pool of resources every time whenever people get frustrated why things aren't done or why only certain things get done. I of course have my own theories but those I don't want to take as the definitive answer of why. More people doesn't necessarily mean more work gets done but it really does seem like AQ needs some people right now.

    I fully agree with this. To be fair, AE's single player games haven't gotten new staff dedicated just for them in YEARS. From a business standpoint, I can see why. They also laid off a bunch of people a few years back to cut costs. At this point, I'm just glad that they decided to keep AQ running even though that's a pathetically low bar. Though I am not sure how long more they can sustain that for if they continue with these changes that seemingly piss off a lot of players. I hope my survey suggestion gets implemented so everyone can get a clearer picture of what players want to see.




    Dreiko Shadrack -> RE: =AQ= Mogloween 2022 (10/31/2022 4:51:59)

    quote:

    1. F2P players with no Guardian and have no access to EO or Soul Gauntlet
    2. Players who want a compressed misc that has both SP regen and water defenses
    With regards to the 2nd point, there are individual items that do both of those tasks better, but at the cost of an extra slot. Anyways, my main gripe wasn't with the new item like I mentioned in my earlier post since it was new and this was changed in a timely manner (speaking of timely, any updates on when the 20 Anniversary armor will get the updates?). My main gripe was with the change to the cupcake. Why was there a need to change it? It most definitely isn't "game-breakingly overpowered" in its original form, at least not in terms of a practical game setting as opposed to whatever the math says.


    Regarding your first point, Adventurers can benefit from this misc even if they have Essence Orb or Zfinity Gauntlet: Soul. Firstly, it's free SP. Everyone benefits from free extra resources. One could argue the opportunity cost of the misc slot, which is entirely subjective, but it is still a powerful effect. This also leads into my second point: this is also one of the two strongest modern Water miscs in terms of resists since it provides -50% damage even at level 135. Most level 135 miscs provide -45% or even less reduction. Any Adventurer looking for a Water misc should not ignore it. Its only competition in this regard is Dagda's Cauldron, which has a more expensive upkeep. I will be addressing old flat subtractive resist miscs later, but Eye of the Sacragon can be stronger assuming normal Water resists at level 135.

    There is no Water misc that provides SP regen except Fruitcake Brick. Fruitcake Brick is an incredibly slow misc for SP regen. If we're talking about free SP every battle, Brainwreck is still at the top. Essence Orb may be able to potentially provide more SP, but it pays HP for this. It's also OP, and Lorekeeper has already made the stance on comparing items to OP items very clear. To continue that line of thought is to blatantly ignore a dev's words. Zfinity Gauntlet: Soul provides both HP -> SP conversion and a free SP every battle. Its burst of SP is less than Brainwreck's. It's also OP and even costs Z-Tokens. So, no, this isn't a correct point in the slightest.

    Furthermore, regarding water defenses, continuing the idea I brought up for your first point, you have often recommended old, outdated flat subtractive resistance miscs to new players because they're "stronger." Again, you compare items to OP items. This is before we take into account how you neglect to inform said players, who don't know better due to their lack of experience, the nuance that these miscs are both open to fixes at any time *and* not actually purely stronger. These old miscs are only stronger once one's elemental resists with an armor and a shield reach 20% or below. This essentially locks them to being best for endgame players, players levels 135 and up, and this is only the case for a primary resist. When facing monsters that attack two elements randomly, modern miscs are completely better because one's secondary resist will be more than 20% even at level 150. This is not new information. Lorekeeper has mentioned this strategy many times when advising players on fighting bosses.
    When advising players and making comments regarding the direction of the game, one should take heed to do proper research on the topics in which one participates in discussing. I have used no AQ math in making these points because, perhaps, my points made without AQ math may be more convincing.

