=AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (Full Version)

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CHAIML -> =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/8/2023 13:39:54)

The 2023 Golden Giftbox Cross-Game Extravaganza II
There were so many requested items that they could not possibly fit into one release! So 6 more prizes from many of your favorite AE games are now in the Golden Giftboxes. Unwrap tons of amazing rewards like the Infinite Dark Caster Armor, Algie's Bow, and for our fans of retro AQ - the Daimyo Rider Armor from Monster Joust Madness!
ALL prizes from the Cross-Game Giftbox Extravaganza will remain until June's Golden Giftboxes arrive!

Entropy Saga Finale- Reckoning
The Season of Consequences is coming to an end, bringing the anticipated conclusion to the long-entwined stories of Entropy and the Chessmaster! With Karuna's information and Falerin's help, you have done your best to lay a trap for the last great deceiver! Once he crosses the Dawnstone Path, there will be no turning back. What does fate have in store for Entropy... for yourself... and for all of Lore?

Limited-Time Shop - Mother's Day
Don't miss out on our Limited-Time Shop, specially curated to celebrate the Super Moms of AQ! Get your hands on a wide range of seasonal rares and be the first to strum the soothing strings of our latest addition - the Lullaby Harp.

Limited-Time Shops - May the 4th and Cinco de Mayo!
Gear up for epic adventure like never before as AdventureQuest brings back both of the Limited-Time Shops for May the 4th and Cinco de Mayo! From starsabers to sombreros, there's something for everyone in this year's collection.

Doomlight Skyshattered Set 50K Z-Token Package - Champions of DOOM!
As Champions of Doom, the Doomlight are able to return incoming damage back to their enemies! This sinister Wind package features:
Armor+ Shield + 3-in-1 Weapon + 6 player faces + 2 Titles

Happy Mother's day all....Also happy Diamyo riding! Tag you're it. ~Anim




Primate Murder -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/8/2023 23:52:01)

I missed it on the first look, but is that an Engineer Drone I see?

[:)][:)][:)]




Kaizoku -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/9/2023 2:43:05)

So cool to see a classic like Daimyo Rider. I used to play on Ebil Games for hours back in the day...




King Darxonic -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/9/2023 3:10:55)

I'm actually hyped for the release.




Lv 1000 -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/9/2023 16:15:38)

Looking forward to this set of items.




Solar Boy -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/10/2023 11:56:53)

Woaaah. Daimyo Rider's actually happening! It's a Frostval miracle! In May!




The Hollow -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/11/2023 18:05:04)

Alright folks, new Golden Giftbox prizes have just arrived! Happy Mother's Day to all the brave heroines and fierce warrior moms out there!




PD -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/11/2023 18:15:01)

Can't believe the Daimyo Rider actually happened! Thanks for that! I just tried it and it's definitely a fun armor that has some potential. For example, you could stack it with a damage pet to do even more damage, or use it with some specific draining pets (jelly, mosquito, alpha moglin, etc) to get a ridiculous amount of healing. In one potential combo I used el-santo moglin with the daimyo rider and I did +500 damage with the charge attack on the undead!

Also a big thanks for making the armor in the R-tier instead of UR-tier. The Rare Armors have less options so it's definitely welcome to make more use of that.

PS: A tiny bug. If you block the last attack you received, the pup immediately tries to attack and it results in a soft lock. Not sure if there was intended to be a counter-attack mechanism that was scrapped but that would have been an interesting mechanic to implement if it was intended. Maybe a future idea (increase number of attacks dealt with number of hits received) that could be visited.

Fixed the bug, ty! ~Ia




EDIT: Thanks Ianthe!

Thoughts on other items so far:

Dark Caster: Extremely fun to use! I was getting so many stacks of drain from the spell that it was practically a free cast with how much I was regenerating. There is no setup needed to get high stacks but there's definitely combos out there that could probably get you insane amounts of healing.

Engineer Drone: Really love this too. Elemental Shields are always welcome and the heal feels pretty strong as well. These heals are especially strong against energy monsters so if you ever need to run by thunder mountain or the 20th anniversary quest take these along with you.

Void Edge: More Harm options are always welcome. Particularly when it doesn't get a damage penalty. In a way this almost reminds me of the old Elemental Seeker (nudge, this could use an update!)

Finnona: Very strong burns against energy monsters. Not much else to say here but this is yet another piece for burn builds and more variety is always great.

Algie's Bow: Fantastic for Beastmaster/Ranger builds. You could probably even stack this while in Daimyo Rider to get even more absurd numbers out of your pets/guests.

Lullaby Harp: Sleep! A rare mechanic sees another appearance so that is great. Just wish there were more permanent options for sleep items.

Overall there's things for everyone to be happy with and this was a great release.





