DemonicDarkwraith -> Guardian Dragon, The (8/13/2023 20:31:29)
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The Guardian Dragon ??? Location: The Guardian Dragon (Arena), Willowshire Burns (Arena), The Guardian Dragon Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Stone HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/2 INT: Level*5/2 CHA: 200 LUK: Level*5/2 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 20 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 20 * Level/90 + LUK/20 Pierce: 20 * Level/90 + LUK/20 Magic: 20 * Level/90 + LUK/20 Block: 20 * Level/90 + LUK/20 Parry: 20 * Level/90 + LUK/20 Dodge: 20 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: -50 Darkness: -50 Wind: -50 Nature: -50 Water: -50 Energy: -50 Ice: -50 Fire: -50 Health: -50 Shrink: 600 Immobility: 600 All: 50 Attack Types Attack Type 1 - Breathes flames at target for 8 hits of 250% Stone damage, amounting to 2,000% damage. (Pop-up upon first use: The Guardian Dragon: 'Extra crispy.') Attack Type 2 - Breathes a flame at its target for 1 hit of 200% weakness seeking damage; applies 'Spellbound Flame' (-25% Boost, -60 Bonus) to target for 2 turns. (Pop-up: The Guardian Dragon: 'A flame to light the way!') Attack Type 3 - Flaps its wings at its target for 1 hit of 200% Wind damage, with +600 Bonus; applies 'Off Balance' (-140 Melee/Pierce/Magic Avoidance, -140 Block/Parry/Dodge Defense) to target for 2 turns inclusive. (Pop-up: The Guardian Dragon: 'You cannot hide!') Attack Type 4 - Claws its target for 1 hit of 100% Stone damage, with -1,200 Crit; if the hit from this attack lands and the target is still alive, set the target's current HP to 1 HP. Attack Type 5 / 5.1 - Gather energy with a orange pillar of light to itself before breathes flames at target for 10 hits of 40% Stone damage, amounting to 400% damage; applies 'Avatars' Blessing' (+50% Non-Crit/Crit Damage Reduction, see other information) to itself for 99 turns; prioritizes Blessing rotation. Attack Type 6 / 6.1 - Gathers energy with a green pillar of light to itself before breathes flames at target for 10 hits of 40% Stone damage, amounting to 400% damage; applies 'Avatars' Grace' (+50% Non-Crit/Crit Damage Reduction, see other information) to itself for 99 turns; prioritizes Grace rotation. Attack Type 7 - Breathes a flame at its target for 1 hit of 200% weakness seeking damage; if the hit lands and if the target is not affected by 'Waiting Flame', applies 'Waiting Flame' (no effect) to target for 99 turns; removes 'Doubled Flame' if target was affected by it. Attack Type 8 / 8.1 - Gathers energy with a orange pillar of light to itself before breathes a flame at its target for 1 hit of 200% weakness seeking damage; if the hit lands and if the target is affected by 'Waiting Flame', removes 'Waiting Flame' from target and applies 'Doubled Flame' (no effect) to target for 99 turns. Attack Type 9 - Breathes flames at target for 10 hits of 40% Stone damage, amounting to 400% damage; applies 'Searing Flame', a 100% Magic Fire DoT effect, to target for 3 turns. Attack Type 10 - Claws its target for 1 hit of 400% Stone damage; applies 'Crushing Claw' (-20 All Resist, +40 Health Resist) to target for 3 turns inclusive. Attack Type 11 - Flaps its wings at its target for 1 hit of 200% Wind damage; applies one of the following effects, dependant if the target is affected by 'Waiting Flame' and 'Doubled Flame;- If the hit lands while the target is affected by 'Waiting Flame', removes 'Waiting Flame' from target and applies 'Scattered Embers' (-60 Melee/Pierce/Magic Avoidance, -60 Block/Parry/Dodge Defense) to target for 5 turns inclusive.
- If the hit lands while the target is affected by 'Doubled Flame', removes 'Doubled Flame' from target and applies 'Flaming Maelstrom' (-60 Melee/Pierce/Magic Avoidance, -60 Block/Parry/Dodge Defense, +25% Boost, +60 Bonus) to target for 5 turns inclusive.
Attack Type 12 - Summon earthen spikes at target for 4 hits of 50% Nature damage, amounting to 200% damage; applies one of the following effects, dependent if the target is affected by 'Waiting Flame' and 'Doubled Flame;- If a hit lands while the target is affected by 'Waiting Flame', removes 'Waiting Flame' from target and applies 'Quickened Flame' (-25% Boost, -60 Bonus) to target for 4 turns.
- If a hit lands while the target is affected by 'Doubled Flame', removes 'Doubled Flame' from target and applies 'Ashen Eruption' (+60 Melee/Pierce/Magic Avoidance, +60 Block/Parry/Dodge Defense, -25% Boost, -60 Bonus) to target for 5 turns inclusive.
Attack Type 13 - Claws its target for 1 hit of 200% Stone damage; applies 'Grasping Claw' to target, stunning it for 1 turn. Attack Type 14 / 14.1 - Gathers energy with a green pillar of light to itself before clawing its target for 1 hit of 400% Stone damage; applies 'Guardian's Fury' (+25% Boost) to itself for 3 turns inclusive. Attack Type 15 - Breathes flames at target for 8 hits of 250% damage, amounting to 2,000% damage; element and effect of this attack is dependent on a 'Diffraction' effect (see other information). (Pop-up: The Guardian Dragon: 'A gift for you.') Other information The Guardian Dragon applies 'Confidence' (+15X% Boost, +15 Bonus, where X is the number of times The Guardian Dragon was not hit by the player) to itself at the start of every turn. Stacks of 'Confidence' will reset to 0 if it was hit by the player. If The Guardian Dragon was hit with one of the eight elements (Light/Darkness/Wind/Nature/Water/Energy/Ice/Fire) that it has a negative resistance to, it will apply an 'Absorption' effect.- Y is the number of times The Guardian Dragon was hit by <element>.
