Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (5/21/2024 16:03:02)
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- Arcane Rift Key: -- Fixed it so that it's properly protecting from Water, not Fire. -- It'll now load the fancy background screen properly. - Fixed the math on Warcaster Staff. -- Weapon deals /1.08 damage. 20% chance of the weapon doing x14/9 multiplicative and -5/14 additive damage; apply Burn (power:2.78, 2 turns, Void) and Panic (-46.7% damage). -- Weapon takes -10% damage. Spells inflict Burn (power:2.85, 3 turns, follows wepaon element) or Panic (-35.9% damage) or both at half power. Numbers for nerds: - You do /1.08 damage, or -8/108 Magic = -6/108 Melee. Over 4 turns, that's 24/108 = 2/9 Melee added to the spell, bringing it from 200% Melee to [200 + 2/9]% Melee. Apply it only 20% of the time, so we have 10/9 Melee to work with. -- Half goes to the Burn: power 50/9 / [duration = 2] / [save = 0.5] / [Void mod = 2] -- Half goes to the Panic: damage reduced by 5/9 / [Melee->monster = 1.4] / [save = 0.5] / [expected duration = 2] / [accuracy = 0.85] - The weapon attack takes -10% damage; with the above this is only 10/108. +5% from MC brings it up to 15.4/108 Magic = 11.25/108 Melee. Four weapon attacks per spell mean we have 46.2/108 to work with. -- Burn: power 462/108 / [duration = 3] / [save = 0.5] ~= 2.85 -- Panic: damage reduced by 46.2/108 / [Melee->monster = 1.4] / [save = 0.5] / [exp. duration = 2] / [accuracy = 0.85] ~= 0.359
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