MechaYeti (Full Version)

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DemonicDarkwraith -> MechaYeti (12/3/2023 13:03:37)

MechaYeti
Golem

Location: MechaYeti, Bane of the North, Accursed Hunt

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Ice

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/4
CHA: 0
LUK: 0
END: Level*5/2
WIS: 0

Avoidance and Defense
Melee: 10 * Level/90
Pierce: 10 * Level/90
Magic: 10 * Level/90
Block: 50 * Level/90
Parry: 50 * Level/90
Dodge: 50 * Level/90

Offense
Crit: 20
Bonus: 15 + Level/5
Boost: 0%

Resistances
Immobility: 300
Shrink: 300
Fire: 50
Metal: 50
Ice: 50

Attack Types
Attack Type 1 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Crush' (-10 All Resist, +10 All Resist) to target for 6 turns inclusive.
Attack Type 2 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Embrace' (-30% Boost) to target for 4 turns.
Attack Type 3 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Layer' (-60 Bonus) to target for 3 turns.
Attack Type 4 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Call', a 100% Magic Ice DoT, to target for 2 turns.
Attack Type 5 - Rushes towards target and punches at it for 8 hits of [125+20X]% damage, amounting to [1,000+160X]% damage, with +[5X] Bonus. (Pop-up: Gained +[20X] Boost and +[5X] Bonus from effects on target!)
  • If the MechaYeti was not affected by 'Anger' or 'Glaciate', this attack will instead perform 4 hits of [150+20X]% damage, amounting to [600+80X]% damage, with +[5X] Bonus.
  • X is the number of effects on the target.
Attack Type 6 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Small Snowball' (+80 Bonus) to itself for 5 turns inclusive.
Attack Type 7 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Medium Snowball' (+60% Boost) to itself for 4 turns inclusive.
Attack Type 8 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Large Snowball' (+50 Crit) to itself for 3 turns inclusive.
Attack Type 9 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Large Snowball' (+120 Block/Parry/Dodge Defense) to itself for 2 turns.
Attack Type 10 - Rushes towards target and punches at it for 8 hits of [125+20Y]% damage, amounting to [1,000+160Y]% damage, with +[5Y] Bonus. (Pop-up: Gained +[20Y] Boost and +[5Y] Bonus from effects on self!)
  • If the MechaYeti was not affected by 'Anger' or 'Glaciate', this attack will instead perform 4 hits of [150+20Y]% damage, amounting to [600+80Y]% damage, with +[5Y] Bonus.
  • Y is the number of effects on the MechaYeti.
Other information
  • Upon using Attack Types 1 or 6, the MechaYeti applies one of two permanent effects: 'Anger' and 'Glaciate'.
    • While affected by 'Anger', MehcaYeti gains 10 stacks of 'Anger'. When hit, the MechaYeti applies 'Feel Nothing (Anger)' (+[2Z]% Damage Reduction, where Z is the number of times the MechaYeti was hit) for 2 turns. Upon landing a hit, the MechaYeti applies 'Hunting Instinct (Anger)' (+[5A]% Boost, +[5A] Crit, where A is the number of times the MechaYeti landed a hit) to itself for 2 turns inclusive. Each stack of 'Anger' can be removed by non-critical hits. Upon removing all 10 stacks, 'Anger' and 'Feel Nothing (Anger)' (if it is active) status effects are removed from the MechaYeti. (Pop-up: The MechaYeti releases steam, creating a hardened ice layer!)
    • While affected by 'Glaciate', MehcaYeti gains 10 stacks of 'Glaciate'. Upon landing a hit, the MechaYeti applies 'Freezing Solid (Glaciate)' (+[5B] Health Resist, where B is the number of times the MechaYeti landed a hit while target was affected by 'Freezing Solid (Glaciate)') to target for 2 turns inclusive. Additionally, if the MechaYeti avoids or glances a hit from any attack, the MechaYeti recovers 0.5% of its maximum HP. Each stack of 'Glaciate' can be broken by critical hits and DoT effects. Upon removing all 10 stacks, 'Glaciate' status effect is removed from the MechaYeti. (Pop-up: The MechaYeti grows colder, accumulating nearby frost!)
    • 'Anger' or 'Glaciate' are removed upon using Attack Type 5 or Attack Type 10.
    • Upon removing 10 stacks of 'Anger' or 'Glaciate', the MechaYeti applies 'Yeti Daze' to itself, stunning it for 1 turn as well as 'Yeti Daze' (-10 All Resist, +10 Health Resist) to itself for 2 turns inclusive. Both 'Yeti Daze' effects are applied as separate status effects.
  • The MechaYeti follows the skill rotations;
    • [1]: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Switch to Rotation 2; the MechaYeti will use this rotation first if the player was not affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
    • [2]: Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Switch to Rotation 1; the MechaYeti will use this rotation first if the player was affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
  • In Accursed Hunt trio challenge, the MechaYeti will gain potion effects from Gary, the First.
    • Additionally, if Dreadblight Aius was defeated and if 5 turns have passed since Gary, the First's defeat, the MechaYeti will revive him for 100% of his maximum HP after he is defeated. (Pop-ups: MechaYeti: 'ROAAAAAR!!' / Gary: 'Um. Right. Back to work!')
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/MechaYeti.png[/image]




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