Suntouched Viper (Full Version)

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DemonicDarkwraith -> Suntouched Viper (1/5/2025 12:20:11)

Suntouched Viper
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Location: Suntouched Viper, Sunbathed Slither

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Fire

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/2
CHA: 0
LUK: Level*5/2
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 20 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 20 * Level/90 + LUK/20
Pierce: 20 * Level/90 + LUK/20
Magic: 20 * Level/90 + LUK/20
Block: 20 * Level/90 + LUK/20
Parry: 20 * Level/90 + LUK/20
Dodge: 20 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 300
Shrink: 300

Attack Types
Attack Type 1 / 1.1 / 1.2 - Powers up before slamming its tail on its target for 1 hit of 200% Fire or Energy damage (see other information); applies 'Plasma Scales' (+30 Melee/Pierce/Magic Avoidance) to itself for 5 turns.
Attack Type 2 - Breathes fire at target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Plasma Scar' (-10 All Resist, +10 Health Resist, -30% Boost) to target for 5 turns inclusive.
Attack Type 3 - Breathes energy at target for 5 hits of 60% Energy damage, amounting to 300% damage; applies 'Plasma Scar' (-10 All Resist, +10 Health Resist, -30% Boost) to target for 5 turns inclusive.
Attack Type 4 - Breathes plasma at target for 4 hits of 75% Fire/Energy damage, amounting to 300% damage; applies 'Plasma Scar' (-10 All Resist, +10 Health Resist, -30% Boost) to target for 5 turns inclusive.
Attack Type 5 / 5.1 - Slamming its tail on its target for 1 hit of 200% Fire or Energy damage (see other information).
Attack Type 6 / 6.1 / 6.2 - Powers up before slamming its tail on its target for 1 hit of 200% Fire or Energy damage (see other information); applies 'Plasma Fangs' (+20% Boost, +20 Bonus) to itself for 5 turns inclusive.
Attack Type 7 - Breathes fire at target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Plasma Sear' (-30 Melee/Pierce/Magic Avoidance, -30 Block/Parry/Dodge Defense) to target for 5 turns inclusive.
Attack Type 8 - Breathes energy at target for 5 hits of 60% Energy damage, amounting to 300% damage; applies 'Plasma Sear' (-30 Melee/Pierce/Magic Avoidance, -30 Block/Parry/Dodge Defense) to target for 5 turns inclusive.
Attack Type 9 - Breathes plasma at target for 4 hits of 75% Fire/Energy damage, amounting to 300% damage; applies 'Plasma Sear' (-30 Melee/Pierce/Magic Avoidance, -30 Block/Parry/Dodge Defense) to target for 5 turns inclusive.
Attack Type 10 - Bites its target for 4 hits of 150% Fire damage, amounting to 600% damage; applies 'Plasma Venom', a 100% Melee Fire DoT effect, to target for 2 turns.
Attack Type 11 - Bites its target for 1 hit of 600% Energy damage; applies 'Plasma Venom', a 100% Melee Energy DoT effect, to target for 2 turns.
Attack Type 12 - Fires a stream of plasma at target for 8 hits of 75% Fire/Energy damage, amounting to 600% damage.
Attack Type 13 - Bites its target for 4 hits of 150% Fire damage, amounting to 600% damage; purges all status effects (excluding 'Stuffed' and permanent effects) from its target; recovers [1X]% of its max HP, where X is equal to the number of status effects purged from its target; applies 'Fire Conduit' (Reflects 10% of player's direct damage taken to player) to itself for 4 turns inclusive; while 'Fire Conduit' is active, applies 'Molten Flow' (-2Y All Resist, +5Y Health Resist, -5Y Melee/Pierce/Magic Avoidance) to target for 5 turns inclusive, where Y is equal to the total number of hits the Suntouched Viper lands or glanced while 'Fire Conduit' is active; resets both stats of 'Plasma Generation' to 0.
Attack Type 14 - Bites its target for 1 hit of 600% Energy damage; purges all status effects (excluding permanent effects) from itself; recovers [1Z]% of its max HP, where Z is equal to the number of status effects purged from itself; applies 'Energy Conduit' (+50 Bonus, +90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense) to itself for 4 turns inclusive; resets both stats of 'Plasma Generation' to 0.
Attack Type 15 - Fires a stream of plasma at target for 8 hits of 75% Fire/Energy damage, amounting to 600% damage; applies 'Plasma Current' (+50% Boost, +50 Bonus, +50 Crit, -10 All Resist, +10 Health Resist) to itself for 4 turns inclusive; resets both stats of 'Plasma Generation' to 0.

Other information
  • The Suntouched Viper begins the battle with 'Plasma Generation' (+A% Boost, +B Bonus) permanently applied to itself.
    • At the start of the Suntouched Viper's turn, A is increased by the total number of non-permanent effects on the Suntouched Viper while B is increased by the total number of non-permanent effects on the player.
    • The attacks that the Suntouched Viper uses during its rotation depend on the values of each buff from 'Plasma Generation':
      • 2 or more Boost than Bonus: Fire element attacks; Attack Types 1, 5, and 6 will use Fire element.
      • 2 or more Bonus than Boost: Energy element attacks; Attack Types 1, 5, and 6 will use Energy element.
      • Difference of 1 or less between Boost and Bonus: Plasma attacks (Fire and Energy elements); Attack Types 1, 5, and 6 will use Fire or Energy elements.
      • If both Boost and Bonus stats reach a combined total of 25 or greater 'Plasma Generation', Attack Types 13, 14, or 15 can be used; upon using one of these attacks, both Boost and Bonus stats of 'Plasma Generation' will reset to 0.
  • The Suntouched Viper initially follows the skill rotation; Attack Type 1 -> Attack Type 2 OR Attack Type 3 OR Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 OR Attack Type 8 OR Attack Type 9 -> Attack Type 5 -> Attack Type 10 OR Attack Type 11 OR Attack Type 12 -> Repeat., with certain Attack Types used on certain conditions:
    • Some of the attacks used depend on which stat from 'Plasma Generation' is greater:
      • If 'Plasma Generation' has 2 or more Boost than Bonus, it uses Attack Types 2, 7, and 10.
      • If 'Plasma Generation' has 2 or more Bonus than Boost, it uses Attack Types 3, 8, and 11.
      • If 'Plasma Generation' has a difference of 1 or less between Boost and Bonus, it uses Attack Types 4, 9, and 12.
    • If both Boost and Bonus stats reach a combined total of 25 or greater 'Plasma Generation', the Suntouched Viper will pause this rotation to use Attack Types 13, 14, or 15:
      • If 'Plasma Generation' has 2 or more Boost than Bonus, it uses Attack Type 13.
      • If 'Plasma Generation' has 2 or more Bonus than Boost, it uses Attack Type 14.
      • If 'Plasma Generation' has a difference of 1 or less between Boost and Bonus, it uses Attack Type 15.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/SuntouchedViper.png[/image]

    Thanks to Darkflarezero for 'Plasma Generation' information.




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