Fully offensive Mage build tips (Full Version)

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Specky25 -> Fully offensive Mage build tips (11/25/2023 11:19:43)

Lvl 150
Char page: https://aq.battleon.com/game/flash/charview?temp=47754928





Primate Murder -> RE: Fully offensive Mage build tips (11/26/2023 4:12:38)

Mages are always offensive to those of us without Int ;)

First, stats. There's really two options for you to choose from, same as with your warrior: Int, Dex, Cha (bonus accuracy for your pet+guest) or Int, Cha, Luck (initiative + LS for big numbers). Most people go for the latter, but if you're running with dual Mosquitoes, beast bth might be more useful. In the end, the choice is entirely up to you.

Next, subrace. Vampire, no second thoughts about it. Qc stun, Int boost, Evolved Form with minimal upkeep that heals hp based on damage dealt. You won't be using it nearly as often as Necromancer, but it's still very much worth maxing out.

Class Title: Necromancer. For a beastmage - or any mage, really - there's just no competition.

Weapons

I'd probably go with an Earth no-drop, as it has no shields worth writing home about. Don't forget to switch your Blade to Staff of Awe!

FO mage has the capability for highest DPS among all builds, but it also requires the highest investment to fully min-max. The best weapon - for every element - is an Arcane Cutlass, which boosts your spell damage by 30%. Unfortunately, they also cost a UR each. Just keep in mind that each weapon I recommend below comes with an unspoken addendum: 'if you can't afford an Arcane Cutlass'.

Blazing Bloodzerker's Sword boosts both weapon attacks and fire spells. To be replaced with Pyromancer's Bloodblade when Caecus returns to the Void for Bloodmage FSB.

Multimaul for Berserk (great for boosting spells of all elements). You can also use Blade of the Briar if you want to play around with Vampire Tranformation; Bleed restores your hp via Drink passive, and in Evolved Form the skill deals high damage.

Both Feather Buster and Kazemai Athame provide small buffs to wind spells and spell-type skills. Or you can just keep MADM for dodgeplay.

Your optimal ice weapon depends on what armor you'll use. If going with Cryo Bloodmage or Necro Cavalry, Arctic Athame gives +18.75% bonus to ice spells, with bonus doubled against foes with Int. If going with Horo Show, Mystic Blade of Frostval Past would be more useful.

Thunder Lord's Staff gives you an autohit option.

If you get Lumenomancer Bloodmage, Mystic Retro Golden Axe would be very helpful. If going with WKZ... well, its skill doesn't apply weapon effects, so you might as well get something like Loremaster's Tome for harm and light (when using necro) spells.

For darkness, you want to maximize the damage of your Necromancer spells, so Blackbones is pretty much your only choice outside of a cutlass.


Armors

Pyromancer Bloodmage is the only non-GGB Bloodmage in the game, and 100% worth getting the moment Caecus gets to the Void.

Fall Dryad's Form gives you spellcaster armor with earth/water compression and a compressed spell. Unfortunately, it only returns on Grenwog, so until then use just Quenching Bloodzerker and Eternal Champion's Spirit for water and earth.

You'll have to use Vampire Transformation as your wind armor until Fall Dryad frees up a slot for you. Afterwards, Anemomancer Bloodmage would give you the highest DPS; Mark of Wrath if you can't afford a UR.

Cryomancer Bloodmage gives you the highest DPS; some instead favor Ice Necromancer Cavalry despite its lower damage because it lacks an hp cost. Both of those are URs, though, and Horo Show will have to tide you over until you can afford to splurge on one of those armors.

Energy is the only element that will suffer DPS reduction when you switch over from warrior to mage. Dynamancer Bloodmage comes the closest, but it's also a UR. The next best option is Taladosian Robes.

Paladin drops off sharply once you lose the class title, so the best replacement would be Lumenomancer Bloodmage. Again, a UR, with WKZ being the next best choice.

Necromancer is the best mage armor. It has spellcaster lean, Int drive, a variety of nukes, several resource regen options, passives and toggles to enhance your spells - and that's not even getting into 6 guests, 3 pets, resurrection, and all the other bells and whistles it brings to the battlefield.


Shields

Replace Chieftain's Ironthorn with Celtic Wheel for Int drive.

