RE: =AQ= SnuggleFest 2023 -Love or Thunder (Full Version)

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Lorekeeper -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/4/2023 22:02:23)

Keep this discussion friendly and constructive. Disagreements are to be expected when discussing alternative formats, especially when there are pros and cons to both keeping or changing the current one, but to devolve to insults through the thinnest veneer of criticism is beyond the pale.




Aura Knight -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/4/2023 22:20:02)

quote:

Keep this discussion friendly and constructive.


It's been nothing but that. Even with the disagreements there are, nobody expressed something in any insulting manner. Whatever issues there may be between yourself and other users, don't use this as a way to dismiss critical commentary. Please allow the discussions to happen without interfering to comment on the tone in which they're written.





Lorekeeper -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/4/2023 22:28:33)

I've neither explicitly nor implicitly dismissed critical commentary. Such dismissal through accusations of laziness is exactly what I'm warning against, and no amount of past ill behavior from any user is relevant to the fact that flaming is directly against the rules. That in itself should not be dismissed at a glance.




Korriban Gaming -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/4/2023 22:44:23)

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The rate at which the donation amounts change makes it impractical if not impossible for the casual player.

Historically the minimum donation amount does go up every year and keep in mind that we also have stretch goals this year which I strongly believe pushed up that amount even more. Even so, if you look at the calculations I did, it is still very possible for adventurers to take part and win with how much they can grind daily for the next 10 years or so of contests assuming the minimum amount goes up every year. Is it practical to do so? Maybe not. But is it possible for those who want to work towards it? Absolutely.

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The rewards from an event meant to focus on generosity should be for everyone, not limited to the top 150. I'd say the competitive nature around getting exclusive rewards is to blame for the eventual disappointment when you miss the cut.

Let's say we were to take away this aspect entirely. What difference would it be from just adding it to the LTS during Frostval and pricing them at standard item prices?

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The token donation wins are certainly in favor of those who spend.

For sure I agree.


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I'm certain F2P cannot compete unless there's previous saved tokens like what happened for me.

Based off the calculations I made they certainly can considering I only made those calculations based off the basic amount not including overcapping and whatever extra you can receive from the contests themselves. Whether or not they want to or is it practical for them to do so is another question altogether.

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If your success depends on the gold and tokens you're gifted it can't be called your own efforts can it?

None of my calculations included gifts since that is rng. But even if you are super unlucky and receive nothing, it is still possible to win only grinding half the time or using only half the amount of characters




Aura Knight -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/4/2023 23:26:19)

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Let's say we were to take away this aspect entirely. What difference would it be from just adding it to the LTS during Frostval and pricing them at standard item prices?


It would benefit everyone. The only disadvantage would be fewer donations which can be dealt with using donation stretch goals. I'll show favor towards ones like the nilak one where there's something for all. Doing it such a way allows introduction of new rewards which can affect the meta while not adding advantages to a select few. Putting them in a shop and skipping donations would hurt what is pretty much of AQ tradition. Maybe instead we could have it like war rewards with the top players getting scaling gear.

It is possible I'm letting my pessimistic view as well as laziness to gold cap daily prevent me from reaching the top lists but this is just how I prefer to play. Likely a reason for me to not comment on it. Maybe I'm not over my annoyance at being down 60k tokens for rewards I dislike.




Sapphire -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/5/2023 7:17:46)

The aspect of these dono contests that feel the most "off" is using multiple characters, having multiple windows open at the same time, and increasing the chances of getting donations, and then funneling all gold/tokens into aq single characters to push 1 single character as high as possible.

I have no issues with players putting in the time to farm all year and try and reap the rewards, but the "shared resources" aspect to this game when it comes to the donations contests IMO pushes things beyond the boundaries of fairness.

I personally am of the opinion that equipment should be freely moved through the vault system just fine, but gold/tokens should be restricted.

Literally I could have 10 windows open and my "main" could get literally no donations but still make top X because the other 9 raked donations in, and simply transferred everything over. Seems off as heck.

And I'm sure everyone using/abusing this mechanic will disagree, but that's fine by me. Doesn't make it Ok in my book.




legendd -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/5/2023 8:35:08)

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Literally I could have 10 windows open


We have two launchers xD




CH4OT1C! -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/5/2023 12:03:53)

If you look deeper into the numbers provided by @KorribanGaming....

The bounds for this year's contest are listed below. Please bear in mind that this is a conservative estimate to reach, since donations tend to trend upwards with each successive year.

