DemonicDarkwraith -> Star-Eating Serpent (1/7/2024 13:27:09)
|
Star-Eating Serpent ??? Location: Star-Eating Serpent, Devoured Horizons, Star-Eating Serpent Appears! Level: As player Damage: Scaled Damage Type: Melee/Constant Element: Darkness HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/2 INT: Level*5/2 CHA: 0 LUK: Level*5/2 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 10 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 15 * Level/90 + LUK/20 Pierce: 15 * Level/90 + LUK/20 Magic: 15 * Level/90 + LUK/20 Block: 15 * Level/90 + LUK/20 Parry: 15 * Level/90 + LUK/20 Dodge: 15 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Fear: -100 Good: -100 Evil: -100 Shrink: 300 Attack Types Attack Type 1 - Strikes its target with its tail for 1 hit of 100% Melee Darkness damage; automatically permanently applies 'Constricted' (see other information) to target; automatically permanently applies 'Constricting' (see other information) to itself. Attack Type 2 - Breathes fumes to target for 1 hit of 100% Melee Darkness damage; applies 'Star Waste', a 50% Melee Darkness DoT effect, to target for 5 turns. Attack Type 3 - Strikes its target with its tail for 1 hit of 100% Melee Darkness damage; if 'Constricted' is active, applies 'Crushing Tangle' (a 100% Melee Darkness DoT effect, see other information) to target for 99 turns. Attack Type 4 / 4.1 - The Star-Eating Serpent's eyes glow before biting its target for 1 hit of 100% Melee Darkness damage; applies 'Shifting Scales' to itself for 5 turns. While affected by 'Shifting Scales', upon taking direct damage, the Star-Eating Serpent applies 'Shifting Scales' (+[5X]% Non-Crit/Crit Damage Reduction, where X is the number of times the Star-Eating Serpent was hit) for the current turn. Attack Type 5 - Bites its target for 1 hit of 100% Melee Darkness damage; applies 'Polarized Sight' (+50 Bonus) to itself for 5 turns inclusive. Attack Type 6 - Breathes fumes to target for 1 hit of 100% Melee Darkness damage; applies 'Star Decay' (-200 CHA/LUK) to target for 5 turns inclusive. Attack Type 7 - Bites its target for 1 hit of 100% Melee Darkness damage; applies 'Nausea' (a debuff that prevents the player from consuming Food on their Temporary Items) to target for 9 turns. Attack Type 8 - Fires a beam to target for 3 hits of 100% Melee Darkness damage, amounting to 300% damage. Attack Type 9 / 9.1 - The Star-Eating Serpent pulses itself before biting its target for 1 hit of 100% Melee Darkness damage; purges all status effects (excluding permanent effects) from itself. Attack Type 10 - Bites its target for 1 hit of lethal Constant Null damage, with +9,999 Bonus; applies 'Final Venom', a 200% Magic Null DoT effect, to target for 2 turns inclusive. Other information The Star-Eating Serpent is immune to stun effects and will remove any active stuns upon taking direct damage. The Star-Eating Serpent begins the battle with the following permanent effects:- 'Star Basking', a HoT effect equal to 0.5% of the Star-Eating Serpent's maximum HP.
- A unique stacking mechanic known as 'Solar Scales'.
- The Star-Eating Serpent begins the battle with 50/100 Solar Charge.
- While affected by 'Solar Scales', the Star-Eating Serpent will gain or lose Solar Charge, which can be only affected by Darkness and Light element attacks.
- If the Star-Eating Serpent takes direct damage from the Darkness element, it loses 10 Solar Charge.
- If the Star-Eating Serpent takes direct damage from the Light element, it gains 10 Solar Charge.
- At the start of the Star-Eating Serpent's turn, it gains 10 Solar Charge.
- If the Star-Eating Serpent has 100 Solar Charge, the Star-Eating Serpent will use Attack Type 10, ending the fight with a loss.
The Star-Eating Serpent applies either 'Shielding Scales' or 'Shining Scales', dependant on how much Solar Charge it have below or above 50;- While the Star-Eating Serpent is below 50 Solar Charge, it permanently applies 'Shielding Scales' (-2Y Health Resist, +2Y Melee/Pierce/Magic Avoidance, +2Y Block/Parry/Dodge Defense) to itself.
- While the Star-Eating Serpent is above 50 Solar Charge, it permanently applies 'Shining Scales' (+2Y Health Resist, +2Y% Boost, +2Y Bonus, +2Y Crit) to itself.
- Y is equal to the difference between its current Solar Charge and 50.
Upon using Attack Type 1, the Star-Eating Serpent permanently applies 'Constricted' (-2Z All Resist, +2Z Health Resist, -5Z Melee/Pierce/Magic Avoidance, -5Z Block/Parry/Dodge Defense) to target and 'Constricting' (-2Z All Resist, +2Z Health Resist, -5Z Melee/Pierce/Magic Avoidance, -5Z Block/Parry/Dodge Defense) to itself, where Z is equal to the number of turns passed while affected by 'Constricted' and 'Constricting' status effects respectively.- While the Star-Eating Serpent is immune to stuns, 'Constricted' and 'Constricting' (as well as 'Crushing Tangle') can be purged if the Star-Eating Serpent receives a stun effect upon receiving direct damage. (Pop-up: Your stunning attack frees you from the serpent's coils!)
- If the Star-Eating Serpent was defeated in Devoured Horizons, 'Constricted' and 'Crushing Tangle' (if active) status effects are purged.
The Star-Eating Serpent follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Repeat., and will pause this rotation to use Attack Type 10 if Solar Charge is at 100. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Star-EatingSerpent.png[/image] Full Appearance
|
|
|
|