=AQ= STAT REVAMP BALANCE - LUK (Full Version)

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Lorekeeper -> =AQ= STAT REVAMP BALANCE - LUK (2/6/2024 0:36:36)

THIS IS A TECHNICAL THREAD. PLEASE READ THE POST AND STAFF POSTS iN THE REVAMP THREAD IN FULL BEFORE REPLYING.


This thread is for the discussion of the balance of the LUK changes of the imminent stat revamp. This is where players can provide formula and balance concerns about the new features in general and stats relative to each other. Is anything broken? Do you anticipate any broken interactions or technical concerns we seem to be missing?

This is not a general discussion or general opinion thread. To provide feedback beyond this point, it's essential to familiarize yourself with the concepts of balance in the context of AQ ( Explained in this thread). Feedback must be concrete and presented in a constructive manner. To that end, we will have to be stricter with its content. The more grounded in the game's concepts a point is, the more likely we are to be able to work with it.

This thread is set to open at a point after noon EST on Tuesday the 6th.

Current summary of upcoming changes:

quote:

LUCK

Base Behavior Changes:
  • Removed: Bonuses to blocking. No longer a part of the accuracy formula. Accuracy percentages remain the same; it simply doesn't take LUK to reach maximum accuracy.

    Relevant Accuracy Changes: Implementing a global accuracy floor. No attacks can be brought below a 5% chance to hit, regardless of other modifiers. This is a minimum result, and is unrelated to auto-hit and auto-block mechanics.

  • Added: Lucky Break. This is a player-only feature that gives a (LUK/50)% chance (Max 5% before Style Bonus)to cleanse one affliction and grant a buff worth 50% Melee.

      Lucky Break buffs are chosen as follows:
      - Non-stunning DPT effects (Burn, Bleed, etc) become Regeneration.
      - EleVuln becomes EleShield.
      - Damage or accuracy reductions (Choke, Panic, Blind) become Elemental Empowerment.
      - DefLoss becomes DefBoost.
      - Effects with a chance to stun you (Fear, Daze) would be cleansed with a 50% chance at Celerity.
      - Secondary stat reductions become a boost to the stat being reduced.
      - Main stat reductions become a boost to your main stat, using your held weapon's corresponding stat as a tie breaker.


    Style Bonus:
  • 15% additional Lucky Break chance.




  • Sapphire -> RE: =AQ= STAT REVAMP BALANCE - LUK (2/6/2024 11:41:16)

    Is the rate going to be hard capped at 250 trained luck or can this be increased via boosting?

    Will perm statuses on the player be removed?

    Is the cleansed affliction permanently removed or 50% melee worth?




    Lorekeeper -> RE: =AQ= STAT REVAMP BALANCE - LUK (2/6/2024 12:20:31)

    Adding a note that the base Lucky Break chance caps at 5% and doesn't change with boosting, apologies for the omission.

    Permanent and scripted status effects wouldn't be removed




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