Cysero (Full Version)

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DemonicDarkwraith -> Cysero (3/4/2024 11:41:13)

Cysero
Human

Location: Cysero, The Clashening, Cysero Appears!

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/2
CHA: 100
LUK: Level*15/8
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 15 * Level/90 + LUK/20
Pierce: 15 * Level/90 + LUK/20
Magic: 15 * Level/90 + LUK/20
Block: 15 * Level/90 + LUK/20
Parry: 15 * Level/90 + LUK/20
Dodge: 15 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Fear: 1
Bacon: 300
Immobility: 300
Shrink: 300

Attack Types
Attack Type 1 - Gives his target a thumb up, dealing no damage but recovers 5% of his maximum HP and applying 'Doing Fine' (+30% Non-Crit/Crit Damage Reduction) to himself for 8 turns.
Attack Type 2 - Drops a DragonCoin on himself and target for 1 hit of 600% ??? damage; if the attack lands, attempts to shrink the target (see other information).
Attack Type 3 - Sends hamster balls to attack his target for 5 hits of 50% ??? damage, amounting to 250% damage; applies 'Hamstorm!!!' (-15 All Resist, +15 Health Resist) to target for 6 turns inclusive.
Attack Type 4 - Summons Doctor When from a phone booth and hurls the Bacon Orb at his target for 1 hit of 300% Bacon damage; if the hit lands, adds 2 turns of cooldown to all of his target's skills (excluding trinket skills and On-Demand weapon specials). (Pop-up: Knocked all the way to next week! +1 to Cooldowns.)
Attack Type 5 - Cysero uses his Orb to blast his target for 2 hits of 100% ??? damage, amounting to 200% damage; applies 'Blinded by Savings' (-90 Bonus) to target for 2 turns.
Attack Type 6 - Automatically applies 'Banning Boot (-75 Immob)' (-75 Immobility Resist) to target for 1 turn inclusive; approaches, jumps, and kicks target for 1 hit of 400% ??? damage; applies 'Booted' to target, stunning it for 1 turn.
Attack Type 7 - Rushes through target with green flames for 1 hit of 1,000% ??? damage, with +300 Crit.
Attack Type 8 - Sends a barrage of socks to target for 9 hits of 50% ??? damage, amounting to 450% damage; applies 'Sockstorm - Direct' (Reduces all direct damage taken to 0) to himself (and Lim in The Clashening) for 3 turns. (Pop-ups: The storm of socks protects Cysero from direct damage! / The storm of socks protects Cysero and Lim from direct damage!)
Attack Type 9 - Juggles fish, dealing no damage but recovers 5% of his maximum HP and applying 'Like Juggling Fish in a Barrel' (+100 Melee/Pierce/Magic Avoidance) to himself for 8 turns.
Attack Type 10 - Drops a hammer on himself and his target for 1 hit of 600% ??? damage; if the attack lands, attempts to shrink the target (see other information).
Attack Type 11 - Sends a giant fish to target for 1 hit of 400% Water damage; applies 'Flushed by Fish' (-X STR/DEX/INT/CHA/LUK, where X is equal to the formula [Player's Level] * 2.5) to target for 6 turns inclusive.
Attack Type 12 - Summons an Exodus Titan from a phone booth and blasts his target for 1 hit of 600% Darkness damage; applies 'Extra Dimensional' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense) to target for 5 turns inclusive.
Attack Type 13 - Shocks his target with a lightning rod for 1 hit of 200% Energy damage; applies 'Truestorm!!!' (-10 All Resist, +10 Health Resist, -30% Boost, -60 Bonus) to target for 4 turns inclusive.
Attack Type 14 - Approaches and strikes target for 2 hits of 300% ??? damage, amounting to 600% damage.
Attack Type 15 - Approaches and strikes target for 2 hits of 0% ??? damage; if at least 1 hit was landed, attack will set the target's HP:
  • If the target has more than 50% of their maximum HP remaining, this attack will automatically set their current HP to 50% of their maximum HP. (Pop-up: Cysero's mighty hammer crushes your HP to 50%)
  • If the target has less than 50% of their maximum HP remaining, this attack will automatically set their current HP to 1 HP. (Pop-up: Cysero's mighty hammer crushes your HP to 1!)
Attack Type 16 - Approaches and attacks target with green energy for 2 hits of 500% ??? damage, amounting to 1,000% damage; applies 'Green Magic', a 100% Magic ??? damage, to target for 3 turns.
Attack Type 17 - Sends a barrage of socks to target for 9 hits of 50% ??? damage, amounting to 450% damage; applies 'Sockstorm - DoT' (Reduces all DoT damage taken to 0) to himself (and Lim in The Clashening) for 3 turns. (Pop-ups: The storm of socks protects Cysero from DoT damage! / The storm of socks protects Cysero and Lim from DoT damage!)
Attack Type 18 - Drops a giant duck on himself and his target for 1 hit of 600% ??? damage; permanently applies 'Essence of Duck' (+20Y Bonus, where Y is the number of times this effect has been applied) to himself inclusive; if the attack lands, attempts to shrink the target (see other information); resets Cysero's miss counter to 0.

Other information
  • Attack Types 2, 10, and 18 will attempt to shrink his target.
    • If successful, reduces both the target's max and current HP to 90% of their previous values, as well as physically reducing the target's size. (Pop-up: Cysero uses SHRINK on <target's name>!)
    • The target can resist the shrink through their Shrink Resist (inclusive of All Resist). (Pop-up: Cysero tries to shrink you, but you resist!)
    • If the target has already been shrunken, its HP and size will not be reduced again. (Pop–up: Cysero tries to shrink you, but you're already SHRUNK!)
  • If the player have granted an extra turn, Cysero can add 2 turns of cooldown to a random skill that is on cooldown (excluding trinket skills and On-Demand weapon specials). (Pop-up: Cysero: 'That looks fun! I want to play with time, too!' +2 to an existing skill Cooldown.)
  • Cysero has a hidden miss counter that starts at 0 and increases by 1 if a hit from his attacks was missed or glanced. If the miss counter reaches 7, it will forewarn the use of Attack Type 18. (Pop-up: An ominous shadow looms from above...)
  • Cysero follows the skill rotations;
    • Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Rotation 2; Cysero will always start at this rotation.
    • Rotation 2: Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13 -> Attack Type 14 OR Attack Type 15 -> Attack Type 16 -> Attack Type 17 -> Rotation 1, with Attack Type 14 used if the player was not yet shrunk. Otherwise, Cysero uses Attack Type 15.
    • Cysero will pause his current rotation to use Attack Type 18 if a hit from his attacks was missed or glanced 7 times.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Cysero.png[/image]




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