Gold
Top 50: 35,100,000,000
Top 100: 12,800,000,000
Top 150: 5,700,000,000

To reach the top 150, you need to realistically acquire 5,700,000,000 / 365 = 15,616,439 gold daily. A tenth of this is needed assuming 10 characters. With this in mind:

quote:

AQ Daily Gold Cap = (1.055^Level + 8 + 1.055^(Level^1.085)) * 300 * 1.5
(1.055^102 + 8 + 1.055^(102^1.085)) * 300 * 1.5 = 1,579,116


This shows unless you have 10 characters of level 103+, it is physically impossible for you to acquire a sufficient quantity of gold through normal means. Immediately, this limits the contest exclusively to high-end players. Lower levels simply don't make enough gold to compete.

The figures quoted by @KorribanGaming refer to the amount of Gold that you can extract daily. Crucially, however, this isn't the same as how much you can spend on the contest because unlike Guardians+, Adventurers cannot buy Gold storage chests. The first effect this has is to cut your extracted gold in half, since sellback is only half of cost (this effectively means your adventurers have 11 million gold per day, not 22 million). However, on top of this, nothing exists in-game with a cost remotely as high as the Gold chests. Adventurers are instead reliant on the next most expensive item, War's Legacy. Bear in mind, this is the Level 135 version since Adventurers can't be level 150.

At most, the player has 150 slots available to them per type in their vault. War's Legacy (Level 135) costs 25,295,039 Gold and sells for half (12,647,519). In 150 slots, this allows you to fill 150 * 12,647,519 = 1,897,127,850 Gold. This is 33% of the total you need to reach the top 150 and costs 173 days of farming to acquire. In other words, there aren't enough vault slots (making storage even less efficient) to be sufficient. Even the next best alternative won't be nearly as efficient (and thus won't come close to reaching that all important 5.7 billion). The lowest you can go is 10 guardians, each at level 103 or more. You could potentially argue that you also have the inventories of your other characters too, but you can't have more than 1 copy of the same item in your inventory.

This isn't even to mention the slots themselves. This strategy isn't possible without 150 slots to store your stuff. Being generous and supposing you already had 20 from previous choices, this would still cost 130 * 100 = 13,000 tokens. This would count for 520 days of adventurer token farming. You'd need multiple characters just to make it possible!

To be honest though, even this setup is completely unsustainable. Farming 10 characters every day for a year ignores casual nature of some players, and the fact that others might to spend their gold on the items in AQ. Especially if they're levelling.

Tokens
Top 50: 50,000+
Top 100: 10,000+
Top 150: 5,000+

The token contest is better in almost every way. It's a premium currency contest, so you outright expect non-premium players to be disadvantaged. Ironically though, this one is the more fair contest! There's no equivalent of a gold storage chest (nor is there a need for one) and everyone has the same cap regardless of their level. It's possible for everyone to reach top 50, though being reasonable it is still incredibly impractical.

quote:

50,000 / 25 / 365 = 5.4


In other words, you'd need to token cap 6 adventurers on the same account each and every day for a year to reach top 50. It's doable, but certainly not for the average casual or returning player. You'd also need an extra character for all those slots if you were attempting the gold contest. On the upside, if you're aiming for top 150, you could easily reach your goal.

To sum this up: For token contestants, it's perfectly possible to compete so long as you have 3+ (guardian) or 6+ (adventurer) characters and are willing to cap every day. This is not what I would call a "moderate" amount of effort (curating 3-6 characters is quite a bit of work), but it's by no means impossible. The gold contest, however, is incredibly unfair for non-guardians and lower levelled players. A single, max-levelled Guardian character could just about reach the goal (though if donations creep next year, that's probably going to be impossible). With that said, it's completely impractical. You wouldn't be able to spend gold in-game. Multiple characters have a massive advantage, to the point of being almost entirely dominant. For the adventurers out there, I'm afraid you shouldn't bother at all. You can't store enough to compete even at max-level, even with 10 characters.

EDIT: None of this factors that Level is taken into account when receiving gold donations, so lower levelled players can't expect to make up the difference there either

EDIT 2: To offer some ways to constructively go from here:
1). Allow Adventurers to buy Gold Storage chests. There's no going back (i.e. we can't just disallow them in contests when that was a reason players asked for them in the first place), but at least we could open them to adventurers to help level the playing field
2). We could track donated gold as a proportion of their current Gold cap. Generosity isn't solely about the raw amount you donate, but also relative to what you have. This would give lower levelled characters more of a chance.
3). More Community/Fixed Goals. This means at least Adventurers can shoot for something within their reach.




ruleandrew -> RE: =AQ= SnuggleFest 2023 -Love or Thunder (2/6/2023 3:15:04)

Replace gold donation contest with point collection contest.

Point collection contest
Rank is determined by the number of points one character had collected. High number of points is more desirable than low number of points. Time of last point collected will be used as a tie breaker (first person that collect x points beat second person that collect x points).

Beating one monster yield 1 point for character that killed the monster.
Beating one boss yield 3 points for character that killed the boss.

Player must kill monster / boss who's level is equal to higher than (character level - 10) for player to collect the points.




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