    Finally, this is not the first time someone has confronted you on holding opinions regarding the viability of items. Perhaps due to biases that occlude your imagination or simply a lack of knowledge of mechanics you have never encountered, you make sweeping judgment about new items without regard. On Discord, you have commented previously that literally none of the items the devs released for over half a year were worth using, despite multiple such items being meta staples included on the AQ Wiki, which is specifically tailored for a cookie-cutter meta build. Even just two weeks ago, on this very Forum, you completely denigrated the potential of most of the items released in the Anniversary event. At least, you admitted your ignorance regarding Bleed items, but people will still take your comments as gospel because you are an influencer in the AQ community, if indeed you care enough to use your platform to spread accurate information you should make the due efforts to update your own outdated knowledge.




    iRose -> RE: =AQ= Mogloween 2022 (10/31/2022 5:25:59)

    When does the mogloween event officially end?




    Korriban Gaming -> RE: =AQ= Mogloween 2022 (10/31/2022 6:05:41)

    quote:

    Any Adventurer looking for a Water misc should not ignore it.

    Was that not the first group of players that I mentioned this item will be useful for?

    quote:

    One could argue the opportunity cost of the misc slot, which is entirely subjective, but it is still a powerful effect. This also leads into my second point: this is also one of the two strongest modern Water miscs in terms of resists since it provides -50% damage even at level 135. Most level 135 miscs provide -45% or even less reduction. Any Adventurer looking for a Water misc should not ignore it. Its only competition in this regard is Dagda's Cauldron, which has a more expensive upkeep. I will be addressing old flat subtractive resist miscs later, but Eye of the Sacragon can be stronger assuming normal Water resists at level 135.

    There is no Water misc that provides SP regen except Fruitcake Brick. Fruitcake Brick is an incredibly slow misc for SP regen. If we're talking about free SP every battle, Brainwreck is still at the top. Essence Orb may be able to potentially provide more SP, but it pays HP for this.

    Items that does more than 1 thing will obviously never be better than items that specialize in doing 1 thing alone. I believe I already mentioned this here, you may have missed it
    quote:

    With regards to the 2nd point, there are individual items that do both of those tasks better, but at the cost of an extra slot.

    You basically rephrased whatever I said, so I will take it that you agree with me.

    quote:

    It's also OP, and Lorekeeper has already made the stance on comparing items to OP items very clear. To continue that line of thought is to blatantly ignore a dev's words. Zfinity Gauntlet: Soul provides both HP -> SP conversion and a free SP every battle. Its burst of SP is less than Brainwreck's. It's also OP and even costs Z-Tokens. So, no, this isn't a correct point in the slightest.

    So we can't compare new items with some of the most widely used items in the game? To not do so would just be ignoring the elephant in the room.

    quote:

    Furthermore, regarding water defenses, continuing the idea I brought up for your first point, you have often recommended old, outdated flat subtractive resistance miscs to new players because they're "stronger." Again, you compare items to OP items. This is before we take into account how you neglect to inform said players, who don't know better due to their lack of experience, the nuance that these miscs are both open to fixes at any time *and* not actually purely stronger.

    These items have been the way the game is played for well over a decade. To selectively ignore them and let new players suffer when these items still clearly exist are just punishing them for no reason. They ask for help because they're already struggling for certain battles, they've probably tried a few times and are tired and frustrated. They just want to get it over with, if they're looking for a challenge, they wouldn't be asking for help in the first place. Why would you continue to recommend them subpar items and strategies instead of the most straightforward and easiest way out? I would also add that most of the monsters they need help with are story bosses, not the 1 single void challenge with the banlist. Players shouldn't be locked out of story because a select few enjoys challenges, those can have a separate area. To purposely deny them the information of an easier way out because of whatever agenda you want to push would just be extremely selfish. It takes YEARS to fix older items, if you choose not to use them, that's your choice. But to not recommend better items that are only getting a fix years down the road to players asking for help is detrimental to them.

    quote:

    When facing monsters that attack two elements randomly, modern miscs are completely better because one's secondary resist will be more than 20% even at level 150.

