Telcontar Arvedui I -> RE: =AQ= WORK IN PROGRESS Lucky Strike Changes (6/19/2025 4:45:35)
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Overall I think the concept and implementation sets out on the right path, so I don't have more feedback pertaining to the overarching dynamic for now, except a "Good job!" I do have 2 questions - which may spark discussion, but my main goal was to let devs keep them in mind when retro-redesigning already-released equipment. Or to clarify stuff, if they've already had the solution in mind. Q1: Hypercrit Hypercrit is (was?) a status with varying magnitude (the scale of LS rate it delivers) and duration (number of turns the bonus is active), and can be stacked. Moving forward, how will the stacking work? Personally I'm hoping for one of 2 outcomes: 1. Hypercritical stacking allows multiple "+3.33% rate" to be added up, making it easier to achieve (near-)guaranteed LS, but comes at the cost of locking duration (i.e. stacking Hypercrit does not extend the status duration). 2. Hypercritical stacking only extends the duration of that single "+3.33% rate" modifier, and the LS damage boost is then calculated based on equivalent-%Melee-principle. This encourages branching out into other item categories to find more sources of LS rate mods, in order to increase LS rates. Q2: Frostval Crowns Turning Frostval Crowns from multiplicative to additive is a potentially huge swing, will Frostval Crowns and their ilk be considered for "more than plus-or-minus 3.33% LS rate" modifier? Personally I do hope they offer a bigger additive swing (in the ballpark of plus/minus 20% LS rate while one-thirding/tripling LS damage) to give players access to higher LS rates without having to wait for potential future gear releases.
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