RE: =AQ= Retro Nightmare Set & B-Bomb Spell (Full Version)

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dr jo -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/23/2023 4:46:11)

Thank you kept the 4 hits and done an amazing work on the release and well worth the wait. Having a lot of fun using and the animation reminding me of when first got armour.




Grace Xisthrith -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/23/2023 13:29:54)

Primate Murder: Compared to Winter Dryad's Bark, (~21% harm backlash), this armor has 40% ice backlash and 21% harm backlash with the SP toggle active, so the backlash is notably stronger, for 70 HP + 78 SP. It doesn't have a pure damage or elevuln skill, but it's also not melee locked in any way, as the save is END vs END, so I'd say for anything except elevuln, the new armor is notably superior.

Moap still uses CHA, and it's 4 hits with a really fast animation now which is fun.

I'm very happy with the release. I think the three spells will be very fun to play with, I plan on testing them out as super efficient options to use with Necro's barrier, and other on spellcast triggers if I can think of any. I do wish they wouldn't tank your entire resource bar if you're above the maximum limit, but that has some super niche applications as well, so I'm not too bothered overall. They also look great, I can't believe I'm going to be able to use a wizard games spell optimally in 2023.

The armor is really cool visually and gameplay wise. 10 / 10. It's great to have more F2P backlash, this makes new gold farming methods possible without doomlight, along with just being really strong. Dodgelash is cool too, although I don't play that playstyle too often it'll be really strong I'm sure. The 2 turn celerity SP skill is very powerful, although at an extremely high cost. Overall, I'm very happy with how it is now, but I've seen a lot of people asking for changes to parts of the set, so I figure even though I like how it is, I'll write my thoughts as well, in case the armor / set is open for changes. To be clear, I don't think the armor or other items need changes, I think it's amazing as is, but if people are going to ask for changes, I think I have some good ideas.

Shield: 5 Omni potence is nice. 2 things: First, Omni potence is currently bugged not to work on backlash (I tested while we had the 3k omni potence spotter drake glitch), so it does nothing for the backlash. If that could be patched, great. As for other ideas for the shield, I think a raw +20 Backlash potency shield would go hard for f2p, as infliction rate is the only thing holding back f2p backlash from taking over. That could be a good or bad thing depending how you look at it lol. Also a clone of Hollowborn Evoker Shield would be cool, as it's a cool shield, and would benefit bleed if the nemesis set has bleed, or another harmful status.

Weapon: Currently, the click skill does 25% bonus damage (for 25% melee in SP). Since it's a click skill, it's a bow attack, and doesn't benefit from armor lean. This means attacking with the weapon in the armor does equal damage to using the skill. I'm not too bothered, because I like items that can be used for off meta purposes, like FD 100 proc warrior, which this weapon is perfect for, but if it followed lean like Entropy weapons recently (if I remember right --- I remembered wrong, but there are a few click skills that do follow armor lean), that would be a nice quality of life / interaction buff. People have also said it would be cool if it inflicted a bleed, I agree, that would be cool, but I also like it as is.

Armor: The backlash and dodgelash, I think are great. They're very cool, both very meta and powerful options, and pretty sweet. I also love that the backlash roll is END vs END, which makes it build universal.
The last skill is also cool, and powerful, but there's a few things I think would make it more powerful (should a quickcast celerity skill get buffed? Maybe not, it's crazy strong on its own). One, it's missing a once per battle 50% melee bonus (~195 SP). You could send this straight into the SP cost, and then it would go from 847 SP to ~650 SP, which is already a great improvement. That alone would make it much less taxing.

Secondly, you could cut out the siphon poison effect, since it's 200% melee, or give it a 50 / 50 save, and make it 100% melee. Giving it a 50 / 50 save would make it cost 100% melee less (392 SP), so ~260 SP. All of a sudden, the skill is efficient instead of crazy overcharged (that's with the once per battle bonus, without it would be ~450 SP).

Another option is also giving the monster a 25% elempower for four turns. This would increase the power of backlash, not matter if you're dodgelashing, and reduce the cost of the ability by 140% (548 SP), so that's another option.

