Returning player- How to dodge (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Q&A



Message


Bannished Rogue -> Returning player- How to dodge (10/31/2022 22:22:02)

Hey returning though I haven't been gone for years like most, I left at the beginning of all the game engine revamps. I've read the design notes but I just can't seem to calculate how to dodge anymore.

I saw the points:
quote:

- Decreased stat bonuses to blocking from DEX/8 LUK/40 to DEX/50 LUK/50
- Reduced mob BTH; they now get a total of STAT*4/50 instead of STAT*4/25
.


So MRM from DEX got nerfed but so did mob accuracy. Not sure where that puts the player, all I know is I seem to be getting hit a lot more frequently. Is there a simple "if your total MRM (equipment + stats) = <insert number> over mob's "stat"/50 = 25%/50%/75% chance to dodge/block)"?
Also, do mobs now benefit from a singular stat for accuracy like players, which is what would be being referred to by "stat"/50?




Sapphire -> RE: Returning player- How to dodge (11/1/2022 8:05:42)

Blocking from DEX was reduced from 31.25 (I think that's where it was iirc) to 5, but this 5 is no longer assumed in the balance standard model. It's considered an extra bonus for Rangers. Since Dex no longer is offering such high MRM for dodging for monsters too, they needed to have their MRM at the base level increased. However, it increased more than the 31.25 because

1. The old stat cap moving from 200 to 250 raised our BTH by approx 7% and we have been playing AQ for years with an extra amount of BTH.
1A.- So monster MRM went up based on that.

2. Player BTH formulas changed, where BTH from mainstat went up slightly. (I don't remember the amount but it was like 1-2%)
2A- SO Monster MRM went up to compensate for this 1-2%, so that was a wash.

So, in other words, staff essentially needed to figure out what average monster MRM would need to be in order to have 85% hit rates assuming 0 DEX. This is the amount monster MRM went up by, I assume.


You're not getting hit more often.


Irrelevant portions of the answer removed. The question was related to player Dodge rates, and has little to do with accuracy ~ Ward




Bannished Rogue -> RE: Returning player- How to dodge (11/1/2022 20:55:50)

quote:

SapphireCatalyst2021 said:
but this 5 is no longer assumed in the balance standard model. It's considered an extra bonus for Rangers.


I'm not sure what you mean by assumed and being an extra bonus?




Sapphire -> RE: Returning player- How to dodge (11/2/2022 10:00:49)

Ok let me reword it.

The stat revamp redefined "pure" builds . It is no longer INT/DEX/LUK for Mage and STR/DEX/LUK for warrior.

It is now INT/END/LUK for mage. STR/END/LUK for warrior. DEX/END/LUK for Ranger.

Mages and warriors get a block rate of 15% with those stats. Rangers get 20%. Rangers get 5 more blocking from DEX.




Before the stat revamp, if you did not have DEX, you could not block any monster attacks w/o help from MRM boosters or blinds, etc. The monsters would have 100% accuracy w/o those statuses. Now, all builds can block some w/o help from those statuses. Rangers simply get +5 *more* blocking compared to Mages and Warriors, now.




icetears -> RE: Returning player- How to dodge (11/3/2022 0:50:01)

With the new update, you do not need to invest into dex to get block rate. Str and int give a base block where dex has a slightly higher block rate. With some mrm boosts u can dodge very well with just int or str.




Ward_Point -> RE: Returning player- How to dodge (11/3/2022 5:12:59)

Without getting too involved with the numbers, all player characters now have a base 15% to dodge based on Standard gear.

If you have 250 DEX at level 150, you get an extra 5% chance to Dodge for a total of 20%.

I would remind forumites to answer the question, not run off on a tangent.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375