DemonicDarkwraith -> Golemancer Zadd (9/18/2023 14:24:17)
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Golemancer Zadd Human Location: For the Fallen Level: As player Damage: Scaled Damage Type: Magic Element: Good HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: 0 INT: Level*15/8 CHA: -50 LUK: 0 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 20 + Level/5 Crit: 10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: 100% DoT: 100% Crit: [175+INT/10]% Defense Melee: 20 * Level/90 Pierce: 20 * Level/90 Magic: 20 * Level/90 Block: 20 * Level/90 Parry: 20 * Level/90 Dodge: 20 * Level/90 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Fear: 20 Evil: 20 Good: 20 Shrink: 300 Immobility: 300 Bacon: 20 Attack Types Attack Type 1 - Lasers its target for 4 hits of 100% Good damage, amounting to 400% damage; announces one of the two pop-ups. (Pop-ups: Zadd: 'Golemancy is unstoppable! I am undefeatable!' / Zadd: 'What a mess. I need more power! More mana!') Attack Type 2 - Ground slams its target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Unsteady' to target, stunning it for 2 turns. Attack Type 3 - Lasers its target for 4 hits of 100% Good damage, amounting to 400% damage; applies 'Mana Interference' (-30% Boost) to target for 3 turns. Attack Type 4 - Ground slams its target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Golemantic Barrier' (+150 Block/Parry/Dodge Defense) to himself for 3 turns; applies 'Golemantic Barrier' (+150 Block/Parry/Dodge Defense) to any alive Rose Golems for 2 turns. Attack Type 5 - Lasers its target for 4 hits of 100% Good damage, amounting to 400% damage; applies 'Mana Array' (-30 Bonus) to target for 3 turns. Attack Type 6 - Ground slams its target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Shaken' (-30 All Resist, +30 Health Resist, -60 Crit) to target for 4 turns inclusive. Attack Type 7 / 7.1 - Powers up before lasering its target for 4 hits of 100% Good damage, amounting to 400% damage; applies 'Mana Overload', a 75% Magic Fear DoT effect, to target for 5 turns; applies one of the following effects, depending on the pop-up;- 'What a mess. I need more power! More mana!': Consumes 25% of Rose Golems' maximum HP; applies 'Mana Imbued' (+40X% Boost, +40X Bonus, +40X Crit) to himself for 5 turns inclusive, where X is the number of Rose Golems consumed.
- 'Golemancy is unstoppable! I am undefeatable!': Consumes 25% of Rose Golems' maximum HP; recovers [10X]% of his maximum HP, where X is the number of Rose Golems consumed.
- 'You think that will stop me?! I can always create more golems!': If any Rose Golem have been defeated, revives and heals them for 99,999 HP.
Other information Golemancer Zadd is joined with 2 Rose Golems during the battle. If the 2 Rose Golems are defeated, Zadd will permanently focus on reviving them instead of buffing himself upon using Attack Type 7 and Attack Type 1 will no longer announces pop-ups. (Pop-up: Zadd: 'You think that will stop me?! I can always create more golems!') Golemancer Zadd follows on a skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Repeat. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/GolemancerZadd.png[/image]
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