Grace Xisthrith -> 15+ Positive BTH Leans (5/10/2024 19:07:30)
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Accuracy standards have changed hella over the last few years. We've gone from a 40% autohit penalty to a 15% autohit penalty, which is honestly nuts. While I'm a big fan of autohit becoming a more mainstream useful option, it does come with some potential confusing situations. The main confusing situation I'm talking about is positive BTH leans greater than or equal to +15 BTH. Any lean greater than +15 BTH reduces damage more than autohit while simultaneously providing less benefit than auto hit effects. It does seem rather illogical now, although of course at the time of most of these items creation, the autohit standard was much more restrictive, so these leans had a purpose. Now however, I view, and I suspect many view them as antiquated. My proposal is that items that have a +15 BTH or greater accuracy lean are simply adjusted to be on the modern autohit standard. This would have relatively few items needing to be changed (to my knowledge), as extreme leans like +20 are quite rare. I can only think of a few off the top of my head, the ectomancer weapons, the Hyperbarbarian Giftboxen spell, the Reigndeery Giftboxen pet, although I'm sure there are at least a half dozen more I don't know of off the top of my head. There's definitely a case to be made that updating these older, less used, and particularly some of these rare items isn't worth the dev time invested. I don't have a strong way to disagree with this view, but I'm simply say that I view it as advancing the game and making sure these types of outdated BTH leans are removed as much as possible, and kept out of game design moving forward, just like what recently happened with mid offensive and defensive leans in the recent past. One topic I've struggled to figure out with this is the Ranged stat identity, bth lean adjustement. I believe if you miss three hits, you go above a +15 bth lean. On one hand, this is definitely an example of the faulty lean I identified earlier, it does less and pays more damage than autohit. On the other hand, giving all ranged damage the ability to be autohit if you plan it right is probably a horrible idea. That's my current dilemma on the topic, and I don't have a solution aside from ignoring it, I'm curious to see what others think. Conclusion: Positive bth leans 15 or greater are objectively worse than autohit. They certainly shouldn't be created in new content, and I'm advocating for their adjustment to autohit in older items and gear (and perhaps monsters!).
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