Ianthe -> Status Damage (4/24/2024 2:26:28)
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First some background numbers: Expected base damage: (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/2 Expected random damage: 5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2 Expected main stat: MIN(2*PowLvl + 30, 5*PowLvl) Expected secondary stat: MIN(4*PowLvl + 32 - [MainStat], 5*PowLvl - [MainStat]) Expected tertiary stat: 5*PowLvl - [MainStat] - [2ndStat] Expected stat damage: (1 + 0.066*PowLvl) * ([MainStat]/8 + [3rdStat]*3/80) Expected player damage: [Expected base] + [Expected rand]/2 + [Expected stat]/2 When a status deals damage, it uses the following numbers: Base damage: [Expected player damage] *2/3 *[Modifier] Rand damage: [Expected player damage] *2/3 *[Modifier] Stat damage: 0 BTH: (autohits) For Bleed and Regen: the Modifier is equal to the status's Power. For Burn, Poison, Prismatic Burn, and Spiritual Seed: the Modifier is StatusPower/10. For Control: the Modifier is 0.1.
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