Sapphire -> RE: Stat Rebalancing - An Addendum to the Spring Balance Project (8/8/2023 19:37:17)
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I'm glad that you brought up monster DEX, as other than initiative it's doing literally nothing. I was told at some point likely something monster specific would need to be given to monsters based on DEX, considering since pre-stat revamp most monsters used Dex for accuracy...and staff isn't about to go through and move DEX to END. I wanted to point out that my suggestion of "precision hit", a DEX-based DEX/25% rate no damage penalty auto-hit mechanic was both for Rangers and monster alike. This serves 3 huge purposes. A: Gives Rangers an accuracy boost , which some want to be included with any damage identity theme they get. I view this mechanic as free add-on mechanic to DEX, outside of the style bonus. B. We all know dodging in AQ is off the charts easy. It's Op'd and only auto-hit really seems to counter it. So why not slightly nerf dodge mechanics and in the process, add this to monster side, too? C. LK mentioned part of the reason for this project, is to tie things to main stat that even hybrids can benefit from. This mechanic would work for all attacks/spells/skills, and so Ranger hybrids of warriors and mages would gain this feature on melee and magic attacks. Now, this isn't to say something in addition to this isn't going to be needed, but IMO it serves multiple purposes. I find it to be a no brainer, that's how strongly I feel about the idea. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In regards to Luck, I am of the opinion that yes, Luck was essentially nerfed. Many players outright will tell you to train END or CHA over LUK because of the power they give in comparison. And I'm also glad you brought up that how Luck is sort of assumed with some aspects of standard assumptions (like with BTH), but now you're claiming for damage it is not. While I don't know if that's necessarily accurate, I think it's healthy if staff would outright say whether to not it's assumed under standard assumptions. You are right, it is either assumed or it isn't, and shouldn't be partly yes and partly no. LK mentioned in discord that more and more he is convinced that likely luk should lose all BTH value and it should be 100% on main stat. That might be the direction needed if it were decided that Luk isn't assumed, however, if it were decided that luck *is* assumed, then I think it actually needs to play a *larger* role in BTH. Here's why: The main-stat/CHA/END build (backlashers use this) used to have a massive downside. Lack of BTH. It meant you were not reliably landing hits, and sort of needed to rely more on the Lash-mechanic. This was more balanced than it is now, as main-stat has now taken on such a rather massive role in BTH. Now backlashers lack 5% BTH only. Not a bad tradeoff (along with losing 5 MRM which is wanted with backlash) I think the backlash build needed a larger hit to BTH to help bring it a touch back to before. This is why I say and will always say that instead of luck adding 5% bth, it should add 10%, with mainstat losing that 5%. But that means luck is then assumed. If it's assumed, then so is the damage from lucky strikes. Regardless of whether luck gains the bth as I suggest (1% chance, but the right thing to do IMO), it's main attractive feature is lucky strikes. This stuff affects item power, too. Main stat boosting has become more powerful. (Is this the real reason for no Dex version of buffalo, et al despite the supposed attempt at creating incentive to play Ranger?) Does altering BTH formulas mean auto-hit items need revisited once again? But back to LS's, Some think they're OP. Some think they're fine. I think it's the items that we have access to that are the biggest issue, that play with lucky strikes, not the stat itself. What's being suggested is the same thing as what's being done to CHA, in reality, even if unknowingly. See, I already know based on several comments that there's a huge potential to anger many players with some of the ideas suggested with CHA. This isn't a guess. This is based on things I see. Now, all those players who love luck may also get angered with a huge nerf to lucky strike stat damage, too? What about the Lucky variety beast build? You might as well punch these players in the face with the collective proposal to CHA and LUK. I would suggest leaving lucky strikes alone. The attempt to give Luck some more stuff is simply a play to soften the blow of losing the potency of lucky strikes, much like giving guests ferocious strikes is an attempt to soften the blow for drastically increasing upkeep. I would tread carefully. Unless players aren't viewed as customers, then by all means destroy the two stats. Just how I feel on it. As for giving things to luck, the more I think about the totality of the stat revamp as well as nerfs to some items that are most likely on the horizon, I think my latest idea of a luck-based sp regen psuedo lucky strike like mechanic is something that would be a feature that definitely would be viewed as desirable. If you're going to give luck stuff, don't make it haphazard nuanced insignificant things. So I propose a 10% rate (so this occurs at the SP regen phase each turn, so 1 in 10 turns on average) luck-stat based SP regen add-on. The numbers can be worked out, but I suggest literally a 1:1 add on....meaning if you have 250 luck, you get the normal amount+250 10% of the time. This is only 25/turn on average. And luck boosting adds to this. I think this is the only idea that I have seen, or thought of personally, that I think adds to the desirability of luck...and since many many many players recommend CHA and END over luck these days as it is already, and now we're proposing the one thing that even makes it worthwhile being nerfed, I see little reason not to give it something desireable. And this also means you can remove ideas that tie SP regen help/discounts from any main stat. Just have it here, instead...and remain build agnostic (ie Warrior, Ranger, Mage) I'd add this and leave LS's alone anyway. I'm more willing to part with BTH help, although I think current stat revamp ideas have buffed backlashers.
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