Lee -> RE: Friday, November 3rd Design Notes: Arena at the Edge of Time: Doomwood Duo (11/5/2023 1:26:43)
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Alright so, I had a full post written out which detailed how Artix worked (and a bit on Zorbak) only for the forums to seemingly time out and lose everything I wrote. I'm not gonna rewrite all of that as I'm tired and just wasted another 50+ turns on the fight, only to lose (this time to Twilly's healing). Zorbak is interesting to me with his buff copy mechanic - as much as eating 200 Crit with 50 Boost back to the face hurts. Tad concerned that you have to burst him ASAP (which in turn you don't see his Bones mechanic which really hurts) in order o=to have a chance of finishing the duo. Artix is pretty nice but simple. Alternating between Inner and Shining Light is really nice, especially the split damage between Light and Null. The DoT gets chunky really fast, more on that later, but it's not the worst. His Joy/Thrill counters are pretty nice, although I feel like it's a bit rigid/difficult to have any affect on his Thrill mechanic outside your Stun and reducing your Hit Count (which isn't always possible). My main gripe really is Twilly here. The buffs that Twilly gives both bosses, isn't too bad I guess. The heals which are ~300 per use or so (Twilly's rotation is Boost > Heal > Heal > Bonus > Heal > Heal > repeat for context), makes both bosses a pain. The Heals can very easily make or break defeating Zorbak early on - which in turn can ruin an entire run. I can bear that compared to Artix. Twilly's healing on top of Artix's Inner Light and his 6k Heals (which occur once he hits below 9k but can only happen twice per fight), makes the fight a slog fest. Especially if you don't have a large or good enough source of +Health res like Technomancer. The slogfest gets even worse when you need to constantly keep an eye out for the Claw because you're now stuck in the fight considerably longer due to Twilly, and the DoT effectively doubling in damage per use gets ridiculous. Bonus points if Artix's Claw lines up with his +100 Bonus and hits 173 Bonus - meaning you have a ~25% to avoid 1 hit through a normal MPM Shield with MPM Stack gear. In other words, I feel like Twilly's Healing (buffs are "fine" to a degree) just makes the fight a brutal headache to deal with as it artifiically increases the length of the fight and in turn, the difficulty due to the Claw and DoT. ~ ~ ~ ~ ~ The Special has me concerned. 150 MPM for 1 turn is cool for every class (when you're able to use it obviously), just the 25 Boost/Bonus is concerning. We only recently killed off the -30 Scythes which was deserved and a long time coming. I'm concerned the new Special is only going to push that despite the 24 CD. Perhaps I'm overthinking it, but the powercreep on it is worrying.
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