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DemonicDarkwraith -> Sepulchure, Fluffy (6/9/2026 19:55:58)
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Sepulchure (4) Human Location: Sepulchure & Fluffy, Doomed Ambition, DragonLords' Legacy Level: As player Damage: Scaled Damage Type: Melee Element: Evil HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*15/8 INT: Level*15/8 CHA: 100 LUK: Level*5/8 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 30 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 30 * Level/90 + LUK/20 Pierce: 30 * Level/90 + LUK/20 Magic: 30 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Evil: 200 Darkness: 200 Shrink: 300 Immobility: 300 Attack Types Attack Type 1 - Jumps and strikes target with doom energy for 2 hits of 100% Evil damage, amounting to 200% damage; applies 'Crushed' (-20% Boost) to target for 1 turn; applies 'Sapped' (a 50 Magic Evil DoT effect to MP, -10% Boost) to target for 3 turns. Attack Type 2 - Strikes his target with the Necrotic Blade of Doom for 3 hits of 100% Evil damage, amounting to 300% damage; applies 'Fracture' (-10 Darkness/Evil/Immobility Resist) to target for 3 turns inclusive. - If empowered, additionally applies 'Cataclysm' (+20% Boost, +50 Crit) to himself for 10 turns. inclusive.
Attack Type 3 - Slashes his target for 3 hits of 70% Evil damage, amounting to 210% damage; applies 'Corrupted Blood' (a 50% Magic Darkness DoT effect, +10 Health Resist) to target for 3 turns inclusive. - If empowered, additionally applies 'Void Barrier' (-10 All Resist, -40 Health Resist, reflects 10% of direct damage taken against attackers [excluding pets] and heals for the same amount) to himself for 10 turns inclusive.
Attack Type 4 - Summons doom spikes to his target for 4 hits of 80% Evil damage, amounting to 320% damage; applies 'Impaled' (-20 Melee/Pierce/Magic Avoidance, -20 Block/Parry/Dodge Defense) to target for 4 turns inclusive; applies 'Spiked' to target, stunning it for 1 turn. - If empowered, additionally applies 'DoomLord' (+20% Non-Crit/DoT/Crit Damage Reduction, +20 Melee/Pierce/Magic Avoidance, +20 Block/Parry/Dodge Defense, +40 Bonus) to himself for 10 turns inclusive.
Attack Type 5 - Applies 'Doomed Descent' (+25% Boost, +25 Bonus) to himself for 5 turns inclusive; blasts his target for 5 hits of 90% Evil damage, amounting to 450% damage; applies 'Noxious Decay' (+20 Health Resist) to target for 3 turns inclusive. Attack Type 6 / 6.1 - Blasts his target with a doom sphere before summoning doom spikes at target for 5 hits of 90% Evil damage, amounting to 450% damage; applies 'Skewered' (-30 Melee/Pierce/Magic Avoidance, -30 Block/Parry/Dodge Defense, -30 Bonus) to target for 4 turns inclusive; applies 'Spiked' to target, stunning it for 1 turn. Attack Type 7 / 7.1 - Laughs at target before striking it with the Necrotic Blade of Doom for 4 hits of 50% Evil damage, amounting to 200% damage; applies 'Shatter' (-20 Darkness/Evil/Immobility Resist) to target for 3 turns inclusive. Attack Type 8 / 8.1 - Applies 'Necrotic Warmth' (a HoT equal to 1% of Sepulchure's max HP, -50 Health Resist) to himself for 5 turns inclusive; blasts target with doom before slashing it for 6 hits of 100% Evil damage, amounting to 600% damage; each hit that lands heals Sepulchure for 1% of his max HP; applies 'Imminent Doom', a 300% Magic Darkness DoT, to target for 2 turns. - While affected by 'Doomed Determination', Sepulchure will not heal or apply 'Necrotic Warmth'.
