J6 (Full Version)

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DemonicDarkwraith -> J6 (2/7/2023 12:09:49)

J6
Human

Location: J6, the Gunslinger, Passion & Peace, J6 Appears!

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/4
CHA: 100
LUK: Level*5/4
END: Level
WIS: 0

Avoidance and Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 10 * Level/90 + LUK/20
Parry: 10 * Level/90 + LUK/20
Dodge: 10 * Level/90 + LUK/20

Offense
Crit: 1 + LUK/10
Bonus: 15 + Level/5
Boost: 0%

Resistances
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 - Uses his pistols to blast his target for 8 hits of 150% damage, amounting to 1,200% damage; applies 'Ambushed' to target, stunning it for 1 turn.
Attack Type 2 - Tosses a grenade into the air before shooting it with his pistol, blasting his target for 1 hit of 200% damage; gains effects each time is used, in order:
  • The first use of this applies 'Shrapnel' (a 50% Magic ??? DoT) to target for 3 turns.
  • The second use of this attack applies 'Powder Grenade' (-30% Boost) to target for 3 turns.
Attack Type 3 - Use his rifle to shoot his target for 2 hits of 200% damage, amounting to 400% damage.
Attack Type 4 - Uses his pistols to shoot his target for 2 hits of 200% damage, amounting to 400% damage; applies 'Traced' (-100 Melee/Pierce/Magic Avoidance) to target for 2 turns inclusive. (Pop-up: J6: 'Hold still.')
Attack Type 5 - Uses his rifle to fire a massive beam at his target for 1 hit of 1,200% damage. (Pop-up: J6: 'Got you.')
Attack Type 6 - Drinks a potion, dealing no damage; recovers 10% of his maximum HP; applies 'Keen Eyes' (+100 Bonus, +100 Crit) to himself for 2 turns. (Pop-up: J6: 'Hmph. You're slippery.')
Attack Type 7 - Blasts his target with lightning from his rifle for 5 hits of 120% damage, amounting to 600% damage; applies 'Feedback Loop' (see other information) to himself for 4 turns.
Attack Type 8 - Uses his pistols to shoot his target for 4 hits of 100% damage, amounting to 400% damage.
Attack Type 9 - Use his rifle to shoot his target for 2 hits of 200% damage, amounting to 400% damage; applies 'Piercing Rounds' (-10 All Resist, +10 All Resist) to target for 2 turns inclusive.
Attack Type 10 - Uses his rifle to fire a massive beam at his target for 1 hit of [1,000+100X]% damage. (Pop-up: J6: 'Steady, now.')
Attack Type 11 / 11.1 - Uses his pistols to shoot his target before creating a barrier around himself for 4 hits of 100% damage, amounting to 400% damage; applies 'Barrier' (+125 Block/Parry/Dodge Defense) to himself for 3 turns.
Attack Type 12 - Uses his rifle to fire a massive beam at his target for 1 hit of 100% damage. If this attack connects, it will automatically set the target's HP to 1. (Pop-up: J6: 'You think you have me cornered? No.')

Other information
  • X is the number of times J6 was hit while affected by 'Feedback Loop' status effect.
  • J6 begins the battle with 'Cloaked' (+600 Melee/Pierce/Magic Avoidance) applied to himself for 1 turn. (Pop-up: J6: 'Target acquired. Engaging the foe.')
    • Upon J6's first turn, he will remove all status effects (excluding 'High Pressure' and 'Low Pressure') from himself. (Pop-up: J6's cloaking effect fades.)
  • J6 will compare both his remaining HP and his target's remaining HP on the start of his turn:
    • If J6's remaining HP is higher than his target's, J6 will apply 'Low Pressure' (-5 All Resist, +5 Health Resist, +40 Crit) to himself for 1 turn.
    • If J6's target's remaining HP is higher than his, J6 will apply 'High Pressure' (-10 Bonus, +20% Boost) to himself for 1 turn.
    • 'Low Pressure' and 'High Pressure' can overwrite each other and apply even during stunned turns.
  • If J6 falls below 33% of his maximum HP, alongside with the use of Attack Type 12, he applies 'Dedication' (+5Y All Resist, -5Y Health Resist, +5Y% Boost, where Y is equal to the amount of times 'Dedication' was applied, capped at +40 All Resist, -40 Health Resist, +40% Boost) to himself for 99 turns and will reapply this status on every subsequent turn.
  • J6 follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 OR Attack Type 6 -> Attack Type 7 -> Attack Type 2 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Repeat, with certain Attack Types used on certain conditions:
    • Attack Type 6 is used if the target was not affected by 'Traced'; Attack Type 5 is used otherwise.
    • J6 will pause his rotation to use Attack Type 12 once upon falling below 33% of his maximum HP.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/J6.png[/image]




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