Pumpkin Baron (Full Version)

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DemonicDarkwraith -> Pumpkin Baron (10/25/2026 19:05:57)

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Pumpkin Baron
Golem

Location: The Pumpkin Baron

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Nature

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*15/8
DEX: Level*15/8
INT: Level*15/8
CHA: 0
LUK: Level*5/4
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 20 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 10 * Level/90 + LUK/20
Parry: 10 * Level/90 + LUK/20
Dodge: 10 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300

Attack Types
Attack Type 1 - Approaches and attacks his target with a scythe combo for 3 hits of 300% Nature damage, amounting to 900% damage.
  • If a hit lands, telegraphs application of 'Candlelight' next turn. (Pop-up: The Pumpkin Baron grins after hitting you with its scythe attack!)
  • If all hits missed or glanced, telegraphs application of 'Candlebright' next turn. (Pop-up: The Pumpkin Baron grows furious that its scythe attack missed!)
Attack Type 2 - Applies one of the following effects to himself, each for 3 turns inclusive; approaches and attacks target with his scythe for 1 hit of 100% Fire damage.
  • If a hit lands from Attack Type 1, applies 'Candlelight' (+80 Bonus) to himself.
  • If all hits missed or glanced from Attack Type 1, applies 'Candlebright' (+120 Bonus, +50% Boost) to himself.
Attack Type 3 - Drains target with creeping roots for 2 hits of 100% Nature damage, amounting to 200% damage; each hit that lands heals the Pumpkin Baron for 1% of max HP; applies 'Creeping Roots' (-60 Melee/Pierce/Magic Avoidance, -60 Block/Parry/Dodge Defense) to target for 7 turns inclusive.
Attack Type 4 / 4.1 - Throws a thorn at target for 1 hit of 300% Nature damage.
Attack Type 5 - The Pumpkin Baron heals and empowers himself, dealing no damage but recovers 10% of his max HP and applies 'Spiced Candy' (+100 STR/DEX/INT) to himself for 4 turns.
Attack Type 6 - Applies 'Thorny Barrier' (+150 Block/Parry/Dodge Defense, retaliates equal to 200% of his damage range to the attacker, excluding pets) to himself for 3 turns; shields himself before attacking his target with a whip for 1 hit of 300% Nature damage; applies 'Whip of Thorns' (-20 Bonus, -20 Crit) to target for 4 turns.
Attack Type 7 - Drains target with draining roots for 2 hits of 100% Nature damage, amounting to 200% damage; each hit that lands heals the Pumpkin Baron for 1% of max HP; if a hit lands, applies the following effects, each for 5 turns inclusive:
  • Applies 'Drained Power' (+15 All Resist, -15 Health Resist, +15% Boost) to himself.
  • Applies 'Drained' (-15 All Resist, +15 Health Resist, -15% Boost) to target.
Attack Type 8 / 8.1 / 8.2 - Applies 'Rightful Reaping' (+200 Crit) to himself for 4 turns inclusive; empowers before throwing a pumpkin at target for 1 hit of 300% Fire damage; applies 'Hallowed Embers', a 50% Magic Fire DoT effect, to target for 4 turns.
Attack Type 9 / 9.1 / 9.2 - Applies 'Fading Form' (+40 All Resist, -40 Health Resist) to himself for 1 turn and 'Shrouded Form' (+10 All Resist, -10 Health Resist) to himself for 4 turns; shields himself before throwing a thorn at target for 1 hit of 300% Darkness damage.
Attack Type 10 - Whips his target twice for 2 hits of 200% Darkness damage, amounting to 400% damage; applies 'Whip of Night' (-60 Bonus, -60 Crit) to target for 4 turns.
Attack Type 11 / 11.1 - Applies 'Forbidden Treat' (+60 Bonus, +30% Crit) to himself for 3 turns inclusive; empowers himself before attacking his target with his scythe for 2 hits of 150% Darkness damage, amounting to 300% damage.
Attack Type 12 - Gains 1 Endless Night (X) stack; blasts its target with pumpkin heads for 3 hits of 300% Nature damage, amounting to 900% damage.
Attack Type 13 - Resets Candy stacks to 0 and gains 1 Endless Night (X) stack; throws a massive pumpkin head at target for 1 hit of 800% Fire damage, with +300 Crit.

Other information
  • The Pumpkin Baron begins the battle the following permanent effects:
    • 'Candy' applied to himself: Candy starts at 0 stacks and caps at 5 stacks; the Pumpkin Baron begins the battle with 0 Candy.
      • 1 Candy is gained each time the Pumpkin Baron lands a hit (once per turn). [Pop-up: "The Pumpkin Baron gathers a piece of candy after hitting you! (<1-4>/5)]
      • Upon receiving a stun effect from direct damage, the Pumpkin Baron removes all stun effects from itself and 1 Candy is removed; Candy can only be removed once per turn. [Pop-up: You manage to knock away a piece of the Pumpkin Baron's candy with a stun! (<0-4>/5)]
      • If the Pumpkin Baron has 5 Candy, he becomes eligible to use Attack Type 13 next turn; after using Attack Type 13, Candy is reset to 0. (Pop-up: The Pumpkin Baron is ready to unleash a mighty attack! Prepare yourself!)
    • 'Endless Night' (-5X All Resist) applied to player: X is the number of Endless Night stacks, where X is increased by 1 each time the Pumpkin Baron uses Attack Types 12/13.
  • The Pumpkin Baron initially follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Repeat., with the following conditions:
    • If the Pumpkin Baron misses or glances all hits from Attack Type 1, the Pumpkin Baron will instead use the rotation: Attack Type 2 -> Attack Type 12 -> Repeat.
    • In either rotation, if the Pumpkin Baron has 5 Candy, the Pumpkin Baron pauses his rotation to use Attack Type 13 once.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/PumpkinBaron.png[/image]

    Also See: Frost Moon Harvester

    Thanks to arcanum37 for attack information and other information.




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