DemonicDarkwraith -> MechaYeti (12/3/2023 13:03:37)
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MechaYeti Golem Location: MechaYeti, Bane of the North, Accursed Hunt, MechaYeti Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Ice HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/2 INT: Level*5/4 CHA: 0 LUK: 0 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 20 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 Pierce: 10 * Level/90 Magic: 10 * Level/90 Block: 50 * Level/90 Parry: 50 * Level/90 Dodge: 50 * Level/90 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: 300 Shrink: 300 Fire: 50 Metal: 50 Ice: 50 Attack Types Attack Type 1 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Crush' (-10 All Resist, +10 All Resist) to target for 6 turns inclusive. Attack Type 2 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Embrace' (-30% Boost) to target for 4 turns. Attack Type 3 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Layer' (-60 Bonus) to target for 3 turns. Attack Type 4 - Summons ice shards at its target for 4 hits of 50% damage, amounting to 200% damage; applies 'Chilling Call', a 100% Magic Ice DoT, to target for 2 turns. Attack Type 5 - Rushes towards target and punches at it for 8 hits of [125+20X]% damage, amounting to [1,000+160X]% damage, with +[5X] Bonus. (Pop-up: Gained +[20X] Boost and +[5X] Bonus from effects on target!)- If the MechaYeti was not affected by 'Anger' or 'Glaciate', this attack will instead perform 4 hits of [150+20X]% damage, amounting to [600+80X]% damage, with +[5X] Bonus.
- X is the number of effects on the target.
Attack Type 6 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Small Snowball' (+80 Bonus) to itself for 5 turns inclusive. Attack Type 7 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Medium Snowball' (+60% Boost) to itself for 4 turns inclusive. Attack Type 8 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Large Snowball' (+50 Crit) to itself for 3 turns inclusive. Attack Type 9 - Charges through the target for 2 hits of 150% damage, amounting to 300% damage; applies 'Large Snowball' (+120 Block/Parry/Dodge Defense) to itself for 2 turns. Attack Type 10 - Rushes towards target and punches at it for 8 hits of [125+20Y]% damage, amounting to [1,000+160Y]% damage, with +[5Y] Bonus. (Pop-up: Gained +[20Y] Boost and +[5Y] Bonus from effects on self!)- If the MechaYeti was not affected by 'Anger' or 'Glaciate', this attack will instead perform 4 hits of [150+20Y]% damage, amounting to [600+80Y]% damage, with +[5Y] Bonus.
- Y is the number of effects on the MechaYeti.
Other information Upon using Attack Types 1 or 6, the MechaYeti applies one of two permanent effects: 'Anger' and 'Glaciate'.- While affected by 'Anger', MehcaYeti gains 10 stacks of 'Anger'. When hit, the MechaYeti applies 'Feel Nothing (Anger)' (+[2Z]% Non-Crit/Crit Damage Reduction, where Z is the number of times the MechaYeti was hit) for 2 turns. Upon landing a hit, the MechaYeti applies 'Hunting Instinct (Anger)' (+[5A]% Boost, +[5A] Crit, where A is the number of times the MechaYeti landed a hit) to itself for 2 turns inclusive. Each stack of 'Anger' can be removed by Non-Critical hits. Upon removing all 10 stacks, 'Anger' and 'Feel Nothing (Anger)' (if it is active) status effects are removed from the MechaYeti. (Pop-up: The MechaYeti releases steam, creating a hardened ice layer!)
- While affected by 'Glaciate', MehcaYeti gains 10 stacks of 'Glaciate'. Upon landing a hit, the MechaYeti applies 'Freezing Solid (Glaciate)' (+[5B] Health Resist, where B is the number of times the MechaYeti landed a hit while target was affected by 'Freezing Solid (Glaciate)') to target for 2 turns inclusive. Additionally, if the MechaYeti avoids or glances a hit from any attack, the MechaYeti recovers 0.5% of its maximum HP. Each stack of 'Glaciate' can be broken by DoT effects and Critical hits. Upon removing all 10 stacks, 'Glaciate' status effect is removed from the MechaYeti. (Pop-up: The MechaYeti grows colder, accumulating nearby frost!)
- 'Anger' or 'Glaciate' are removed upon using Attack Type 5 or Attack Type 10.
- Upon removing 10 stacks of 'Anger' or 'Glaciate', the MechaYeti applies 'Yeti Daze' to itself, stunning it for 1 turn as well as 'Yeti Daze' (-10 All Resist, +10 Health Resist) to itself for 2 turns inclusive. Both 'Yeti Daze' effects are applied as separate status effects.
The MechaYeti follows the skill rotations;- [1]: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Switch to Rotation 2; the MechaYeti will use this rotation first if the player was not affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
- [2]: Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Switch to Rotation 1; the MechaYeti will use this rotation first if the player was affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
In Accursed Hunt trio challenge, the MechaYeti will gain potion effects from Gary, the First.- Additionally, if Dreadblight Aius was defeated and if 5 turns have passed since Gary, the First's defeat, the MechaYeti will revive him for 100% of his maximum HP after he is defeated. (Pop-ups: MechaYeti: 'ROAAAAAR!!' / Gary: 'Um. Right. Back to work!')
[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/MechaYeti.png[/image]
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