CH4OT1C! -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/11/2023 18:33:16)

'Infinte' Darkcaster is absolutely fantastic! 11/10




kreem -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/11/2023 23:25:04)

There is a gold version of the wildflower bouqet at the 135 adventurer level cap but not the 150 guardian level cap. This just doesn't make sense so there should be a gold power level 153 bouqet.

Also can the void's edge give up a further 10% melee in HP to deal 10% bonus damage?
This would differentiate it from lorekeeper's oath (F2P) and Re's absolute (UR GGB). The precedent is set in blooblades and void empress kneeboard
http://forums2.battleon.com/f/fb.asp?m=22403481




Sapphire -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/12/2023 0:09:28)

The Finnona Pet isnt in the shop. Only the guest made it.



I picked up 4 things, so I'll only comment on those.

Drone pet/guest (2)- Was excited about the potential, but in practice I'm finding it's not worthy of an UR box. 3 modes is cool and all, I appreciate that. The eleshield, of which I was most excited about, is rather weak. I'm sure it's simply a design decision. But even dual drones on celerity can add turns and INCREASE the eleshield (the bad increase, like go from 85% to 91%) It just likes to add turns, and not stack slowly. Choke pet/guest and panic pet/guest are waaaaaaaaaaaaaaaay stronger . 6 out of 10.


"Infinte" Dark Caster- Another energy spellcaster armor. I like the idea of MP siphon poisons, as I like siphons a lot, so that's a plus. But it being harm makes it more difficult to boost, so that's a downside. I haven't tested it yet, but this armor casting Siphon spell might result in some cool things. Overall, 7/10.


Diamyo Rider- The art is......bad. The player on it, anyway, is 2009. Its cool, I'm not one for art usually anyway. The effects are unique and quite nice. I once made a suggestion for an armor that locked all pets/guests to an element and made their effects scale on that element. I didn't know if it was possible but this armor shows that it is.

Loses a point due to the sheer number of situations that must be present to make it really work, as well as the fact it's a FO armor with "pet/guest enhancements", so it's either a suboptimal design by mistake or maybe attempted to be a tad more broad. I like it regardless. There are some small shenanigans to be had. 8/10.


edit--idk why i have Mogru on the brain, doh!




Primate Murder -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/12/2023 2:15:15)

Dark Caster is absolutely amazing! I love having more DoT spell options, and mp regen is very potent. Also, more spellcaster lean armors!

Daimyo Rider seems like an armor before its time. When tag infliction is revamped and we have stuff like 'turn monster undead for three turns' spell, it's going to be amazing, but right now I'm sadly going to have to give it a miss.

Finonna guest is... ok? I mean, we already have (two, I think?) water burn guests, but variety is the spice of life.

Exalted Drone pet/guest are the ones I was most excited for and, unfortunately, found them a touch underwhelming. I expected something like a 0-damage mode that grants EleShield and another that gives bth+crit, and yeah, that was probably over the top, but it feels like the current iteration completely lost the original's flair.

Void's Edge is also ok, if rather generic. We already have multiple Harm damage weapons, and even the rare Void Dragon Empress Surfboard that pays hp for extra damage (though it does suffer from being Ranged only). Increasing the Edge's hp cost to cover the Harm penalty and using MC to compress a different element would've been a better idea, I think.

Finally, Algie's Bow is a very welcome addition... is what I would say if it wasn't fire. Between Foam Finger and Fireheart Warbow, both the niches for fire beastmaster weapon and great fire bow are already filled. Water or dark elements would have been far more welcome.


All in all, though some of the items have been a miss for me personally, it's a pretty nice release. I can't praise Dark Caster enough, and the mechanics of giving pet/guest EleSeek (and elecomp, though probably not on the same item) give me much hope for the future. Crossover GGBs are some of the most anticipated events of the year, and having them come twice this year is very much appreciated.

Though, hopefully, we see more DF stuff next year! [;)]




Sapphire -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/12/2023 19:28:46)

I find the Daimyo rider armor as a beastmage is well worth using in partnership with celerity and ebony sepulchre. Or if not on celerity, just use goldens updated shield and have the golden misc out for defense until you swap.

I have found 3-4 cool little playstyles once you undeadify and its probs more fun than powerful, but eleseeking pet/guest and also having their effects change to the new eleseek for scaling is great. Elevuln pet/guest changing their elevuln element (dual elevulns are an exception) as well as being able to now partner jelly/mosquito with an elevuln guest is a nice little boost to them.


I once made an armor suggestion that the armor toggles and locks all of your pets/guests to the same element as the armor and it gives them elecomp to damage also. I didn't know if that was even possible mechanically but this confirms it is. Excited to see an expansion on this idea.





