RE: =AQ,Dev,Bugfix= Minor Fixes (Full Version)

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Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (11/2/2025 9:06:00)

Fixed erroneous description on Dread Knight's Greatblade.




Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (12/11/2025 20:05:46)

Fixed erroneous description on Mogster's Hat. It now correctly mentions Earth instead of Wind damage reduction.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (12/28/2025 1:18:38)

Delivery war:
- Removed Jotun Hero and Gologowl from war pool. Fixed up the Blade of Awe encounter. Added a button to end the endless war waves.
- Refresh your game client to get these changes.




Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/2/2026 17:09:03)

- Fixed Gatekeeper armours' Initiative Boost not working properly.
- Fixed the passive damage reduction on Gatkeeper armours being WAY stronger than intended.
- Fixed the Merrymaker shield having the wrong element for its resists.




Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/5/2026 19:27:10)

- Belatedly: Galefang was fixed to properly load.

- Fixed dialogue errors in part 1 of The Last Ride, part 2 of the Lost Talon set quest, and the level 5 Archer Quest
- Fixed missing popups and description text in the Ashen Conqueror bow.
- Updated the first Mutant King quest to make it playable again. It now skips the floating skulls minigame, which would cause the game to hang.
- Revamped the Safiria's Plea quest. While it still runs on old code, it has been extensively changed to make it actually playable:
  • The Ninjat form has proper stats
  • Temporary Ninjat gear has been updated to modern numbers.
  • Mobs with broken stat scaling have been replaced by their proper versions.
  • Fix to the fix: Mobs should no longer be scaling (I missed the old version of the option to disable this properly) and the gear/form should be at the level cap.




  • Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/20/2026 10:37:14)

    - Fixed Warfang faces not being purchasable in the 2024 Warney Bar shop. Blarney War? Warney Blar?




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/26/2026 17:52:23)

    The new Wrath weapon has had a few bug fixes and a feature removal that was erroneously put in because I'm a dummy that didn't fully think through having it put in.

    - Fixed the Judgment spell not properly getting damage bonus from eating Panic, that should work now.
    - Fixed the Wrath spell bonus from smacking enemies with the weapon mistakenly gaining stacks even from spell hits, you need to actually get up close and personal for that wrath to really charge up, ya know?
    - Removed Draw Mana from the set of effects compressed into Wrath. Tomes get Draw Mana built into them since they would otherwise have no action you could take when hitting the Attack button, but this is more like a regular weapon that has 3 spells compressed into it than an actual tome, so Draw Mana doesn't serve its intended purpose here.




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/26/2026 22:47:22)

    - Added a mouseover on the Luminous Edge's blade that shows how many charges you have and how strong the Burn from the effect will be.




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/1/2026 17:46:56)

    PSA: The Order of the Last Rose misc item will be adjusted on Monday so that it'll apply based on Hits/Attempts rather than "Assume 2 hits, work on up to 4 hits". Further tweaks may be needed since Fragile is by its nature a really wonky status, either it's doing nothing BUT giving you better results when the enemy needs to use END to resist a save, or it's instantly ending the fight for you on turn one. I'll also be poking the Elani shield to see if there's anything it can give up to give its effect some more oomph.




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/2/2026 14:21:37)

    The Last Rose misc has now been adjusted, updated info subs are available. Short version is it now applies a 2-turn Fragile at end of turn and is now based on Hits/Attempts rather than # of hits, and once you've activated its effect by paying the cost when attempting an attack, the misc goes on a 1-turn cooldown (so can be used every other turn).




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/2/2026 15:04:39)

    - Fixed the autohit on the Elani Silencer weapons not properly applying.
    - The Melee weapon for Elani Silencer is now the Athame, the Magic weapon for Elani Silencer is now the Mournstaff.
    - Fixed the Last Rose weapons applying half the intended Bleed, there was an extra /2 in the power calc, derp.




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/13/2026 21:22:30)

    - Olympax Bulwark of Joy's autohit no longer works for the player if Berserk is active on them, although the mob still gets autohit and you still get the EleShield.
    - Cinder Steed armour now applies a Fire Burn instead of a Harm Burn with its Celerity toggle active.
    - Cinder Steed armour's attack skill now applies half the eaten Burn value as MainstatBoost, and the other half as Fire EleEmpower for 4 turns.
    - Cinder Steed Blade works like the armour attack skill above, half STRBoost, half Fire EleEmpower.
    - Cinder Colt pet's Harm Burn now gets the same penalty to it that enemy Harm attacks do so it's not gonna insta-melt you.




    Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/14/2026 13:26:59)

    -Fixed the Rare GGB shop lacking the Amoregeddon faces.




    The Hollow -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/19/2026 20:52:35)

    Ballyhoo Update:

    Ballyhoo's area in Battleon has been updated to include the following package and contest prize shops:
  • Cap'n Scurvy Seeking Saber
  • 2026 Archivist of Time Calendar Set
  • 2026 Archivist of Tempus Calendar Set
  • Bamboo Arsenal
  • Froststrike Guardian Dragon Blade
  • Silencer's Deathcraft
  • Earthen Silencer's Deathcraft
  • Vampire Knight's Arsenal
  • Cinder Colt Pet
  • Legion Necrophoenix Scythe
  • Legion Undersworn Blade
  • Legion Oathkeeper Blade
  • Legion Necrotech Armor & Helms - Coming soon!




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