Maxtrigon -> The New Estate Fountain (7/21/2025 9:56:40)
|
Preface: I don't know if this is the appropriate section in which to discuss the new upcoming announcement but due to what I would like to discuss, it seemed *general* enough. If a mod or admin views this and thinks there's a better place for what I'm about to talk about, please feel free to move the thread (if possible) or direct me to where I can re-open it in a more appropriate thread section (usually I give feedback in pre-made threads, I have very little experience making my own outside of suggestions). Secondly I don't want to say this out of some sort of malicious or ill-contempt, more so out of wanting clarity on an issue that hopefully I will be able to aptly express my thoughts therein. With all that out of the way, the context is about the recent email/announcement about the new Estate fountain item, how it was advertised, and how I believe that it's full function should be clarified in order to avoid any unneeded confusion that's already been happening on other public forum platforms. For context: quote:
Estate Shop - Magic Fountain COMING THIS WEEK! Replenish your power with ease! Visit Bulbug's shop and claim the wondrous Magic Fountain for your estate grounds. This mystical fountain instantly restores a percentage of your MP/HP when clicked. Watch its power grow from 10% restoration at Level 1, steadily increasing by 10% with each upgrade, until it becomes a formidable wellspring of 100% healing at Level 10! Actual Thread: So as you can see in this announcement email snippet, the estate item is quite confusing to, what I would say, are both inexperience and experienced players, especially those to whom would already have an estate. As was written in the above email, it's a very weak healing source that requires resources to build to a full heal of HP/MP. If you understand the game (as I would hope those with a fully fleshed out Estate would already know), you also understand that upon logging on, you have in front of you about 4 healing sources in the starting area of Battleon Town. This is in order of closest to farthest: Twilly (heals passively with a bonus full heal), Town Fountain/Tree (heals the player fully on their HP/MP resources with a single click and pop-up), Yulgar's Inn (Rest for the Night with a bonus source of HP damage as well), and finally the Training Tent where you can train your stats also heals you passively, albeit not as quick as Twilly's. You can (hopefully) start to see the issue. There's already plenty of ways to heal for free WITHOUT both an Estate AND Estate item. In fact, even with the starting tent house, you can passively heal HP/MP without an issue. This means, bare minimum, healing is free around 200 Z-Tokens (if it's not Black Friday that is) for even the first "home" that is available and is true even with estate buildings houses. It's with this in mind that I would like to pose this inquiry; What is the full function and/or purpose of this Fountain? It feels as though it was made in redundancy given the aforementioned numerous sources that it's meant to be used in and it also feels as though there *might* be a third feature/mechanic we haven't been made privy to. Ergo, I would like this to serve as a formal ask for all of the Magic Fountain's functions. If said fountain only heals HP/MP but at a percentage per estate item level, then that opens the door to some uncomfortable questioning of why make a seemingly redundant item, with art creation/coding/implementation/testing all of which require resources, if the point was not to then take away said already available sources. To be clear here, I'm saying this merely as a speculative AND possible rationale, and not as a definitive statement on what I believe to be the case. In fact, there as already been official staff confirmation on the contrary, in that no already free sources of healing will be removed or nerfed for the sake of this estate item, but that information isn't widely available and others without that knowledge might come to that conclusion completely independently just with what information IS available through all official channels and means. I would also propose that IF said function is as been fully advertised that the estate item itself also be slightly tweaked as to actually fulfill a real niche instead of something that's so common it can come across as something a bit more sinister than what was intended. I personally, would not mind if the item was changed to instead be a place to always get Lucentia's potions from, say that you can get them for free PROVIDED you already unlocked them since that is something that is both out of the way for the players, offers a more substantial niche, and will still require player progression but give a real convenience that short cuts a lot of menu-ing. At least those are my thoughts on it, I would very much like to hear everyone else and their opinions! I hope I came across as constructive while still expressing my concerns, and I hope you all have a wonderful day. Signed, Botto Azure
|
|
|
|