Attack Type 9 / 9.1 - Applies 'Pure Darkness' (+25% Boost, +25 Bonus) to himself for 5 turns inclusive; blasts his target before empowering himself for 5 hits of 90% Evil damage, amounting to 450% damage; applies 'Noxious Decay' (+20 Health Resist) to target for 3 turns inclusive; resets Doom stacks to 0. Attack Type 10 / 10.1 - Applies 'Doomed Determination' (+60 Bonus, +[100-X]% Boost, +[200-2X] Crit) to himself for 13 turns inclusive; automatically applies 'Taunted' (+100% Boost) to target for 5 turns; laughs before striking his target for 3 hits of 100% damage, amounting to 300% damage. - X is equal to Sepulchure's current HP%.
Attack Type 11 / 11.1 / 11.2 / 11.3 / 11.4 / 11.5 - Performs a final, desperation combo for 12 hits of 100% Evil damage, amounting to 1,200% damage; applies 'Destined Downfall', a 100% Magic Null DoT effect, to target for 1 turn; after the attack and if the target is still alive after 'Destined Downfall', sets Sepulchure's HP to 1 and plays his death animation. (Pop-up: Sepulchure: "No... I... I cannot fall here. I cannot fail! For her... I... cannot..." ) - The 'Destined Downfall' DoT will tick once before the end of Sepulchure's turn.
Other information Sepulchure begins the battle with 'Shadowed Undeath' (+50% Non-Crit/DoT/Crit Damage Reduction) permanently applied to himself. - If Fluffy is defeated, applies the following effects:
- Removes 'Shadowed Undeath'.
- Sepulchure permanently applies 'Shadow's Embrace' (-5 All Resist, +5 Health Resist) to player.
If the player changes any of their equipped items, Sepulchure applies 'Doomed Pursuit' (+20% Boost, +20 Bonus) to himself for 1 turn inclusive. (Pop-up: Sepulchure: "I saw that.") If any of Sepulchure's elemental resistances falls below 0 (excluding Darkness, Evil, and All Resists), he will regenerate 110% of the direct damage taken from all attacks of that element rather than take damage. (Pop-up: You'll have to do better than that.) If Sepulchure is not in Doomed rotation and if he misses or glances 5 consecutive hits, Sepulchure applies 'Hungering Dark' (+60 Bonus) to himself for 2 turns inclusive. Sepulchure has a Doom counter that starts at 0 stacks and caps at 9. - The first time a hit from Sepulchure lands, Sepulchure permanently applies 'Doom'.
- Each time a hit from Sepulchure lands, he gains 1 Doom stack.
- Upon reaching 9 Doom stacks, Sepulchure will pause his initial rotation to perform his Doomed rotation and telegraphing his next empowered attack.
- 'Cataclysm': (Pop-up: Sepulchure: "The Darkness will consume you.")
- 'Void Barrier': (Pop-up: Sepulchure: "Abandon hope. All will fuel my goals.")
- 'DoomLord': (Pop-up: Sepulchure: "Doom is my weapon and my armor. You cannot win.")
- Upon completing his Doomed rotation, Sepulchure empowers himself, gaining an additional buff to his next use of Attack Types 2, 3, or 4.
In DragonLords' Legacy, Sepulchure cannot go below 1 HP from direct damage and DoT effects. If Alden Alteon is defeated in DragonLords' Legacy, Sepulchure permanently applies 'Shadowed Past' (+200 STR/DEX/INT) to himself. In DragonLords' Legacy, if Sepulchure falls below 10% of his max HP, he will set his HP to 100% of his max HP, becomes impervious to all sources of damage, resets his current rotation, and transitions to his final rotation next turn. (Pop-up: Sepulchure: "My life, my body, my soul. Whatever it takes!") Sepulchure follows the skill rotations; - Sepulchure initially follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 -> Repeat.
- If Sepulchure reaches 9 Doom stacks, Sepulchure pauses his initial rotation and performs his Doomed rotation; Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Continues his initial rotation.
- If Sepulchure falls below 10% of his max HP in DragonLords' Legacy, he performs his final rotation; Attack Type 10 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 11.
Pop-up headline on Sepulchure's first turn when paired with Alden Alteon and Corvak in DragonLords' Legacy: quote:
Sepulchure: "Valen is dead and gone, like so, so many others. Begone, phantoms of the past."
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