Serenia's Insight instead of Mana Crystal Ward. Its Int drive is more useful for a fully offensive build.

TropoShield in place of Haunted Dragonlord's Will. Grab it before Black Friday discount ends!!!


Spells

Replace Dunamis with Poelala.

Essence of Carnage loses half its effect if you're not using melee/ranged weapons. Switch it with a dedicated Backlash guest like a Fiend of Nulgath, or use Gandolphin for a little extra survivability.


Pets

Replace Dunamis with Poelala.


Miscs

Use Z-finity Gauntlet of Power or Grakma Warhorn (as Berserk doesn't divide /2 for spells unlike most other damage boosts) instead of Blood Contract.

Switch Urn for Pizel Ether or Rejuvenating Necklace for mp recovery.



...and that's about it, I think.

Hope the info's useful, and don't hesitate to ask if you have any questions!




Specky25 -> RE: Fully offensive Mage build tips (11/26/2023 19:31:06)

Thank you again,

I tried finding the location guide for Fiend of Nulgath and Serenia's Insight, I wasnt able to.
Also, blackbones max level is 85 right? And grakma warhorn is same as grakma harbinger right?

One more thing, what do you mean when you say "Berserk"



I guess the gamely is similar to warrior where it's very focused on armor skills so Im prob gonna keep the Dex.

However, in the future Im curious about trying out damage spells over the utility ones, is it a whole different variant of a mage build?

In terms of packages, are most not worth the money in comparison to the ones you gave me?




Strange Doctor -> RE: Fully offensive Mage build tips (11/26/2023 19:44:10)

You can find Serenia's Insight shield in the new Harvest Fest quest.




Primate Murder -> RE: Fully offensive Mage build tips (11/27/2023 0:08:52)

^what he said.

Dread and Cocytus Fiends of Nulgath (dark and ice respectively) are Rare GGBs. Blackbones is max 85, yes; it's for spell-boosting only, not for attack. Grakma Warhorn and Grakma Harbinger are one and same.

Damage spells are... not really worth it for an offensive build. Armor-based skills and spells gain elecomp, which means they deal ~85% more damage on average. It's a different story if you're an FD mage, but for FO mage damage spells just can't compete.

Most packages are gimmicky rather than meta. Arcane Amplification is worth a grab if you really want to optimize your setup, but otherwise it's stuff like Shieldcakes (kindred-lite) and Doomlight (backlash squared) - something you use to post 'it took me 5 hours of charging time, but I hit damage cap twenty times in one round!' pics on Discord.


Edit: 'Berserk' as in effects that give you negative bth lean, sacrificing accuracy for a multiplicative damage bonus.




Specky25 -> RE: Fully offensive Mage build tips (11/28/2023 16:33:39)

One more question/help.

It's about items that are either seasonal or via the void rotation, like frostval where some Best In Slot items for a future build I'd like to try like FD beastmaster or FD mage.
Could you give me a list of potential items that I should look out for and not miss out on them.

Thank you very much for your repeated help. [:D]




Primate Murder -> RE: Fully offensive Mage build tips (12/2/2023 0:16:06)

Hm, here's some stuff that comes to mind when talking about beastmaster seasonals:

Snugglefest

Sunburst Amulet has a powerful Burn-inflicting skill.

Foam Finger pays sp to give pet/guest bonus damage.

Cherub (tokens) comes with a variety of status effects and several inbuilt spells.

Snuggle Hearts shield gives +20 Burn potency.

Mogloween

Chaos Chauldron Shields (tokens) can consume potions to inflict a powerful Poison or a long-lasting EleVuln+DefLoss effect.

Fracture Point is great for Bleed stacking

Ghost Costume is the best blocking armor for defensive players.

Harvest Fest

Fireheart Warbow is the best Burn bow in the game.

Venomjade Crown has a powerful Poison-inflicting skill.

Mother's Day

Ancient Mother Staff allows your pet/guest to inflict EleVuln with every attack.

Mother's Growth Shield has Cha drive.

Independence Day

Independenca Dayger (tokens) is a fire clone of Ancient Mother's Staff.

April Fool's

Clever Disguise can sacrifice your turn and some sp for guaranteed pet+guest celerity.


You should also be on watchout for February Crossover GGB Event. It usually has some great stuff, though I cannot say for sure what's coming back and what isn't.




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