My last idea is making it a 4 turn elevuln on the monster instead, so your backlash and dodgelash can benefit (since backlash and dodgelash aren't boosted by elempower). If it was at a 50% save, I believe it would be a 50% melee cost reduction, so another 195 SP off the top.

Doing all of these things would make the skill give you SP, which is a terrible idea, but picking or choosing one or a few of the solutions could make the skill way more powerful. That being said, again, I don't know if the skill needs to be more powerful. Those are my thoughts, I only spot checked the math, so definitely let me know if I made some mistakes. Again, I'm super happy with the release, and I don't think much of anything should be adjusted, except for giving the skill a once per battle cost reduction, and giving the nuke spells an upper limit.




Primate Murder -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 0:45:12)

@ Grace

Thanks for the reply!

Tha armor has a save? Info subs don't mention it, and I didn't notice anything on the battle log.


***

On the set:

Armor. It's nice to have a f2p backlash, but on a personal note I like the dodgelash effect more. Extra damage is nice, and while sp drain is situational, it's such a rare effect that it's a real treat to see it on a Yulgar armor.

Also, shouldn't the Poison from third skill have EleComp? It's Ice, after all.

Weapon. I really like the idea of a cheap Harm nuke; nice synergy with subrace Beast/Evolved Form. This is a mainstay for both my warrior and my hybrid.

Shield. A carbon copy of Frostwyrm Defender. A different element or effect would've been better, I think.


Overall, I found it to be a very interesting idea, and though armor and shield could use some tweaks, I really appreciate the thought and effort put into the set.

Cray, Kamui, Ianthe, you guys are great.




Lv 1000 -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 2:24:59)

quote:

Also, shouldn't the Poison from third skill have EleComp? It's Ice, after all.

The Poison is applied via a quickcast skill so the player is technically never at a disadvantage (you could use it then swap to a Fire armour), thus EleComp wouldn’t apply.




Sapphire -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 9:26:32)

I want to express some gratitude and excitement for the Retro Nightmare set, as well as offer a replacement idea for the shield, and also express a couple of concerns I've seen brought up.

First, I put forth 2 ideas on my suggestion thread in the past that Nightmare at least might have been inspired by. I know I also spoke to LK about them both directly. I'm not saying this was my idea, far from it. They could have had this planned long ago, and my ideas didn't quite look exactly like Nightmare's final product. My idea was backlash and dodgelash on the same set, and active at the same time. And the shield/armor/weapon had MADM barrier flavors to add blocking to provide a 50/50 hit rate. Then the monster would be backlashed or dodgelashed , whether it hit or missed. This one has a toggle to go between each mode. I'm completely fine with this, as in playing with the set the armor on both modes is next level great. It's literally in competition for top 5 best armor in the entire game, if not higher. It's THAT good.

Everyone is gushing over the backlash mode, and yes, its great. yes, its a f2p farming armor. But I LOVE the dodgelash mode more. IDK why, I just do.

Second, I put forth an idea of a spell that gave both the player and the mob celerity + 125% omni elevuln. It was for this very purpose..for dodgelash/backlash shenanigans. I still think this spell needs to happen. maybe throw on a +50 luck and +50 END for 3 rounds and the celerity/elevuln for 1 and give it a cost associated with that + quick cast. (or make it cost a turn, idc)


Now, onto the shield.
The shield is bad. The weapon/armor are great. But the shield is attempting to cater to 1 mode. It's not even blocking focused. it's a flat omni potence that's bugged. I would just change it, completely.

Here's my suggestion:

2 modes, toggle. Mode 1 -> For every landed hit per turn, the monster gains backlash weakness 5, capped to 4 hits. This means each subsequent hit is creating a weakness. Once the turn is over, it drops. It's backlashing the weakness onto the monster.
Mode 2-> For every dodged hit, the monster is blinded a la frost titan shield. Not sure the numbers but maybe -5 blind per block, Caps at 20. This drops once the mobs turn is over. Or make it be a 2 turn blind so that subsequent rounds add up.




