Laeon val Observis -> RE: A few questions from a returning player (2/23/2023 6:54:09)
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1. You're probably just mistaking the Dragon (or any pet at that) having an interface similar to what we and guests due to the toggle feature in Options called "Manual Pet Actions" as guests are a blacklisted feature when it comes to the Inn (something that was exacerbated during the time when players are trying to cheese a win in the Inn with Chaosweaver by offsetting its glass cannon nature with unreliable "shields" in the form of guests). 2. Stats, particularly the offensives which are STR, INT, and DEX, are primarily affected by class specificities. Base Classes, alongside their Shadow and evolved (Dragon and Atealan) forms, will be influenced by weapons still impacting the accessibility/potency of their skills (this is particularly made explicit with the Dragon Base classes). On other classes that you can access regardless of what Base Class you have, the best way I can sum up narrowing the selection between STR, INT, and DEX would be as follows: a. DEX is particularly straightforward. Does your class have (a) DoT/s that when amped up by DEX, singularly or collectively, can narrow down the gap between its enhanced damage and 100% weapon damage, or better yet exceed said weapon damage? The secondary matter is zero/low downtime for DoT, meaning the skill cooldown of the DoT skill is equal or close to the duration of the DoT. The latter is the main reason why DEX is relatively a breakeven offensive stat for the DragonLord regardless of the Artifact it uses despite having only one DoT skill. A collective case would be Necromancers and DragonRogues. b. INT and STR can be a bit tricky, but to simplify: b.1. Does your class consistently perform multihit (AoE and multihit are two distinct terms in DF, with the latter used regarding single-target attacks)? An example case, notwithstanding its weapon specifics mirrored to Mage, is Ascendant, a natural INT user due to that sole criterion. b.2. Does your class have above average baseline crit multiplier (the baseline is 1.75, can be made higher with INT investment or through certain class quirks which we'll note on this segment), or a skill that bolsters said secondary stat? Chaosweavers and SWoTs fulfill that criterion easily, made even more important due to their skillsets featuring plenty multihitters. b.3. Does your class have a skill that positively modifies crit chance? This is the reason why Technomancers, despite lacking multihit, can make the most out of INT. 3. Please refer to their respective DragonFable Endgame wiki pages, although you may want to watch some vids at AstralCodex's YT page for KAA demos. With how out of date class guides are here in the Forums (the only guides that get any updates are the Chronicle of Releases and Limited time & Quantity Shops), the aforementioned wiki is the best source of non-video guides for class data ranging from skill rotations and stat builds (the Pirate Guide in the Forums got a practically negligible update, since the Pirate's Endgame wiki page already covers the relevant combat data). 4. Please read the class information found about that class here in the DF Forums. Same case with any class that does not display weapons (e.g. Soulweaver). 5. Please expand on the term transmogs as that ain't a term known here (or if it was, not around the currently active forumites). If this is similar to our term of "Specials Slotting", yes you can access a weapon's special power without having to equip it but with specific conditions. Do note that the only specials that apply here are those from weapons, so Grove Tender's set bonuses from its Cape and Helm are ineligible. Yes, the case is the same for Trinket skills, so you cannot, say, equip Elemental Unity Defender for the nice stats and slot the Bubbles skill for the auto-apply blind effect. a. On-hit specials that don't alternate between elements, with the exception of weakness seeking specials, are a free for all (examples of these are the specials from Lucky Hammer, Blade of Awe, and the myriad of DoT effects both from and not from Doom/Destiny Weapons). Those that do alternate to different elements (e.g. Exalted Unity/Penultima) won't work unless the skill/attack that set off the effect has an element that matches the alternating element. b. On-Attack (Attack button only) specials are subject to the same limitations as if you were equipping the weapon they came from. That is, if your class cannot access on-Attack specials, tough luck for ya. c. On-click (e.g. Exalted Apotheosis) specials, while slottable, do not work at all except when you equip the weapon and it is the weapon art displayed. If it's referring to an item's appearance (cosmetic), yes. Once again, not applicable to Trinkets. There are trinkets here that do produce an "aura" when equipped (e.g. the Bubble trinket in the Dreamspace2 Challenge of the Inn), but they are ineligible for cosmetic-only purposes. 6. Was it even promised? Especially more so with the TM Saga being this game's Hiatus x Hiatus? And before you insist, with how small the dev community of DF right now is, making an entirely new class is a tough endeavor. That's the reason why Epoch is the sole Chrono class tied to a calendar now (alters its skillsets with certain Artifacts it was bundled with the calendar purchase), and partly the reason why Fleshweaver (If... nah, no spoilers... dark path was becoming a DoomKnight, this will be our character's) is taking so long.
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