DemonicDarkwraith -> Cysero (3/4/2024 11:41:13)
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Cysero Human Location: Cysero, The Clashening, Cysero Appears! Level: As player Damage: Scaled Damage Type: Magic Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/2 INT: Level*5/2 CHA: 100 LUK: Level*15/8 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 15 * Level/90 + LUK/20 Pierce: 15 * Level/90 + LUK/20 Magic: 15 * Level/90 + LUK/20 Block: 15 * Level/90 + LUK/20 Parry: 15 * Level/90 + LUK/20 Dodge: 15 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Fear: 1 Bacon: 300 Immobility: 300 Shrink: 300 Attack Types Attack Type 1 - Gives his target a thumb up, dealing no damage but recovers 5% of his maximum HP and applying 'Doing Fine' (+30% Non-Crit/Crit Damage Reduction) to himself for 8 turns. Attack Type 2 - Drops a DragonCoin on himself and target for 1 hit of 600% ??? damage; if the attack lands, attempts to shrink the target (see other information). Attack Type 3 - Sends hamster balls to attack his target for 5 hits of 50% ??? damage, amounting to 250% damage; applies 'Hamstorm!!!' (-15 All Resist, +15 Health Resist) to target for 6 turns inclusive. Attack Type 4 - Summons Doctor When from a phone booth and hurls the Bacon Orb at his target for 1 hit of 300% Bacon damage; if the hit lands, adds 2 turns of cooldown to all of his target's skills (excluding trinket skills and On-Demand weapon specials). (Pop-up: Knocked all the way to next week! +1 to Cooldowns.) Attack Type 5 - Cysero uses his Orb to blast his target for 2 hits of 100% ??? damage, amounting to 200% damage; applies 'Blinded by Savings' (-90 Bonus) to target for 2 turns. Attack Type 6 - Automatically applies 'Banning Boot (-75 Immob)' (-75 Immobility Resist) to target for 1 turn inclusive; approaches, jumps, and kicks target for 1 hit of 400% ??? damage; applies 'Booted' to target, stunning it for 1 turn. Attack Type 7 - Rushes through target with green flames for 1 hit of 1,000% ??? damage, with +300 Crit. Attack Type 8 - Sends a barrage of socks to target for 9 hits of 50% ??? damage, amounting to 450% damage; applies 'Sockstorm - Direct' (Reduces all direct damage taken to 0) to himself (and Lim in The Clashening) for 3 turns. (Pop-ups: The storm of socks protects Cysero from direct damage! / The storm of socks protects Cysero and Lim from direct damage!) Attack Type 9 - Juggles fish, dealing no damage but recovers 5% of his maximum HP and applying 'Like Juggling Fish in a Barrel' (+100 Melee/Pierce/Magic Avoidance) to himself for 8 turns. Attack Type 10 - Drops a hammer on himself and his target for 1 hit of 600% ??? damage; if the attack lands, attempts to shrink the target (see other information). Attack Type 11 - Sends a giant fish to target for 1 hit of 400% Water damage; applies 'Flushed by Fish' (-X STR/DEX/INT/CHA/LUK, where X is equal to the formula [Player's Level] * 2.5) to target for 6 turns inclusive. Attack Type 12 - Summons an Exodus Titan from a phone booth and blasts his target for 1 hit of 600% Darkness damage; applies 'Extra Dimensional' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense) to target for 5 turns inclusive. Attack Type 13 - Shocks his target with a lightning rod for 1 hit of 200% Energy damage; applies 'Truestorm!!!' (-10 All Resist, +10 Health Resist, -30% Boost, -60 Bonus) to target for 4 turns inclusive. Attack Type 14 - Approaches and strikes target for 2 hits of 300% ??? damage, amounting to 600% damage. Attack Type 15 - Approaches and strikes target for 2 hits of 0% ??? damage; if at least 1 hit was landed, attack will set the target's HP:- If the target has more than 50% of their maximum HP remaining, this attack will automatically set their current HP to 50% of their maximum HP. (Pop-up: Cysero's mighty hammer crushes your HP to 50%)
- If the target has less than 50% of their maximum HP remaining, this attack will automatically set their current HP to 1 HP. (Pop-up: Cysero's mighty hammer crushes your HP to 1!)
Attack Type 16 - Approaches and attacks target with green energy for 2 hits of 500% ??? damage, amounting to 1,000% damage; applies 'Green Magic', a 100% Magic ??? damage, to target for 3 turns. Attack Type 17 - Sends a barrage of socks to target for 9 hits of 50% ??? damage, amounting to 450% damage; applies 'Sockstorm - DoT' (Reduces all DoT damage taken to 0) to himself (and Lim in The Clashening) for 3 turns. (Pop-ups: The storm of socks protects Cysero from DoT damage! / The storm of socks protects Cysero and Lim from DoT damage!) Attack Type 18 - Drops a giant duck on himself and his target for 1 hit of 600% ??? damage; permanently applies 'Essence of Duck' (+20Y Bonus, where Y is the number of times this effect has been applied) to himself inclusive; if the attack lands, attempts to shrink the target (see other information); resets Cysero's miss counter to 0. Other information Attack Types 2, 10, and 18 will attempt to shrink his target.- If successful, reduces both the target's max and current HP to 90% of their previous values, as well as physically reducing the target's size. (Pop-up: Cysero uses SHRINK on <target's name>!)
- The target can resist the shrink through their Shrink Resist (inclusive of All Resist). (Pop-up: Cysero tries to shrink you, but you resist!)
- If the target has already been shrunken, its HP and size will not be reduced again. (Pop–up: Cysero tries to shrink you, but you're already SHRUNK!)
If the player have granted an extra turn, Cysero can add 2 turns of cooldown to a random skill that is on cooldown (excluding trinket skills and On-Demand weapon specials). (Pop-up: Cysero: 'That looks fun! I want to play with time, too!' +2 to an existing skill Cooldown.) Cysero has a hidden miss counter that starts at 0 and increases by 1 if a hit from his attacks was missed or glanced. If the miss counter reaches 7, it will forewarn the use of Attack Type 18. (Pop-up: An ominous shadow looms from above...) Cysero follows the skill rotations;- Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Rotation 2; Cysero will always start at this rotation.
- Rotation 2: Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13 -> Attack Type 14 OR Attack Type 15 -> Attack Type 16 -> Attack Type 17 -> Rotation 1, with Attack Type 14 used if the player was not yet shrunk. Otherwise, Cysero uses Attack Type 15.
- Cysero will pause his current rotation to use Attack Type 18 if a hit from his attacks was missed or glanced 7 times.
[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Cysero.png[/image]
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