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Bluu -> Concerns about the direction of the game so far (11/12/2025 7:56:17)
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Heya! I've been having some concerns about the releases ever since the spectacular Book 3 finale released, and I wanted to make a thread to talk about it! I do hope that I do not come off as too negative with this post, as I want my opinions and my criticism to be taken in a constructive light such that it may improve the quality of the game overall. I feel as though, ever since the release of the Book 3 Finale Epilogue, the game has sorely lacked a direction or tangible milestones to look forward to. First off, I will express that I am personally extremely grateful for all the work being invested into rewriting Book 1 and Book 2. Book 1 being as nostalgic and cutely charming as it is, deserves to be in line with the overall quality of the game. Be this the pacing of the plot, the placement of the quests and their givers, the rewrites to the somewhat clunky, typo-laden dialogue, and the complete lack of music, being able to revisit stories from my childhood with the experiences of my adulthood is genuinely very heartwarming and dear to me. I appreciate all the work that has put into this. Secondly, another thing I want to appreciate is that several features that were promised years ago were finally delivered through us in the form of the Eirn and Yashta guests as well as Archnalchemy. Despite these guests being characters I will never bring along in my journeys on my main, I will absolutely unlock them ASAP on my alts and use them for a bit of roleplay for the quests that allow it. And despite Archnalchemy being a rather minor and mostly negligible benefit, as a minmaxer, I will always appreciate more avenues to increase my potential in the game. I will, however, express that I would not appreciate Dragonfable being like a long-standing gacha game that has way too many avenues to boost your skills in battle by a marginal amount rather than having one defined combat system to fall back on. I think that Dragonfable has a very solid base and that, while Archnalchemy was great, I would not appreciate many more features of this style unless they have to do with food or consumables. That being said, I do want to bring light to my issue with the way development is being handled right now - and that would be that there is currently no concrete goal that the dev team has set for themselves, to which to work towards. I completely understand the need for an interlude period after the completion of such a major arc, all the while many great releases were being worked on, but I do think that it's quite a shame that we have had no major project to look towards. I'm sure that the developers are tired of hearing Fleshweaver requests, but it has been a full decade since the class was announced. Several classes have been released and revamped since then. I think it's only very fair to push in requests for Fleshweaver during a period where releases are explicitly branded to be worldbuilding, revamps, or filler. This has been something that, and I hope I'm not mistaken when I say this, but it has been something that teh entire community has been excited for and anticipating for several years now. I can guarantee that several returning players look for news about Fleshweaver when they come back to the game's design notes. I think we deserve a reasonable timeframe for when the class will be released such that we may hold the devs accountable. It's been a very long wait and we'd love to finally have the class to fool around in the game with! I will start with the releases I liked: Void Voyage, for its introduction to Yashta and Eirn as enemies you can face and guests you can take with you. Despite my friends thinking of it as rather middling, I personally really enjoyed that challenge and I think it's a very unique addition to the game, and the quests that the guests got to unlock them were genuinely very nice additions. Yashta's quest even had multiple paths you could take to accomplish the goal and two good cosmetics that you could obtain for it. Star Defenders is another release I loved for it being a challenging and unique fight, as controverisal as it was. Crane Master may be a bit overtuned and Sparkle Boy undertuned, and I understand people's concerns with the asset reuse, but I don't care because it led to the invention of a fight that I genuinely enjoyed playing through with several classes. Drakath (Champion of Chaos) isn't my favorite fight in the inn but I do enjoy the unique approach it took to a difficult fight and the great translation of the MMORPG AQW mechanics into a turn-based game. That could not have been easy to accomplish and I do respect the effort behind it. Archnalchemy, while only a marginal upgrade, is actually nice to have and opens up some cute strategies with classes like Paladin that direly lack DoTs or classes that appreciate having slightly more juiced up nukes. My friend TFS hosted a poll recently and the results overwhelmingly showed, however, that the interest in the game from the part of endgame players was dropping. Out of the 16 voters, 56% have stopped playing the game due to boring releases and 38% were not inn minmaxers. I fear that this is a bad statistic. It's relevant to mention that my friends Harken and Coddiwomple, who were not part of the poll due to not being on the server on which it was conducted, still do play the game regularly and enjoy attempting every new fight with multiple classes or attempting old fights with revamped or bad classes. I feel as though this proves that the game has something to hold people's interest in, but that just isn't being meaningfully channeled. It's been more than a year since The End of Magic Finale and, as I said earlier, I do appreciate the need for the developers to have a more chill interlude period. However, the quality of the releases has taken a hit since the previous