    Not true. I use the defensive misc on the primary element, not the secondary element, maybe others do it differently. I don't know what's the best way mathematically but I've always done it this way and it has always worked for me, hence why I recommend it. Also, how many bosses nowadays mix 2 different elements in 1 turn for a modern misc to be worth carrying over an older one in a boss battle?

    quote:

    Finally, this is not the first time someone has confronted you on holding opinions regarding the viability of items. Perhaps due to biases that occlude your imagination or simply a lack of knowledge of mechanics you have never encountered, you make sweeping judgment about new items without regard. On Discord, you have commented previously that literally none of the items the devs released for over half a year were worth using, despite multiple such items being meta staples included on the AQ Wiki, which is specifically tailored for a cookie-cutter meta build. Even just two weeks ago, on this very Forum, you completely denigrated the potential of most of the items released in the Anniversary event. At least, you admitted your ignorance regarding Bleed items, but people will still take your comments as gospel because you are an influencer in the AQ community, if indeed you care enough to use your platform to spread accurate information you should make the due efforts to update your own outdated knowledge.

    I'm not sure who's the one ignoring the word of devs here, wasn't it brought up many times not to bring up personal attacks when debating? Especially on official platforms like the Forums? You have your right to voice your opinions on items as much as I do. I'm not afraid to backtrack when I'm convinced but I will absolutely stick to my guns if unconvinced. I said the anniversary shield was absolutely amazing and I liked the armor too. How exactly did I denigrate the potential of most of the items released in the Anniversary event apart from the weapon? The LTS items were merely clones of older items and I already acknowledged that there may be bias because I don't play a Bleed build, I said they were meh, not that they were bad. I liked the Emerald Golem's effects but it being limited by the monster's Earth resist makes it too situational. The END drive shield is only slightly useful since it isn't a main stat but the fact that it costs tokens makes it not worth getting imo. I think you should go reread what I posted before you make false accusations like these. The AQ Wiki is run by players yes? Is it not just as subjective as my opinions on which items are useful? Items are useful just because they are listed on the Wiki by the subjective opinions of some players? What kind of logic is that? It's out of my control if people choose to listen to me. Maybe they do so only after testing the items themselves and they actually agree with my opinions rather than yours? It's not like they haven't disagreed with me and convinced me before. Stop acting like everyone who listens to my opinion does so blindly, it is unfair to them and unfair to me. As a content creator/influencer whatever you like to call me, I voice out my honest, personal opinions on items and because I have no affiliation with AE, I can do so unreservedly. I'm not sure if friendship with devs can affect that. Your opinions are about as accurate as mine because at the end of the day they are all just personal opinions.




    Lorekeeper -> RE: =AQ= Mogloween 2022 (10/31/2022 11:48:00)

    quote:

    Perhaps due to biases that occlude your imagination or simply a lack of knowledge of mechanics you have never encountered,


    This is a good few steps too far. Kindly refer to the rules on constructive criticism, and please don't slip into personal attacks.

    quote:

    I voice out my honest, personal opinions on items and because I have no affiliation with AE, I can do so unreservedly. I'm not sure if friendship with devs can affect that.


    Kindly don't attack the people who are here to stand up for you, be they mods or staff. It's contradictory to point out rule breaking behavior and then not only engage in it but add this jab as well. Please desist in all such conducts. The warnings against bringing server rivalries into official channels hold here as well, and it should go without saying that futile attempts to bait staff into conflict will not be entertained anywhere.

    Players are entitled to their opinions, but not to attack each other. Don't make personal attacks, and don't respond to rule breaking posts - especially to keep picking a fight.




    It's unfortunately common, when discussing something we're passionate about, to grow uncompromising and talk at each other. It can feel like your enthusiasm is being attacked when your point is. When that happens, a conversation is still salvageable. However, this degree of personal conflict is a step too far. Take a step back, take a deep breath, and look for reasons why someone might hold their opinion that don't require a personal attack. Consider what about their point might be valid, whether or not it's 100% right, and what reasons they might have to hold their opinion. When you return to this discussion, exercise the empathy of engaging with that. Thank you.




    Page: [1] 2   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.125