Acatriel (Full Version)

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DemonicDarkwraith -> Acatriel (10/5/2025 10:00:36)

Acatriel
???

Location: Acatriel, The Unleashed

Level: As player
Damage: Scaled
Damage Type: Melee
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*15/4
DEX: Level*5/2
INT: Level*5/4
CHA: 0
LUK: 0
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90
Pierce: 10 * Level/90
Magic: 10 * Level/90
Block: 10 * Level/90
Parry: 10 * Level/90
Dodge: 10 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300

Attack Types
Attack Type 1 - Rushes through his target for 2 hits of 150% damage, amounting to 300% damage; permanently applies 'Turning Time' (see other information) to himself.
Attack Type 2 - Slams his sword down to his target for 2 hits of 100% damage, amounting to 200% damage.
Attack Type 3 - Applies 'Pandora's Wrath' (+30% Boost, +50 Crit) to himself for 4 turns inclusive; summons a portal below his target to pierce them with his sword for 2 hits of 200% damage, amounting to 400% damage.
Attack Type 4 / 4.1 - Automatically permanently applies 'Unguarded' (-120 Melee/Pierce/Magic Avoidance, -120 Block/Parry/Dodge Defense, see other information) to target; summons a sigil of Pandora to target before slashing it for 2 hits of 200% damage, amounting to 400% damage.
Attack Type 5 / 5.1 - Slams his sword down to his target before slashing it for 4 hits of 100% damage, amounting to 400% damage.
Attack Type 6 - Summons a circle of swords to pierce his target for 4 hits of 150% damage, amounting to 600% damage; if a hit lands, applies the following effects:
  • Applies 'Pandora's Call', a 50% Magic ??? DoT effect, to target for 4 turns.
  • Each hit that lands removes its target's MP equal to 10% of the damage dealt.
Attack Type 7 - Calls down lightning onto his target onto his target for 2 hits of 250% damage, amounting to 500% damage; if a hit lands, applies the following effects:
  • Applies 'Time Shock' to target, stunning it for 1 turn.
  • Applies 'Timeforged' (+180 Melee/Pierce/Magic Avoidance, +180 Block/Parry/Dodge Defense) to himself for 4 turns.
Attack Type 8 / 8.1 / 8.2 - Performs a brutal sword combo for 7 hits of 110% damage, amounting to 770% damage.
Attack Type 9 - Calls down a massive beam of energy onto his target for 6 hits of 200% damage, amounting to 1,200% damage.
Attack Type 10 - Automatically applies 'For The Past' (no effect, see other information) to target for 4 turns; summons an eldritch creature from the portal for 1 hit of 200% damage.
Attack Type 11 - Automatically applies 'For The Future' (no effect, see other information) to target for 4 turns; summons an eldritch creature from the portal for 1 hit of 200% damage.
Attack Type 12 / 12.1 - Calls down a massive beam of energy onto his target before recovering for 6 hits of 100% damage, amounting to 600% damage; after the attack, recovers 10% of his max HP and resets both values of 'Turning Time' to 0.
Attack Type 13 - Slashes down with a massive wave of energy for 4 hits of 0% damage, with -500 Crit; if a hit lands, set his target's HP to 1.

Other information
  • 'Unguarded' is purged if the player uses their basic 'Attack' skill on Acatriel.
  • Each time Acatriel uses Attack Type 1, he permanently applies 'Turning Time' (+10X% Boost, +20Y Bonus) to himself.
    • X is increased by 1 each time if a hit from Attack Type 1 lands.
    • Y is increased by 1 each time if a hit from Attack Type 1 missed or glanced.
    • If 'Vengeance' was active, X and Y are increased by 2 stacks instead.
    • Upon using Attack Type 12, Acatriel resets both values of 'Turning Time' to 0 after the attack.
    • Upon receiving a stun effect, Acatriel removes all stun effects from himself and resets both values of 'Turning Time' to 0.
  • If Acatriel were to be defeated for the first time, he plays his fake death animation, sets his HP to 1, and cannot go below 1 HP from direct damage and DoT effects.
    • At the start of his next turn, he transitions to Phase 2, sets his HP to 75% of max HP, and permanently applies 'Vengeance' (+15% Non-Crit/DoT/Crit Damage Reduction) to himself.
  • While affected by 'For The Past', the player or Acatriel gains an additional buff on certain conditions:
    • If the player falls to 30% of their max HP or below before 'For The Past' expires, it is automatically purged and Acatriel automatically applies 'Past's Defiance' (+10% Boost) to player for 2 turns. (Pop-up: You defy the past Acatriel recalls!)
    • If 'For The Past' was expired or purged, Acatriel recovers 20% of his max HP and applies 'Past's Grasp' (+60 Bonus) to himself for 4 turns. (Pop-up: Acatriel draws power from the past, healing and gaining Bonus!)
  • While affected by 'For The Future', the player or Acatriel gains an additional buff on certain conditions:
    • If the player reaches 90% of their max HP or more before 'For The Future' expires, it is automatically purged and Acatriel automatically applies 'Future Undone' (+10% Boost) to player for 2 turns. (Pop-up: You reject the future Acatriel imposes!)
    • If 'For The Future' was expired or purged, Acatriel recovers 20% of his max HP and applies 'Future's Grasp' (+50% Boost) to himself for 4 turns. (Pop-up: Acatriel draws power from the future, healing and gaining Boost!)
  • Acatriel has a hidden Adjudicator's Resonance counter that starts at 0 and will increase by 1 each time the player receives an extra turn.
    • At the start of each turn, if Adjudicator's Resonance is 5 or greater, Acatriel performs an attack in addition to his regular attack and gains the following effects: (Pop-up: Acatriel's power resonates after your double turns!)
      • Acatriel summons a circle of swords to target for 4 hits of 200% damage, amounting to 800% damage.
      • Each hit that lands heals Acatriel for 50% of direct damage dealt.
      • Adjudicator's Resonance counter is reset to 0.
  • Acatriel follows the skill rotations;
    • Phase 1: Attack Type 1 -> Z -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 OR Attack Type 10 OR Attack Type 11 -> Z -> Attack Type 6 -> Attack Type 1 -> Attack Type 7 -> Z -> Attack Type 9 -> Repeat.
    • Upon applying 'Vengeance' (Phase 2): Attack Type 1 -> Z -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 OR Attack Type 10 OR Attack Type 11 -> Z -> Attack Type 6 -> Attack Type 1 -> Attack Type 7 -> Z -> Attack Type 13 -> Repeat.; this rotation continues where Phase 1 left off.
    • Attack Types 4 and 10/11 are used in sequence:
        Attack Type 4 is used in every [1n+1]th rotation.
      • Attack Types 10/11 is used in every [1n+2]th rotation, but are determined if Acatriel has at least net +30 Health Resist:
        • Less than net +30 Health Resist: Attack Type 10.
        • At least net +30 Health Resist: Attack Type 11.
    • Z represents a combo rotation consisting of Attack Type 2 -> Attack Type 5 -> Attack Type 8 -> Repeat.; if Acatriel was affected by 'Vengeance', Acatriel's combo rotation will instead start at Attack Type 5.
    • If Acatriel has 10 stacks of either Boost or Bonus from 'Turning Time', Acatriel will prioritize to use Attack Type 12 once and pause his current rotation.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Acatriel.png[/image]

    Thanks to Darkflarezero for rotation information.




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