year. Outside of particularly good inn releases, the rest of the releases have generally skewed to the negative side amongst the opinions of longstanding players. The Book 1 and Book 2 rewrites are great releases in my opinion, but alongside TFS, TheErosionSeeker, and Baron Dante, I feel like we are in the minority of players that look forward to such releases. In short, they do nothing to appeal to the longstanding playerbase that this game has miraculously managed to maintain. It's unfortunate and I 100% understand the need for these releases, but they should be intermittent between genuinely good or cool story releases. Apart from the Lorekeeper releases in Red Queen's Gambit and the continuation of the Dragesvard storyline, there hasn't been much to which to look forward plotwise. There have of course been a few balance patches since then, and I do really respect the effort put into them. Balance patches are so important even for a single-player game like this and I appreciate Verlyrus for putting in the effort to try and make the entire game fair and balanced. Some of them have been huge misses like the Deathknight Healing Presence change, but that's bound to happen. However, it is important to note that such patches are not well-received by the more casual community of this game. I think that balance patches should be relegated to large inn releases because such content is obviously relegated to endgame minmaxxers. As for inn releases, I think that most of us will agree when I say that we would appreciate more inn releases centered around iconic DF characters and battles. Most of us would love an Extreme Sepulchure/Valen battle. I understand the need to reuse assets from other parts of DF or other AE games but more GOOD fights based on original DF characters would be greatly appreciated. Unending Empires was considered one of the best releases in the game for a very good reason, and there are monsters like Brakenberry, Okuchi no Okami, and Corrupted Captain Davey, that have no representation in endgame content when genuine randos from games we didn't even know still existed get fully fledged inn fights for themselves. I appreciate the intent behind The Unleashed, Deimos Mortis, Swan Song Ex, etc, but like, most DF players don't actually play other AE games lmao Also, the elephant in the room. Fleshweaver. A time like this is a perfect time for a project that has been teased over TEN YEARS to be released. In fact, there has been a lot of unrest about this topic, and of course, Dove, in all his helpfulness, came into the chat to STILL SAY that Fleshweaver would take two weeks to release if you had the time WHILE PEOPLE WERE CRASHING OUT ABOUT NOT HAVING IT YET. It's gotten to a point where our friend group has inside jokes about how lazy Dove is and how he does nothing for the game. I'm sorry, I hate participating in this kind of banter, but come on brother. I genuinely dislike Dove's intentions towards Fleshweaver so far. I feel live we've been given promises upon promises to look forward to and build hype towards, but it's always been hollow and empty. It's really gotten to a point where some of us don't even care whether the class is released anymore so that the only animator for the game can actually focus 100% of his energy on other stuff. I really really hate to say this. I want you to trust that I am not a vile person, despite what my own words and the opinions of others will say about me, but if Fleshweaver isn't released by mid 2026, I'm probably going to quit the game out of sheer disappointment. This isn't even to mention how much of a workload the Fleshweaver promises have on the game's development. Expecting the overworked Verlyrus to write versions of quests with and without Aegis is ridiculous. Locking NPCs and dialogue behind a choice that can largely only be reverted and taken by DCs (after the first acceptance and reversion) is insane for how small the dev team is. The Proclamation should've made it obvious that this isn't feasible for a game of this size. Most other evil classes are relegated to non-canon DC stuff and I think it's actually better for the game to relegate FW to DCs as well, or at least to non-canonity. Players that like the class may indeed write their own headcanons of their journey down the dark path, but the class does not have to actually influence your gameplay because literal enTropy and Kathool Adept don't do it either, not to mention Chaosweaver, which is sold by the same vendor. Soulweaver being one of the only canonical classes to the player does absolutely not deserve to be deleted if one chooses to use Fleshweaver. It's a fantastic and lore-relevant class and it deserves a lot better than being some trade-off on an artificial weighing scale. Furthermore, I feel as though some releases, like the recent EPL/AARGH release - mainly the AARGH aspect of it, although the EPL animations, the way Callum and I have discussed it on the other thread, are worth mentioning - genuinely detract from the game in quality. Me and others have expressed on that thread our opinions on that release and why it was subpar. And that was only the most offensive in a long line of rather bland releases. We all know that DF is a lot better than what it has been during the past year and we want it to go back to the high high it was during early-mid 2024. It never will because the reigning popular discord server for the game is led by braindead morons but that's besides the point. I hope I was halfway coherent with this post. I don't want it to be overly positive or negative, but being as drunk as I am typing this out, I can't guarantee much. I do hope that I got some relevant points across nevertheless, and I feel like this and my arguments towards my bughunter/tester friend expresses in full what I find lacking in the recent releases over the past year. Profanity removed. Self-censored or otherwise, profanity is not allowed on the forums. ~Gingkage
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