Status Damage (Full Version)

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Ianthe -> Status Damage (4/24/2024 2:26:28)

First some background numbers:

Expected base damage: (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/2
Expected random damage: 5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2
Expected main stat: MIN(2*PowLvl + 30, 5*PowLvl)
Expected secondary stat: MIN(4*PowLvl + 32 - [MainStat], 5*PowLvl - [MainStat])
Expected tertiary stat: 5*PowLvl - [MainStat] - [2ndStat]
Expected stat damage: (1 + 0.066*PowLvl) * ([MainStat]/8 + [3rdStat]*3/80)
Expected player damage: [Expected base] + [Expected rand]/2 + [Expected stat]/2

When a status deals damage, it uses the following numbers:

Base damage: [Expected player damage] *2/3 *[Modifier]
Rand damage: [Expected player damage] *2/3 *[Modifier]
Stat damage: 0
BTH: (autohits)

For Bleed and Regen: the Modifier is equal to the status's Power.
For Burn, Poison, Prismatic Burn, and Spiritual Seed: the Modifier is StatusPower/10.
For Control: the Modifier is 0.1.




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