DemonicDarkwraith -> V-Hunter EX13 (11/2/2024 13:36:34)
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V-Hunter EX13 Golem Location: V-Hunter EX13, The Moonlit Hunt Level: As player Damage: Scaled Damage Type: Magic Element: Silver HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*15/8 DEX: Level*15/8 INT: Level*15/8 CHA: 50 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 10 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 + LUK/20 Pierce: 10 * Level/90 + LUK/20 Magic: 10 * Level/90 + LUK/20 Block: 25 * Level/90 + LUK/20 Parry: 25 * Level/90 + LUK/20 Dodge: 25 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Attack Types Attack Type 1 - Fires chains at its target for 2 hits of 100% Magic Energy damage and 6 hits of 20% Magic Energy damage, amounting to 320% damage; if any of the first 2 hits lands, applies 'Laser Fetters' to target, stunning it for 1 turn; if any of the last 6 hits lands, applies the following effects:- Applies 'Sapping Chains', a 50% Melee Energy MP DoT effect, to target for 5 turns.
- Applies 'Draining Fetters', a HoT effect equal to 0.5% of V-Hunter EX13's maximum HP, to itself for 5 turns.
Attack Type 2 - Fires its machine gun to target for 8 hits of 25% Magic Silver damage, amounting to 200% damage; applies 'Shredding Bolts' (-10 All Resist, +40 Health Resist) to target for 4 turns inclusive. Attack Type 3 - Attacks its target with a laser blade for 1 hit of 600% Magic Light damage. Attack Type 4 - Tosses its coffin, which opens to reveal a skeleton, to attack its target for 12 hits of 50% Magic Silver damage, amounting to 600% damage, with +200 Crit. Attack Type 5 / 5.1 - Pierces its target with a stake for 1 hit of 100% Magic Silver damage; upon first use of this attack, permanently applies 'Stake Charge' (see other information) to itself; if target is below 25% of their max HP, applies 'Soulstake', a Constant Silver DoT effect equal to 100% of target's max HP, to target for 2 turns. [Pop-up: The Hunter tries to stake your soul! (Annihilates if target is under 25% max HP)] Attack Type 6 / 6.1 - Charges light magic before attacking its target with a laser blade for 1 hit of 600% Magic Light damage; permanently applies/reenables the effects of 'Light Absorption' (+20% Boost, +20 Bonus, -10 Light Resist, see other information) to itself inclusive. (Pop-up: The Hunter mech is absorbing light magic!) Attack Type 7 - Fires bolts at its target for 3 hits of 100% Magic Fire damage, amounting to 300% damage; applies 'Impact Bolts' (-50% Boost) to target for 3 turns. Attack Type 8 / 8.1 - Charges light magic before attacking its target with a laser blade for 1 hit of 600% Magic Light damage; update the effects of 'Light Absorption' (+40% Boost, +40 Bonus, -20 Light Resist, see other information) to itself inclusive. (Pop-up: The Hunter mech is absorbing even more light!) Attack Type 9 / 9.1 - Unleashes its light to its target for 5 hits of [200+5X]% Magic Light damage, amounting to [1,000+25X]% damage; after this attack, disables the effects of 'Light Absorption'. [Pop-up: The Hunter mech is unleashing its light! (+5X Bonus, +25X% base damage from absorbed Light!)] Attack Type 10 - Fires bolts at its target for 3 hits of 100% Magic Fire damage, amounting to 300% damage; applies 'Breaker Bolts' (-100 CHA/LUK) to target for 4 turns inclusive. Attack Type 11 - Fires its machine gun to target for 8 hits of 25% Magic Silver damage, amounting to 200% damage, with +60 Bonus; applies 'Tearing Bolts' (-50 Melee/Pierce/Magic Avoidance) to target for 4 turns inclusive. Other information V-Hunter EX13 begins the battle with 'Unstoppable' permanently applied to itself.- While affected by 'Unstoppable', one stack of 'Unstoppable' is increased each time V-Hunter EX13 receives a direct hit or a DoT effect was ticked from the attacker.
- Upon reaching 30 stacks, V-Hunter EX13 will purge all status effects (except V-Hunter EX13's statuses) from itself and reset 'Unstoppable' stacks to 0.
While affected by 'Stake Charge', V-Hunter EX13 gets one stack of 'Stake Charge' at the beginning of its turn.- Upon reaching 5 stacks, while V-Hunter EX13 is on Phase 2, before using its usual attacks, the stake becomes charged, allowing the use of Attack Type 5 if the target has fallen below 25% of their max HP. (Pop-up: Energy stake reloaded!)
X is equal to the total % of HP lost from taking Light element damage (either from direct damage or DoT effects) while V-Hunter EX13 is affected by 'Light Absorption'. (Pop-ups: The V-Hunter absorbs some Light from the incoming attack! / The V-Hunter absorbs from Light from the DoT effect!)- Attack Type 9's damage and Bonus is increased based on the total amount of Light damage taken while 'Light Absorption' was active.
- After using Attack Type 9, the effects of 'Light Absorption' become temporarily disabled until the next use of Attack Type 6.
If V-Hunter EX13 takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on it will immediately be removed and replaced by 'Shaken' to itself, stunning it for 1 turn; additionally, V-Hunter EX13 permanently applies 'Resilient Chassis' (+300 Immobility Resist) to itself. (Pop-up: Most of your stun is absorbed by the mechanical chassis.) V-Hunter EX13 follows the skill rotations:- Phase 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5, transitioning to Phase 2 afterwards upon completion of this rotation.
- Phase 2: Attack Type 6 -> Attack Type 7 -> Attack Type 1 -> Attack Type 8 -> Attack Type 2 -> Attack Type 4 -> Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Repeat., and will pause this rotation to use Attack Type 5 once if the following conditions are met:
- If 'Stake Charge' reaches 5 stacks.
- If the target falls below 25% of their max HP.
[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/V-HunterEX13.png[/image]
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