Sapphire -> RE: =AQ= Golden Giftbox Crossover Extravaganza (2/7/2023 10:28:44)
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1. After seeing a vid on the damage that the void trigger was doing to everyday shadow mobs, which are actually quite frequent..even in random battle as well as clearing your attacked estates, I thought wow, "that FSB is crazy strong" It was the power of the fsb that I found the single greatest issue with the entire dono event/items, etc. Now, IMO, FSB should be stronger than the current standard IMO. It's the only way to allow some things to compete with some of the newer stuff, including T3 classes and subraces. A FSB that's stronger would allow for better competition, even if it created more power creep. Not all FSB would warrant it, though. But for example, if an armor needed a shield and weapon to have a fsb, 5 or 10% bonus is too weak in 99% of situations to make it worth using as a FSB. It should at least be approx ~~elecomp on power in those situations, perhaps a touch less since it's not "forced". Now, despite my position on that issue, *this* FSB was crazy IMO. It wasn't slightly OP..it was crazy OP. Until FSB as a whole gets looked at, which it never will as it would probably require going back and changing many many things, I think some sort of change was in order. This change? Not sure. Maybe the FSB can include reg shadow monsters, but not VOID, and include VOID vs shadow/freedom as a compromise... .. In regards to a couple comments from the token shield... It's turns are too spread out. It should be 2 or 3...to make it at least decent. I personally would like to see the burn side be the SP heal version similar to Carnax armors ability... a HP and SP heal on that would make it REALLY enjoyable and worth using. The $20 package items changes are GOOD. Free elecomp damage by ele-locking the armor is more damage and FREE. Just PCO and move on already. The overcharged skill moving damage to cost will prove to be favorable except for those players living in 2015 still trying to nuke everything. Damage caps are a thing, yes, but if *anyone* has been *paying attention*, most damage caps have begun to move UP. So 200-400 damage caps are becoming 600-1k. So damage may need to be limited a bit compared to the past and "but damage caps" might need to be removed from the argument bucket as a viable debate bullet point. I have loTS and Akrlioths..and both versions I wont use them. I hate weapon-> armor summons stuff, so this doesn't affect me...and I also dont own the fsb from the gold dono, so it doesn't affect me..so my emotional tie to both might help not cloud my point of view into a bit of a selfish haze. (Thats not accusing anyone, Im just making a point on where Im coming from)
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