Now onto something I have seen brought up. And I think it needs attention asap, personally.

Retro Nightmare is so darn good, it calls into question the value of recent token package items. Nightmare Plate's backlash abilities can be compared to doomlights. Some even claim it's better due to the dual element system. Doomlight's value just dropped significantly, most likely. AQ staff just de-valued a $100 package. You will now see doomlights sell less. Now, doomlights Aura skill and backlash potence help it immensely when compared to Nightmare, and maybe when used with a guest/pet/misc that backlash doomlight's are still OP, especially when in the FSB which also includes the fact it takes in more than normal damage due to the weapon's skill set. But the fact you can compare these makes those who spent $100 feel sort of..."why did I spend that much?" despite doomlight perhaps still being debatably better.

In addition, and an even greater issue IMO, is when comparing Nightmare to frostwyrm. Frostwyrm in some cases, people spent thousands and thousands of tokens to obtain. This armor didn't have elecomp on it;s backlash.

Nightmare cheapened frostwyrm, especially considering it's the same element. I think staff needs to go back in and give frostwyrm elecomp immediately, in my opinion.

Now, what about Nightmare's dodgelash mode? The only other armor in existence with dodgelash mechanic is Chaosborn, and while arguments can be made Nightmare is competitive with other options for backlash options, it completely destroys Chaosborn when you compare them. Chaosborn is bad, now.

First, it's +2 blocking per turn for 6 turns is not great. It should be +12 from the beginning, and if that means the per turn cost changes, then so be it. Secondly, Chaosborn has NO FSB. I think it needs a revisit, too, to make a so-called premium item actually feel premium in lieu of Retro Nightmare.

I only bring this up because of comments I've seen. I don't want to create a situation where everytime a new item comes out then a premium package has to get updated. But the power creep from Nightmare is a rather large leap. I'm not advocating for a nerf. Its fun, and fantastic. I just think frostwyrm/chaosborn needs some tweaks please. Doomlight is fine, as it does have some things that separate it.


Again,great armor. Good weapon. Bad shield.

I'm looking forward to Nemesis now. Faster animation, and a new pet/misc to hopefully synergize. Hype!




LUPUL LUNATIC -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 9:45:52)

quote:

In addition, and an even greater issue IMO, is when comparing Nightmare to frostwyrm. Frostwyrm in some cases, people spent thousands and thousands of tokens to obtain. This armor didn't have elecomp on it;s backlash.


I do remember that has been decided to not give elecomp on its Ice Backlash mode because the damage scaled with monster's attack however Nightmare Set broke this rule (standards changed) and now Frostwyrm should receive Elecomp to its Ice Backlash toggle mode.




King Darxonic -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 12:53:11)

Ice-backlash heals ice monsters with negative ice resists, I believe the backlash should seek between ice and harm or do just harm if not weak to ice.




Sapphire -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 18:14:06)

pco




Lorekeeper -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 21:24:03)

Standards have not changed in this case; there was no intent to powercreep Frostwyrm or Doomlight when designing this set. This one was an error.




Kamui -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 21:29:29)

Yeah, I initially put EleComp on the Ice Backlash because I was misremembering how it had been applied on prior things. The fact Backlash already scales based on the damage you take means it would double-dip if it also got EleComp, so the EleComp to the Ice Backlash will be removed shortly. However, the EleComp on the "Blocklash" will remain, since that does not scale with the damage you take.




Primate Murder -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/24/2023 23:16:47)

@ Lv 1000

Oh, the skill still works if you change armors? I didn't check for that.

Thanks!




battlesiege15 -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/26/2023 21:11:25)

Is Manasplosion bugged :o

The level 135 version is barely doing 100 damage on a Mage account




Sapphire -> RE: =AQ= Retro Nightmare Set & B-Bomb Spell (7/31/2023 19:06:17)

What about nightmare's power creep vs chaosborn? Nobody cares? Chaosborn needs a severe buff. It has no FSB. It's blocklash is bad comparatively.

It's always felt a bit off. +2 blocking added over 6 turns should have been +12 always, for starters.





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