Chronomancer (Full Version)

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DemonicDarkwraith -> Chronomancer (12/8/2024 13:25:16)

Chronomancer
Human

Location: The Chronomancer, Test of Meanwhile

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: Level*5/4
INT: Level*5/2
CHA: 150
LUK: Level*5/4
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 20 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 10 * Level/90 + LUK/20
Parry: 10 * Level/90 + LUK/20
Dodge: 10 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 300
Shrink: 300

Attack Types
Attack Type 1 - Prepares a Future Attack (see other information) before slashing its target for 1 hit of 200% damage. (Pop-up: The Chronomancer prepares a future attack!)
Attack Type 2 / 2.1 - Powers up before slashing its target for 1 hit of 200% damage; applies 'Speed Up' (+40% Boost, +60 Bonus, +50 Crit) to itself for 7 turns inclusive.
Attack Type 3 - Drains energy from target for 4 hit of 100% damage, amounting to 400% damage; applies 'Time Drain' (-10 All Resist, +10 Health Resist) to target for 6 turns inclusive; each hit that lands heals the Chronomancer for 100% of the damage dealt.
Attack Type 4 / 4.1 - Slashes and blasts its target for 2 hits of 100% damage, amounting to 200% damage, with +200 Bonus and +200 Crit.
Attack Type 5 - Throws its khopesh at target for 1 hit of 100% damage; applies 'Time's March' (a 200% Magic ??? DoT effect, -X STR/DEX/INT/CHA) to target for 4 turns.
Attack Type 6 - Fires a barrage of time arrows at target for 5 hits of 60% damage, amounting to 300% damage; applies 'Time Shredder' (-5 All Resist, +65 Health Resist) to target for 3 turns inclusive.
Attack Type 7 - Summons a massive sword and rushes through its target for 3 hits of 300% damage, amounting to 900% damage; records target's cooldowns (see other information). (Pop-up: The Chronomancer records your cooldowns!)
Attack Type 8 - Slashes through its target multiple times for 4 hits of 100% damage, amounting to 400% damage, with +200 Crit.
Attack Type 9 - Slashes its target multiple times for 3 hits of 100% damage, amounting to 300% damage; rewinds target's cooldowns (see other information). (Pop-up: The Chronomancer rewinds your cooldowns!)
Attack Type 10 / 10.1 - Shields itself in a time sphere before slashing its target for 2 hits of 200% damage, amounting to 400% damage; applies 'Speed Down' (+90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense, +20% Non-Crit/DoT/Crit Damage Reduction) to itself for 7 turns inclusive.
Attack Type 11 - Drains energy from target for 4 hit of 100% damage, amounting to 400% damage; applies 'Time Drain' (-30% Boost) to target for 5 turns; each hit that lands heals the Chronomancer for 100% of the damage dealt.
Attack Type 12 - Throws its khopesh at target for 1 hit of 100% damage; applies 'Time's March' (a 100% Magic ??? DoT effect, -X STR/DEX/INT/CHA, -60 Bonus) to target for 4 turns.
Attack Type 13 - Fires a barrage of time arrows at target for 5 hits of 60% damage, amounting to 300% damage; purges all status effects (except Chronomancer's statuses) from itself.

Other information
  • X is equal to the formula [Player's Level] * 1.5.
  • The Chronomancer begins the battle with 'Time Wall' (+900 Melee/Pierce/Magic Avoidance, +900 Block/Parry/Dodge Defense) to itself for 1 turn.
  • Upon using Attack Type 1, the Chronomancer prepares a Future Attack that inserts Attack Type 7 into its current rotation, which is telegraphed by an animation (or lack of) before the attack.
    • Several turns later, depending on the animation, the Chronomancer pauses its rotation to use Attack Type 7.
    • The corresponding animations/attack timings are as follows:
      • 2 turns later - Power up (after using Attack Types 2/10).
      • 4 turns later - No additional animation (after using Attack Type 4).
      • 6 turns later - Orange screen (after using Attack Types 6/13).
  • Upon using Attack Type 7, the Chronomancer records the cooldowns of all of the player's skills that are currently on cooldown (excluding skills that are not in cooldown, trinket skills, and On-Demand weapon specials); all recorded cooldowns will be 1 turn greater than the skills during the player's turn.
    • Upon using Attack Type 9, the Chronomancer sets the cooldowns of the player's skills (excluding trinket skills and On-Demand weapon specials) to the recorded values from Attack Type 7.
  • If the player has granted an extra turn, the Chronomancer applies 'Match Speed' (+90 Bonus, +90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense) to itself for 2 turns.
    • If the player has granted another extra turn prior to 'Match Speed' expiring, 'Match Speed' will be reapplied to itself for 3 turns.
  • The Chronomancer follows the skill rotations;
    • Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 8 -> Attack Type 9 -> Rotation 2; the Chronomancer will always start at this rotation.
    • Rotation 2: Attack Type 1 -> Attack Type 10 -> Attack Type 11 -> Attack Type 4 -> Attack Type 12 -> Attack Type 13 -> Attack Type 8 -> Attack Type 9 -> Rotation 1.
    • Depending on its preparation on Future Attack upon using Attack Type 1, the Chronomancer pauses its current rotation to use Attack Type 7 once during any of its rotations.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Chronomancer.png[/image]

    Also See: Chronocorruptor

    Thanks to Darkflarezero for attack information and Future Attack information.




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