GwenMay -> RE: Rubicon March Saga Finale (3/2/2025 16:16:40)
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Fun release! I'm excited for the conclusion of the Rubicon March story. Also, I second @Ninjaty that letting players play as War is a great addition that evens the playing field for all players, including the many who do not use a warring optimized build. I'd love to see a similar option in future wars for players to play as an NPC with a strong burst skill (like Artix for Undead Wars, Galanoth for Dragon wars, a story NPC like Warlic or Robina for other wars, etc.) to maintain this even playing field. I have a few questions about the armor reward that I would love an answer to if possible, although I understand if these haven't been decided yet or you want us to wait and see: (1) Will the "Elite Praetorian Slayer" armor reward for 2500 wins be CC? If not, what color will the recolor be? (2) The Praetorian Slayer mobs have a skill that uses a speargun on their backs. Assuming this is present in the player version, will the spear gun skill be locked to ranged damage or follow weapon type (melee/ranged/magic)? I would much prefer the latter, which would allow all players (instead of just rangers) to use the armor reward for the finale of an important storyline. (3) Will the Praetorian Slayer armor dual wield like the mob version, or use a shield in its offhand? If it dual wields, will the offhand weapon be set to the same weapon as shown on the mobs, or will it mirror the weapon the players use? Mirroring the player weapon would be very cool, although likely more difficult to implement.
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