=AQ= STAT REVAMP BALANCE - END (Full Version)

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Lorekeeper -> =AQ= STAT REVAMP BALANCE - END (2/6/2024 0:36:17)

THIS IS A TECHNICAL THREAD. PLEASE READ THE POST AND STAFF POSTS iN THE REVAMP THREAD IN FULL BEFORE REPLYING.


This thread is for the discussion of the balance of the END changes of the imminent stat revamp. This is where players can provide formula and balance concerns about the new features in general and stats relative to each other. Is anything broken? Do you anticipate any broken interactions or technical concerns we seem to be missing?

This is not a general discussion or general opinion thread. To provide feedback beyond this point, it's essential to familiarize yourself with the concepts of balance in the context of AQ ( Explained in this thread). Feedback must be concrete and presented in a constructive manner. To that end, we will have to be stricter with its content. The more grounded in the game's concepts a point is, the more likely we are to be able to work with it.

This thread is set to open at a point after noon EST on Tuesday the 6th.

Current summary of upcoming changes:

quote:

ENDURANCE

Base Behavior Changes:
  • ENEMY ONLY: Reduced health scaling.

    Style Bonus:
  • [Implemented] Increased status resistance
  • [Implemented] Increased heal resistance
  • Once per battle, break out of and remove any stun effect. We're evaluating if the engine will allow this to trigger before item effects like Werepyre's Unstoppable.




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