Bannished Rogue -> RE: Bannished Rogue's - Classy Subrace Suggestions and more (11/12/2023 21:45:49)
|
quote:
If we're focusing on existing gear and not hypotheticals, it must be stated that no-drops are not class armors, and they're not meant to be. Therefore, it's not a GBI that they don't have as many skills - They're not missing something they were not meant to have in the first place. I invoke the statements I made earlier:quote:
Post #3- I believe thematically it would make the most sense to provide that melee in the base no-drop armor instead of a pure human no drop class armor. Post #7- Since being a pure human is the only option that doesn't regard a "'sub'race", it would also make sense for it to not operate exactly like the other subraces. Or simply put that is not at all what I am saying based on previous statements. quote:
No drop gear could definitely use a pass, both due to its own issues and powercreep over time, but it's not being balanced relative to class or subrace armors. My arguement is that is SHOULD be, otherwise in the immediate sense, I dont see how pure human can be balanced to the subraces.. quote:
Supposing, as you claim, the no-drop is the "pure human" subrace class armour, one would expect the subrace-exclusive armours to replace it. Instead, they are allocated to the temporary slot. It's dubious to claim the armour should be retained for lore-related reasons, as gameplay and lore don't always align. The basis of your interpretation of what I'm saying is initially wrong, therefore the outcome of your assessment misses the mark. I again invoke a previously mentioned statement:quote:
Post #7- since vampire, werewolf, werepyre, dracopyre, and neko are all just subraces, it stands to reason why you wouldn't lose your base no drop thematically. Or simply put, a "pure" human isnt and cannot logically be a "sub"race. When the player becomes a vampire, werewolf, etc., the race is designated as "human" First followed by the designation of the infliction. Regardless of which infliction you swap from, human is still at the base and is maintained. quote:
Hypothetically, let's assume you're right - that the no-drop does represent the human subrace armour. .....The sole exception is Insightful AoA, but the number of compressed skills are handwaved and the armour does provide at least one skill. Again, it is illogical to say that a "pure" human is a subrace, as previously mentioned. Additionally, good to know; as previously mentioned, it isn't my intent nor proposal that the base no drop, gain skills. However the versatility and melee potential is not balanced. The compression and melee potential of the subrace armors far outclasses the melee potential of the base no drop. Perhaps I am not explaining the core issue clear enough. quote:
NB: I think you also may have misunderstood how %Melee works. .... This is another reason why your argument just doesn't make sense. You're basing lost value on *owning* the items/compressed skills etc. rather than *using* them. Idk what "NB" stands for but..I will admit that my knoweldge regarding melee calculations and understanding is limited and perhaps I have been focusing on the wrong thing. Let me explain in the simplest way I can fathom. Compare the vampire class armor and the werewolf class armor. Now remove all of the werewolf class armors skills and make it not a class armor with only the passive effect of what used to be its class skill 7 Lycan Vigor as its MC effect. Would that be properly balanced to the Vampire armor? Perhaps my assessment regarding the imbalance of melee should be more focused on the passives of the subraces and/or toggle effects. It maybe balanced based on comparison to a standard armor, but not to the armors it should be being compared to.
|
|
|
|