Friday, August 30th Design Notes: Fear Engine: Epilogue: Overcome (Full Version)

All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable General Discussion



Message


Laeon val Observis -> Friday, August 30th Design Notes: Fear Engine: Epilogue: Overcome (8/30/2024 20:40:18)

quote:

[image]https://www.dragonfable.com/images/DF/author/Verlyrus.png[/image]
Friday, August 30, 2024
Fear Engine: Epilogue: Overcome
Hey there, heroes!

This week, the Fear Engine saga's epilogue has arrived!

[image]https://cms.battleon.com/DF/images/2024-08-30-FEAREPILOGUEdn.png[/image]

Following the Fear Engine's meltdown, you've managed to help the wounded Sirius get safely to shore... but there's no sign of Kassandra. As the wounded Sirius considers his future, it's up to you to dive down to the wreckage of the ship in search of Kassandra...

Head over to Sirius in Book 3 Falconreach to play the Fear Engine Epilogue: Overcome!



Also this week, new cosmetic items have arrived!

[image]https://cms.battleon.com/DF/images/promo-stargazer.png[/image]

The Astravian Stargazer Vizard and Cape are now available for 300 Dragon Coins from the DC cosmetics shop!



Also this week, some SoulWeaver fixes and adjustments!
  • Soul Claws will now become visible in combat if they were previously hidden.
  • Soul Lock no longer occasionally uses the wrong shoulder customization.
  • DeltaStar customized arms now uses the correct art for Sealing Slash.
  • Unleash SoulSynch (all versions) now uses Book 3 Aegis art if Master SoulWeaver is unlocked.
  • An issue wihere using Unleash SoulSynch would not use the correct skin color has been resolved.
  • SoulSynch's cooldown will now properly update in its tooltip.
SoulWeaver's numbers and effects have also been adjusted. After looking at feedback, it seems SoulWeaver was a bit overtuned in all respects. That said, SoulWeaver's offenses are being reduced slightly, while the classe's massive defensive capabilities are being hit harder. Numbers have been shifted around to accomodate for these changes, but it is still overall a significant nerf.
  • Soul Pierce Cutter and Valor Impact Cross base damage totals have been increased to 300%, up from 240%.
  • Piercing Impact DoT damage increased to 50%, up from 40%.
  • Sealing Slash base damage increased to 320%, up from 300%.
  • Sealing Slash (Pierce) duration reduced to 6, down from 8.
  • Sealing Slash (Impact) has had its effect changed.
    • Now reduces target's All resistance by 20, down from 25.
    • Now increases target's Health resistance by 40 (net +20), and no longer reduces target's Bonus/Crit.
  • Concentration's MP recovery increased to +15%/+25%, up from +10%/+20%.
  • Full Synchronization's MP cost has been increased to 80, up from 30.
    • Master: No longer provides +20 Crit.
  • Full Synchronization's cooldown has been increased to 3, up from 2 (time before Unleash is available).
  • Unleash SoulSynch base damage reduced to 20+20X base damage per hit, down from 40+20X, where X is the number of turns Synchronized.
  • Soul Annihilation cooldown increased to 7, up from 6.
    • Soul Tear's -Bonus debuff increased to -60, up from -10.
    • Master's Soul Tear's -Bonus debuff increased to -80/-120, up from -40/-100.
    • A successful Soul Annihilation will now use the execute threshold for damage, rather than the monster's current HP.
  • Soul Purge cooldown increased to 8, up from 7.
  • Soul Purge Damage Reduction reduced to 40%/50%, down from 50%/65%.
  • Soul Burst -Boost debuff reduced to -15%/-25%, down from -25%/-35%, All resistance debuff reduced to -5/-10, down from -10/-15.
  • Soul Drain -Boost debuff reduced to -40/-60, down from -50/-70.
As always, we'll keep an eye on feedback and how the class performs in case any further adjustments may be required.

There have also been some other bug fixes and adjustments!
  • Now, if changing gear would reduce your maximum HP or MP, using a skill will now use the reduced maximum HP/MP values before deducting HP/MP costs. In other words, you can no longer enter fights with high WIS equipment to use skill for no cost.
  • Chaosweaver's Obliterate will now use its execute threshold for damage, rather than the monster's current HP.
  • Fixed a bug where selling items after using the search function could cause the game to crash.
  • Anything else I may have forgotten!


And that's all for this week! Book 4 planning is proceeding well! With any luck, we should be able to have more to share soon!





spirit of greed -> RE: Friday, August 30th Design Notes: Fear Engine: Epilogue: Overcome (8/31/2024 5:44:54)

I was scared it would end at the end credits, i thought "is that it?". Oh boy what a twist ending that was!
spoiler:

So nice to see how the fear engine is connected with the new monsters from the odd jobs.
So Kass was the Hidebehind all along! *GASP* I guess that means we later beat her without realizing it. (It would be hilarious if the hero using her now as a cloack (maybe not even realizing) would be canon or at least trigger a specific cutscene if we later meet her again) Wasn't the Hidebehind a realllllly early , like 2017 early stuff? Crazy how things clicked together at the end.

Watching the end cutscene and recently playing Terminator i can't help but compare the Fear engine to Skynet, another entity being selfaware and rebel but that's just me.
Anyway i wonder where will things go from here, we have the Hidebehind/Kass plot obviously but i wonder if the Fear engine by creating those monsters unleashed some sort of a disease. These fear monsters look amazing and i hope we see more of them in the future (a war would be fun against them). They have such a cool design and animations, the fights with them is really fun also (the Black Shuck gaining buffs on hits and the Tizheruk on rotations was interesting and challenging, maybe others could reflect damages or make them immune to elements after a certain time). These new fear monsters not from lore so the staff could go absolutely wild with them.
We also haven't saw the Burrunjor yet so i look forward to it. Looking it up i guess it will be a sort of raptor type monster, something which we haven't saw much in DF.
These odd jobs quests with the fear monsters felt a bit darker than the usual ones so i hope we see more like these in the future.

At the beginning i wasn't that much into this story but it's been one of my favorite so far. The plot was good, the characters were likeable, the animations nice and the monsters cool and challenging.




Koh -> RE: Friday, August 30th Design Notes: Fear Engine: Epilogue: Overcome (9/2/2024 10:17:45)

Love the Aegis change and wow that fear engine epilogue was an ending




Flabagast -> RE: Friday, August 30th Design Notes: Fear Engine: Epilogue: Overcome (9/2/2024 18:35:33)

Better late than never!

spoiler:

I quite liked Sirius' resolution at the end. Changing the status quo from within is no easy task, but if the guy can survive the mana outputs of a Celestial, he can supposedly do some good as emperor of the South.

But man that twist at the end! It's been theorised that the Hidebehind and its ilk came from the Fear Engine, but who would've guessed it happened that way! It's cool to see an enduring mystery solved so unexpectedly. Hopefully there's a way of getting Kass back to normal.


Looking forward to seeing Book 4 stuff too! :)




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375