- Light: Applies 'Light Absorption', a HoT effect equal to 0.1Y% of The Guardian Dragon's maximum HP, to itself for 99 turns.
- Darkness: Applies 'Darkness Absorption' (+10Y STR/DEX/INT) to itself for 99 turns.
- Wind: Applies 'Wind Absorption' (+2Y Bonus) to itself for 99 turns.
- Nature: Applies 'Nature Absorption' (+4Y Melee/Pierce/Magic Avoidance) to itself for 100 turns inclusive.
- Water: Applies 'Water Absorption' (+6Y Block/Parry/Dodge Defense) to itself for 100 turns inclusive.
- Energy: Applies 'Energy Absorption' (+4Y Crit) to itself for 99 turns.
- Ice: Applies 'Ice Absorption' (+1Y All Resist, -1Y Health Resist) to itself for 100 turns inclusive.
- Fire: Applies 'Fire Absorption' (+2Y% Boost) to itself for 99 turns.
If The Guardian Dragon was hit with one of the eight elements 21 times, the Guardian Dragon will overload with that element and apply a 'Diffraction' effect to target upon using Attack Type 15. (Pop-up: The Guardian Dragon is overloaded with <Light/Darkness/Wind/Nature/Water/Energy/Ice/Fire>!)- Light: Attack Type 15 will use the Light element; applies 'Light Diffraction', a HoT effect equal to 5% of player's max HP, to target for 5 turns.
- Darkness: Attack Type 15 will use the Darkness element; applies 'Darkness Diffraction' (+100 STR/DEX/INT) to target for 9 turns.
- Wind: Attack Type 15 will use Wind element; applies 'Wind Diffraction' (+20 Bonus) to target for 9 turns.
- Nature: Attack Type 15 will use the Nature element; applies 'Nature Diffraction' (+40 Melee/Pierce/Magic Avoidance) to target for 10 turns inclusive.
- Water: Attack Type 15 will use the Water element; applies 'Water Diffraction' (+60 Block/Parry/Dodge Defense) to target for 10 turns inclusive.
- Energy: Attack Type 15 will use the Energy element; applies 'Energy Diffraction' (+40 Crit) to target for 9 turns.
- Ice: Attack Type 15 will use the Ice element; applies 'Ice Diffraction' (+10 All Resist, -10 Health Resist) to target for 10 turns inclusive.
- Fire: Attack Type 15 will use the Fire element; applies 'Fire Diffraction' (+20% Boost) to target for 9 turns.
- Bacon: Unlike other elements, only 1 direct hit of a Bacon element attack to The Guardian Dragon can trigger Attack Type 15; Attack Type 15 will use the Bacon element and gains no effect to target. (Pop-up: The Guardian Dragon is overloaded with... Bacon?!)
- Each elemental overload can only be triggered once.
'Avatars' Blessing' gains 5 Blessing stacks and each stack can only be removed by the player's Critical hits; 'Avatars' Blessing' is removed upon removing all 5 Blessing stacks. (Pop-up: Your critical hit weakens the Avatars' Blessing!) 'Avatars' Grace' gains 5 Grace stacks and each stack can only be removed by DoT effects; 'Avatars' Grace' is removed upon removing all 5 Grace stacks. (Pop-up: Your DoT effect weakens the Avatars' Grace!) The Guardian Dragon follows the skill rotation;- In Phase 1, The Guardian Dragon begins with the rotation; Attack Type 1 -> Attack Type 2 OR Attack Type 3 -> Attack Type 4 -> Transition to Phase 2, with Attack Type 3 used if the player is affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) effect; Attack Type 2 is used otherwise.
- In Phase 2, The Guardian Dragon follows the skill rotations;
- Blessing: Attack Type 5 -> Attack Type 7 OR Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 12 -> Attack Type 13 -> Attack Type 7 OR Attack Type 8 -> Attack Type 9 -> Attack Type 14 -> Attack Type 12 -> Attack Type 1 OR Attack Type 4 -> Switch to Grace rotation or Repeat.
Grace: Attack Type 6 -> Attack Type 7 OR Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 13 -> Attack Type 7 OR Attack Type 8 -> Attack Type 9 -> Attack Type 14 -> Attack Type 11 -> Attack Type 1 OR Attack Type 4 -> Switch to Blessing rotation or Repeat. - While in Phase 2, certain Attack Types are used on certain conditions:
- Attack Types 5 and 6 are used randomly; if neither 'Avatars' Blessing' or 'Avatars' Grace' are active, the Guardian Dragon will randomly choose one. If either effect is active, the same attack will be used.
- Attack Type 7 is used if the player is not affected by 'Waiting Flame' while Attack Type 8 is used if the player is affected by 'Waiting Flame'.
- Attack Type 1 is used every [1n+1]th rotation while Attack Type 4 is used every [1n+2]th rotation.
- This combination of attacks and conditions in Phase 2 can result in a 22-turn rotation.
- Attack Type 15 will prioritize over all other Attack Types and pause The Guardian Dragon's current rotation on one of the following sources:
- If an 'Absorption' effect reaches 21 stacks.
- If The Guardian Dragon was directly hit by a Bacon element attack.
[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/TheGuardianDragon.png[/image] Thanks to Cosine for other information.
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