Bu Kek Siansu -> Hypercritical, x«??» rate = +«??»% crit rate (2/16/2023 10:05:24)
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http://forums2.battleon.com/f/fb.asp?m=18263048 quote:
Master List of Game Formulae [2] Stat Damage Bonus (Per 100% Stat Bonus) Each hit of all player attacks (Weapons, Skills, and Spells) and Pet attacks has a 10% chance of adding damage in the form of a Lucky Strike, which increases core stat damage by LUK*3/8 (or LUK/5 for Pets) for that hit. On average, this bonus results in an increase of LUK*3/80 (or LUK/50 for Pets). Guests do NOT receive this bonus. If LUK is 0, Lucky Strikes do not activate. If LUK is negative, then the attacker instead takes a stat damage penalty when Lucky Strikes activate. http://forums2.battleon.com/f/fb.asp?m=22403349 quote:
Game Engine 45.?? Hypercrit is now multiplicative. Instead of +50% crit rate, you now do *6. Either way you go from 10% to 60%, but now it interacts nicely with other stuff. http://forums2.battleon.com/f/fb.asp?m=22400766 quote:
Timekiller's 3:10 MC Neutral spell. Quickcast. Gives +10% Hypercritical and +49 LUK for 3 turns. http://forums2.battleon.com/f/fb.asp?m=22355322 quote:
GGB UR: Arms of the Dragonguard MC Fire spell. Comes in Magic MP spell and Ranged SP skill variants. Two hits, Fire damage, -40% damage. Afterwards you gain +45*(1 + [INT|DEX]/VStat) % Lucky Strike rate for two turns. Each hit has a 10% chance of LS if LUK is >0 but a 0% chance of LS if LUK is 0. Timekiller's 3:10 you gain +10% Hypercritical. Cast Timekiller's 3:10, then result: Hypercritical, x2 rate, 3 round(s) Arms of the Dragonguard you gain +45*(1 + [INT|DEX]/VStat) % Lucky Strike rate. Cast Arms of the Dragonguard, then result: Hypercritical, x10 rate, 1 round(s) Cast Timekiller's 3:10 then Arms of the Dragonguard, then result: Hypercritical, x8 rate, 2 round(s) Cast Arms of the Dragonguard then Timekiller's 3:10, then result: Hypercritical, x5 rate, 3 round(s) What's the exact value of Hypercritical, x«??» rate as listed above/below? Hypercritical, x«??» rate = +«??»% crit rate Hypercritical, x2 rate = +«??»% crit rate Hypercritical, x10 rate = +«??»% crit rate Hypercritical, x8 rate = +«??»% crit rate Hypercritical, x5 rate = +«??»% crit rate Hypercritical, x«??» rate = +«??»% crit rate Hypercritical, x«??» rate = +«100»% crit rate As far as I know/understand, please correct me if I'm wrong: Even if LUK is 0, you gain a +«??»% Hypercritical from Timekiller's 3:10, Arms of the Dragonguard, etc. Hypercritical, x2 rate = +«10»% crit rate Hypercritical, x10 rate = +«50»% crit rate Hypercritical, x8 rate = +«40»% crit rate Hypercritical, x5 rate = +«25»% crit rate Hypercritical, x20 rate = +«100»% crit rate
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