LUPUL LUNATIC -> RE: =AQ= Stat Overhaul Discussion & Feedback! (1/23/2024 8:53:19)
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STRENGTH Base Behavior Changes: Enable "Warrior Lean": FD armours deal 100% outdoing damage and take 80% incoming damage. Style Bonus: +15% to all weapon damage. First weapon attack of a battle inflicts Choke (-12.5% damage/4 turns) with no save and a 10 turn cooldown. We MAY change this to require a Melee attack if we find that it tips STR toward only being taken for the bonus and not for melee attacks. Warriors are getting good buffs, that +15% to all weapon damage can translate into either 15% Melee or 30% Melee using a weapon-based skill or even ... more with some armors. Its highly abusable and i like it as frontload power or sustained damage option all in one buff. The choke should be handy for some hit-and-run tactics as well im liking it. quote:
DEXTERITY Base Behavior Changes: Ranged damage starts at 80%. Whether or not you're using a Ranged weapon on a given turn, it increases by +7% per turn until it hits 101%, then +3.5% per turn until turn 20. Style bonus: Enable BTH lean expertise: the downside of BTH leans is mitigated by up to 25% on all weapon attacks and spells. >> Example: at +20 BTH lean, you normally gain +20 BTH and deal 81% damage. With full DEX, this becomes +20 BTH and deal 86% damage. >> Example: at -20 BTH lean, you normally deal 131% damage and take -20 BTH. With full DEX, this becomes 131% damage and take -15 BTH. +6 Blocking If Warriors are having more frontload, it seems that Rangers do .. not ... have frontload and have anti synergy with Initiative Boost armors. I want Rangers to play both FO and FD well at the same time (kinda like how Warrior can with the changes), since if i train a Ranger i shouldnt be pigeonholed into a slow ramp-up style while Mages and Warriors could play for both FO and FD better than Rangers. I like the blocking on it for thematic purposes,in fact its probably my only reason to play as Ranger now, for the Dodge aspect. quote:
CHARISMA Base Behavior Changes: Pet and guest accuracy is now based on [Mainstat+CHA] instead of DEX+CHA. Guest stats adjusted to account for paying a third of the actual cost of their output: Base guest output reduced to 45% Melee from 60% Base guest Cost increased to 30% Melee from 21% Style Bonus: Guests gain Ferocious Strikes: A flat 22.2% chance to have double output (Damage, status effects, boosting features, etc). Note: After style bonus, average guest output becomes 55% melee* I admit i wasnt a fan of Ferocious Strikes as long as they wouldnt impact status guests but if they do, then im more than welcoming this change alongside the increased guest cost which is not very big. quote:
LUCK Base Behavior Changes: Removed: Bonuses to BTH and blocking Added: Global 5% chance of hitting, regardless of defence. Player-only: with 250 LUK, this can increase to 10%. Style Bonus: 20% chance per turn to flip one status debuff on the player into a status buff. I like the LUK's style bonus but i greatly dislike the LUK's global chance of auto-hitting. If you need auto-hit in this game, you need it for more than 1 hit, you need it 100% uptime against x monster so its just counterintuitive that you auto-hit for 1 hit when in reality when you need it you need till battle ends, it literally helps only monsters rather than player,it does nothing for player,its unreliable and counterintuitive to when you need it you need it for 100% uptime.
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