Sapphire -> Time to change Necromancer and Neko Bleed Eating (2/24/2024 12:18:27)
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Alright, Necromancer and Neko armors have bleed eating skills. They were made in a time before eat-caps were introduced. This was a relatively minor thing for these armors for 2 reasons: A. Strong bleed options were relegated to other armors/options. B. Not a whole lot of bleed gear throughout AQ But the lovestruck set of items now means that Necromancer can wield the wand, cast a light spell, and with it's bleed toggle on it can actually do 1.5+ power bleed in 1 single spell. Then, on turn 2, it can eat all of this and the result, is 8-10k damage that heals = Mp = to that. While some may argue the entirety of grasp essence may need a review, who knows if/when that will ever occur. Also, the Neko armors have a bleed and burn eat in the same skill. The bleed eat is broken and doesn't work at all. Since the lovestruck armor is the first capped bleed eat, and since Necromancer's is uncapped, and Neko armors' bleed eat are broken, and because the lovestruck items are inflicting bleeds in excess of 100% melee (3+ hits), I think it's time to go back in since the code for capped bleed eating is fresh and to fix Neko bleed eating and cap Necromancer's since the synergy with these new items creates insanity. Also, while reviewing this, and in an attempt to try and be consistent and to avoid another revisit, I think it would be fair to question the power of the eater skills when the same thing also inflicts the thing it's eating. In other words, it's the new standard where you get half heal resist on something that also heals (wingweaver misc, wishweaver shield, potence items, etc) Since Necromancer and Neko have bleed inflict toggles, should these "eater" skills get halved to cap at +200% instead of +400% since they also inflict the thing they're trying to eat? Ultimately, please cap Necromancer and fix Neko. Thanks
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