CH4OT1C! -> RE: END-scaled Healing (3/18/2024 19:14:46)
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Before responding to the posts above, I feel it important to reiterate that I fully recognise the radical nature of my proposition. I wouldn't be suggesting it if I didn't think the ends justified the means. Moreover, contradictory to the assertion made by @Sapphire, this GBI does not " target" CHA. That is not to suggest Beastmasters won't disproportionately be affected; Beastmasters have for years enjoyed significant advantages in healing over two of the three main stats, so for obvious reasons will be hit harder. With that said, the changes proposed here affect all non-END healing. This includes both Mage Spells (INT) and Warrior/Ranger Skills (STR + DEX). First, in response to @Andlu: Your criticism effectively amounts to a difference in perspective. You argue that END only affects HP at the moment, and that it makes no sense for it to be tied to MP/SP healing. Yet, Pets and Guests exist that heal both MP and SP directly e.g., Fairy Godmother and Plushie Mort. Healing of an INT exclusive and build agnostic resource, exclusively tied to CHA. The reason this is currently acceptable? Because the heal comes from a Pet/Guest. I simply differ in my choice of emphasis; instead of focusing on the fact the item may be a pet/guest, I choose to focus on the fact said item heals. I further highlight that END was designed with healing in mind - to reiterate, Pumpkin Patch is a spell from 2007 which costs MP to cast and heals based on END. I'm simply suggesting that we return to this precedent in an effort to make things fairer by i) providing a specific stat upon which healing is based and ii) providing a reason for players to use END. @Sapphire: This post is not based upon your prior GBI, neither does it require its implementation to be worthy of discussion. Moreover, healing falls outside of the player turn model, so there's no direct connection to the mainstats which said model assumes (besides MP costing heals, which are again a problem this GBI is attempting to help resolve). On the basis of your personal definition regarding supporting stats, your argument further supports my intention to reemphasise END as the healing stat. Unfortunately, I can't really respond much more because I'm a little confused regarding the core of your counterargument. I agree CHA isn't a main stat, and this GBI doesn't rely on it being one. @KhalJJ: I think I responded to most of your concerns with the section to Andlu, but to reiterate it's simply a matter of perspective. I'm deliberately intending to reassert END as the healing stat, just as STR is the Melee weapon stat. There are obviously overlaps (and again see my response to Andlu for an example), both of which make a degree of sense. My point is simply to assert the multiple benefits of seeing things from this alternative perspective. Regarding potions: I agree, and a review of potions was one of the points made in my initial post. @Aura Knight: This is not a fix in isolation, and I've made no secret of my desire to make monsters stronger. Also see the end of this post. @Corvid: There could potentially be scope for leeway here, but as I'm sure you already know, my intention here is to reassert END as the stat for healing. Just as players like @Andlu don't desire lots of Pets/Guests to suddenly start scaling on other stats, the same would need to apply to END. Otherwise we further enshrine the problem we currently have. and finally, @Sapphire #2: see my response to Aura knight. In other news, after a conversation with @RobynJoanne I've now changed my mind and think that the conversion miscs ( Essence Orb, Pixel Ether, and Discount Mogloween Candy Bag) should also now scale on END as they essentially function as if they are quickcast skills in trading one resource to heal another. For consistency, I therefore include them above.
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