Aura Knight -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/12/2023 22:28:39)

Daimyo rider is unique enough to benefit certain beast builds. Ele-seek for pets/guests vs undead is definitely interesting. Unfortunately without easy access to change targets to undead it's a bit too niche. It has potential for sure.




Corvid -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 0:43:30)

@auraknight have you tried Zorbak ally assist? turns undead, is autohit, and the monster doesn’t get a save.




Red Blood -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 2:04:54)

There is also an armor that offers a shift to undead although it's tokens.




Korriban Gaming -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 2:16:14)

Decent release overall.

Daimyo Rider
Alot of people like/were excited for this for reasons I cannot really understand (nostalgia perhaps?). Art doesn't really speak to me but I guess that's subjective. As for the effects I think it's pretty niche, you would have to be a beastmaster build fighting an undead monster for this to be useful. Personally I would just use Paladin every time for anything undead. They do different things but there's not a super strong reason to swap Paladin out for this. The effect is okayish, not weak but not super strong either
quote:

@auraknight have you tried Zorbak ally assist? turns undead, is autohit, and the monster doesn’t get a save.

That is unfortunately limited to 5 uses per day unless you wanna spend tokens

Infinite Dark Caster
The best item of the release period. The first skill is pretty good, I like it alot. It's not OP but strong enough to make it worth using. The gripe I have is with the toggle. I think it's great if you combine the toggle with the first skill but apart from that, I would not use the toggle with anything else, it's too weak. I would prefer if the cost of the toggle was doubled to double the power of the Poison

Algie's Bow
Basically Foam Finger. Skip if you have Foam Finger but otherwise, it's BiS for BM weapons so okay pick up for those BMs who don't want to wait another 9 months for Foam Finger to return

Lullaby Harp
Garbage in its current form. Even at the original inflict value of 45% ish, it was meh at best. Now that it's been "fixed" to be only a measly 10%, that's a huge yikes. Absolutely no reason for anyone to want to use this imo

Void's Edge
Most "efficient" Harm weapon so that's a nice merit but personally I would rather stick with a weapon that compresses another standard element as well. Add on the fact that this is a UR, I think it should be a R instead

Finnona Pet/Guest
Standard Water Burn Pet/Guest, nothing special, kinda boring, skip

Exalted Drone Pet/Guest
Personally, the item I was the most excited for but kinda disappointed. The EleShield being an Omni one is nice but I feel it could be a bit stronger. I would propose to remove the hitcheck in the equation and funnel all damage into giving it a stronger EleShield (basically no attacks for the EleShield mode). The HP heal is okayish, not weak but not the strongest either. Unless the EleShield is buffed in some way, I don't think it's worth a UR, R at best




Aura Knight -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 2:16:24)

quote:

have you tried Zorbak ally assist?


of course but the 5 per day limit wont allow for maximum fun.

ebony sepulchure form is a fine enough choice but I ran out of tokens. hoping we just see more gear with the effect to make things undead.




Red Blood -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 13:02:00)

I doubt we are getting many ways to do so simply due to how powerful a form shift is effect wise, and lore wise. The fact we need one of the strongest necromancers, or an armor channeling the power of another hints at just how hard that effort is. Out of the current form shifts undead, and demon tags are also the ones that should be valued higher simply due to having a full class to take advantage of them. Not to say there aren't items like that don't also offer an advantage for those tags but many of them are behind some sort of money barrier of some sort. Granted I don't think we need much more than a spell/skill option for it but 5 a day free makes it hard for me to argue for doubling down on undead infliction when the team could instead look to offering other tag infliction options.




Lorekeeper -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 15:31:51)

quote:

Lullaby Harp
Garbage in its current form. Even at the original inflict value of 45% ish, it was meh at best. Now that it's been "fixed" to be only a measly 10%, that's a huge yikes. Absolutely no reason for anyone to want to use this imo


I've raised the point that items with a small chance to stun as their entire point are undesirable due to the need for reliable infliction against bosses with stun windows, while attrition situations against lots of normal mobs would still want either raw damage or a more reliable defensive effect. I'll go ahead and underscore this to the team to improve the quality of future item releases. Let's similarly do away with this recent and repeatedly-warned-against trend of casting doubt over whether a demonstrable bug fix was in fact just that.




Ianthe -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 15:48:14)

quote:

But it being harm makes it more difficult to boost, so that's a downside.
The first working draft of the armour actually had it deal Energy damage. It was the first on a long line of adjustments I needed to throw at it to get it release-able ^^;




Sapphire -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 18:59:16)



quote:


The first working draft of the armour actually had it deal Energy damage. It was the first on a long line of adjustments I needed to throw at it to get it release-able ^^;




You and you're anti-shenaniganz ahhhhhhhhhhhhhh




Aura Knight -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 21:46:30)

quote:

I've raised the point that items with a small chance to stun as their entire point are undesirable due to the need for reliable infliction against bosses with stun windows, while attrition situations against lots of normal mobs would still want either raw damage or a more reliable defensive effect.


