Bannished Rogue -> RE: Cool, Fun and Unique Builds and Items (10/15/2023 19:55:54)
|
Character: https://aq.battleon.com/game/flash/charview?temp=12244436 I don't really know anyone else who plays like this: Primary equipment: • lucretia's potions- dead eye straight (+6.8 BtH) • Misc- Optico • weapon- preferably something that regenerates SP, but at your discretion to what ever will be functionally best • shield- Nickleclad Knight defender • armor- any, preferably one that has ele-lock weapon skill to a different element • pet- fae wanderer (panic eating mode) • guest- creature 72 (panic mode) 1. Start off with either doray, father time, or mystic father time [shields]. 2. Use gandolphin, moonwalker's grace, and timekiller's 3:10 [spells], then zfinity gauntlet [misc] skill "slow" then mindbreaker defender [shield] toggle in that order you'll have: 3. Nothing else is needed but you can stack celerity or do whatever else you want and then end turn. I usually inflict a paralyze, hop into Dark invader and use the slow skill to enhance enemy MRM and BtH loss power. 4. Activate shield and switch to Nickleclad knight defender [shield] and optico [misc] 5. For the rest of battle, maintain buffs and debuffs. I combine Shadowfeeder Pendant (SFP) [misc] with clever disguise [misc]. Once I get one celerity with SFP, I'll use the first turn of it and use clever disguise. This is important for me because I buff myself a lot and celerity on me makes my buffs wear off faster. This method gives me a pet celerity while minimally wearing off my buffs, while giving me the benefit of the fae wanderer being able to regen MP and SP to max, which further allows me to stack more celerity. The shield increases MP and SP heal from pet. • Moonwalker's grace [spell] compensates for Optico's -8.5 BtH and -6 MRM, • dead eye straight (+6.8 BtH) also compensates for Optico's -8.5 BtH • imanok edoc compensates for Optico's -6 MRM • slow status (reduce opponent's MRM and BtH) compensates for Optico's -8.5 BtH and -6 MRM • creature 72 compensates damage intake from not having low elemental resistance due to not having matching armor and shield element resistance • fae wanderer compensates low INT, allowing MP regeneration to keep buffs and inflicts up I have a few other ways that this build can play incase that that method isn't effective for what ever reason. Like struggling to inflict panic. The main philosophy: Most of the time players will simply combine the best armor, shield, and possibly misc to lower elemental modifier as much as possible and then do a much damage as possible. For this build virtually all items are utility items. • armors that have ele-lock weapon skills mitigate not having every element of weapon. Prime chaos orb [misc] helps with this as well. • buffs and inflicts mitigate not having optimized elemental resistance which allows for freedom to utilize most effective strategy to keep your opponent off balance (not talking about the actual status) and you at an advantage.
|
|
|
|