SSJ Rose Goku Black -> RE: Goku Black's Z-token Package revamp Suggestions (9/10/2023 11:00:17)
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Light Realm Warhammer Light Hammer, Click to swap Melee/Ranged/Magic [doesn't change graphics or anything]. MC effect Uses a Charge system: On block gain 1/2 Charges per block with this weapon. Can hold up to 20 charges. At max charges deal +25% damage if in the light realm. Skill: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5*[Charges])% damage. Consumes all charges.EleComp increases damage Level 50 70 90 110 130 150 Type B B B B B B PowLvl 54 73 93 113 133 153 Base 16 19 21 24 26 29 Rand 4 4 5 5 7 6 BtH 7 9 12 14 17 19 Skill BowBR 265 325 385 445 505 559 BowStat 463 595 727 859 991 1109.8 BowBTH 6 9 11 14 16 19 EleComp 1.56420 1.80740 1.83616 1.84977 1.84977 1.86326 MCSOP 369 2879 23108 186205 1501143 12102583 MCSOS 184 1439 11554 93102 750571 6051291 Light Realm Champion [Fully Offensive Light armor. Normal attack is 2 hits 25% to do 4 hits while in the Light realm Light Armour, MC is a standard eleComp weapon-type skill (so eleComp lowers SP cost). FSB is a spell-type skill (eleComp boosts damage), gives up 50% Melee to attempt to inflict permanent Blind. Has a -20 save, so 70% success rate, if the mob fails it gives -(5*EleComp*Mob'sLightRes*Hits/3/sqrt(mobPower)) BtH for the rest of the battle (read, 9999 rounds). Armor toggle: Locks normal attacks (not specials or spells) to Light. EleComp increases normal attack damage. [FSB skill is treated as a spell. It's Ranged if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4; otherwise, it's Magic. If it's Ranged, then it uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage. Three hits. If at least one hit connects, then it teleports both of you into the Light Realm, and the monster is inflicted with Blind. The monster can resist with a save at a -20 penalty (inflict with STR (weapon is in Melee mode) or DEX (Ranged mode) or INT (Magic mode) and LUK; resist with INT/LUK. If used again, then the new blind penalty is added to the old one (so it can go -5 for the first use, then -10, then -15, etc).] Level 50 70 90 110 130 150 Type B B B B B B PowLvl 54 73 93 113 133 153 B/R 262 319 379 439 499 559 Stat 456.4 581.8 713.8 854.8 977.8 1109.8 BtH 6 9 11 14 16 19 Fire 82 81 79 78 76 71 Earth 91 91 89 89 88 87 Water 91 91 89 89 88 87 Energy 77 70 64 60 54 48 Ice 82 81 79 78 76 71 Light 71 62 55 48 43 39 Wind 77 70 64 60 54 48 Dark 71 62 55 48 43 39 MRM 35 37 40 43 46 48 FSB SKILL Base 74 106 144 187 234 287 Rand 38 53 72 93 118 142 Stat 456 582 714 846 978 1110 BtH 13 18 23 28 33 38 EleComp 1.56420 1.80740 1.83616 1.84977 1.84977 1.86326 FSB SKILL SP COST Range 116 159 209 265 326 392 Magic 145 199 261 331 407 490 MCSOP 739 5758 46217 372410 3002287 24205166 MCSOS 369 2879 23108 186205 1501143 12102583 Light Realm Protector Light Shield, minor Magic lean. MC effect: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 10% Melee in SP (40 at 150). While in the light realm: Applies a 25.7% Harm Backlash effect. This has +0 Save Bonus, player [Main Stat]/LUK vs monster END/LUK. Level 50 70 90 110 130 150 Type B B B B B B PowLvl 54 73 93 113 133 153 Light -18 -20 -22 -24 -25 -26 Melee 8 10 11 11 13 13 Ranged 8 11 12 12 13 14 Magic 9 11 13 13 14 14 MCSOP 369 2879 23108 186205 1501143 12102583 MCSOS 184 1439 11554 93102 750571 6051291
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