If the inflict chance is that low, we're better off with no special and just increased damage. Assuming the effect gets resisted or save roll is in enemy favor it would be like no special at all.

Sleep is likely difficult to perfect to the point it's not overpowered. One suggestion is enemies affected would get a regen effect and us a damage penalty. Inaction of the target is ideal but this will help them too.




ruleandrew -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 23:28:46)

Player wants to pay less than 10 % of weapon damage or more than 50 % of weapon damage for stun status effects.




Sapphire -> RE: =AQ= 2023 Golden Giftbox Cross-Game Extravaganza II (5/13/2023 23:49:56)

Going a bit off topic, but related considering the effect.

Actually, I would take a rather large step back if I were staff and re-evaluate all of the stuns as a whole.

When combined and stacked, they're so powerful vs normal monsters that it trivializes the fight. I would even so much as to say it makes it boring. Even vs "harder" normal monsters. Against bosses, as most have freedom, it's a complete and utter waste to even carry. I wouldn't waste an item slot on everyday carry just for these two reasons. If you can have one compressed within something, then fine.

Now, onto an issue that I think is larger than people might give credit to. The number of effects that are considered "stuns" are too many, too similar, and in some cases, aren't really balanced. (when compared to one another)

We have:
Paralyze
Freeze and all of it's ilk
Daze
Fear
Control
Sleep

Within these, you can separate them into two categories. Guaranteed and % chance. The first two above are guaranteed. If we compare them, it's obvious that the freeze-like statuses are way way way better.
The elemental increase resulting in a round of more damage for the player and two rounds of more damage for the pet/guest (beast builds) is FAR superior. AND, the turn loss is there. It's paralyze + damage boost. Not remotely close to balanced when compared to paralyze.

In terms of the bottom 4, daze and fear are so similar that the only real difference is what's normally used to inflict and resist. Other than that,there's not a lot to separate them. But sleep is essentially paralyze on a per turn save, which in practice is too similar to fear/daze. Instead of a % chance roll for a known duration, with sleep we have a % chance (based on built in saves, the status roll system, and potence factors. But a RNG roll is there all the same.

The problem with sleep is if you can inflict it, and keep it, it's trivializing the game. So you either have to make it a low inflict chance with a pro player save, or higher inflict with a pro monster save in order to "balance" it and in both cases, it as a status will likely *always* be undesireable. As a result, I think that status needs a complete and total overhaul. But I have no idea how/what.


I don't have a huge issue with the differences between fear and daze. I think by in large, that could remain as-is and be fine as they tend to be catered to different builds.

Then we have control, which is a stun, but is it, really? The monster hits itself. Thats not a stun. It took it's actual turn!! It took it hitting itself.

I would remove the status being affected by freedom. It just should be affected by boss boost. I would also make actually use some stuff from the monster. Don't hard code specific damage. Get the damage from the monster in question. This would make the status very monster dependent, and would then work a bit closer to backlash or dodgelash of sorts... The monster's attack element should be the attack element for it. Yeah, it's same element self-hit w/oi elecomp, but that's the balancing factor. (unless you PCO) And elevulns on itself and etc would indeed increase it's damage to itself. This would create a unique and fun status.


Finally, freeze-like effects need to change and not also paralyze. If we do this, we have reduced 2 statuses from the stun list and we have made them work vs bosses. For freeze, damage caps would curb the appeal vs bosses a bit but you'd still be able to rely on the scaling of effects (supposed, this still is an ongoing issue, esp with blind items; I think Aerin has a complete list of blind items that refuse to scale with freeze-like effects)

I would make freeze like effects act as a weaker choke like effect . Two proposals:
1. Keep the 1.5x oppo resistg thing, kill paralyze effect, add a monster damage reducer (but weaker than current choke/panics) as this is is a 2 effect status.
2. Make this a per turn line-item status similar to current panic that both gradually (multiplicative) increases the oppo elemental resist *and* gradually decrease monster offense (but much weaker than panic).
I personally like option #2, as I think it would be cool to see multiple line item inflictions of freeze, for example, that gradually increase fire element upwards (always caps at 200%) and gradually decreases monster offense (caps at 0, obviously) A good baseline number is each effect are half of a standard elevuln and half of a standard panic/choke.


Removing 2 of the current "stun" statuses from the list via a redesign will not only increase the value of the remaining stuns, but also the redesigned ones (control, freeze). The new control/freeze would work vs bosses, and now you open up design space for items because you open more options for desirable gear. And IMO, the idea for both freeze/control would be fun.

This also creates a bit better balance when comparing statuses with one another.

Lastly, burn sleep. Thanks =P







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