NightHunter (Full Version)

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Pae -> NightHunter (12/20/2005 19:13:44)

NightHunter

«Standard class armour. Good against Earth and Dark. Gives you skills to help fight Darkovian monsters.»

Also see ShadowSlayer.

Level: 30
Price: 4,320 426
Sellback: 2,160 213
Location: Donovan's NightHunter shop
Element: Darkness

COMBAT DEFENCES
Melee: 29
Ranged: 25
Magic: 29

ELEMENT MODIFIERS
Fire: 96%
Water: 90%
Wind: 90%
Ice: 85%
Earth: 81%
Energy: 90%
Light: 96%
Darkness: 81%

NOTES
  • ClassLevel is your class level. You increase this by completing class quests.
  • PowerLevel is your power level. It is equal to 30 + 4*ClassLevel
  • SkillLevel is your scaled skill level. You select it from the skill menu. This determines how powerful your skills are.
  • SkillPowerLevel is equal to 30 + 4*SkillLevel.
  • If you trained through Cenara, then your ClassLevel is set to 0. To access the abilities of this class, you need to train through Donovan.

    EFFECT
  • All of your combat defences increase by round(-1/6 + ClassLevel*2/3).
  • Your Fire and Light resistances decrease by round(0.2 + 0.6*ClassLevel).
  • Your Water, Wind and Energy resistances decrease by round((-0.6 + 12.8*ClassLevel + 2.64*ClassLevel^2 - 0.224*ClassLevel^3)/21)
  • Your Ice resistance decreases by round((0.6 + 6.8*ClassLevel + 4.08*ClassLevel^2 - 0.224*ClassLevel^3)/21)
  • Your Earth and Darkness resistances decrease by round((0.1 + 7.9*ClassLevel + 1.52*ClassLevel^2 - 0.112*ClassLevel^3)/7)

    NORMAL ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: [round(100 + 3*PowerLevel)/2]% Base and Random, plus [round(100 + 6.6*PowerLevel)/2]% Stats each
    BTH: +floor(PowerLevel/8) each, plus Stats

    TRIGGER
    This affects normal armor attacks and all the armor skills, unless specifically stated otherwise. This does not affect any weapon Specials or spells not from the armor.
  • Against dracopyres (were+vampire+dragon), you deal *1.2 damage.
  • Against werepyres (vampire+were), dracovamps (vampire+dragon or vampire+dragonkin), and weredragons (were+dragon or were+dragonkin), you deal *1.15 damage.
  • Against werewolves and vampires, you deal *1.1 damage.
  • Against mummies, ghosts, skeletons, zombies, and (werecreatures other than werewolves, like as werebats or werehares), you deal *1.05 damage.
  • Against anything else, you deal *0.9 damage.

    DESCRIPTION
    Train with Donovan to learn how to become the ultimate Darkovian predator! Get this armour if you want to fight vampires and werewolves with skills like Hunter's Strike, Shadow Secrets, and Summon Dragon Essence!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Nighthunter.jpg[/image]

    SKILLS
    [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Nighthunter_skills.jpg[/image]


    Notes
  • A "standard skill" uses the stats (damage/BTH/etc) of your weapon. Apply all weapon triggers and effects, unless it says otherwise. Your weapon special can occur, unless it says otherwise. It uses the following stats:
      Base/Random: 2*round(100 + 3*SkillPowerLevel) %
      Stats: 2*round(100 + 6.6*SkillPowerLevel) %
      BTH: +floor(PowerLevel/8) plus Stats
      Note: Stat bonus to damage and BTH is the same as if you're doing a normal player attack. However, extra damage from Lucky Strikes is halved (so that you're using LUK/4 instead of LUK/2).
      Note2: If you're wielding a Magic weapon, then the skill deals *4/3 damage. However, on Lucky Strikes, the extra LUK damage is multiplied by *3/4 (so that you use a total of +LUK*3/16 damage instead of +LUK/4).
  • A "standard spell" calculates its own damage/BTH/etc. Don't apply any weapon triggers nor effects. Your weapon special can't occur. It uses the following stats:
      Base: 0.00375*SkillPowerLevel^2 + 0.5625*SkillPowerLevel + 5.25 damage, rounded normally
      Rand: 0.0075*SkillPowerLevel^2 + 1.125*SkillPowerLevel + 10.5 damage, rounded normally
      Stats: (100 + 6.6*SkillPowerLevel) %, rounded normally to the nearest %.
      BTH: floor(SkillPowerLevel/4)
      Note: Stat bonuses are STR/4 damage and STR/16 + DEX/16 BTH (for Melee) or STR/5 + DEX/10 damage and DEX/8 BTH (for Ranged) or INT/4 damage and INT/16 + DEX/16 BTH (for Magic).
  • The standard skill SP cost is round((38.1 + 2.3375*SkillPowerLevel+0.01125*SkillPowerLevel^2)*0.75).

    Title Ability - Aura of Twilight! (Passive)
    If your Class Title is "ShadowSlayer", your Statuses affect enemies of your class more easily!
      Gives you the Shadow Potence status, with a potence equal to your class level.

    Level 1 - Hunter's Strike (Toggle)
    Your NightHunter training has taught you to strike with more power!
      This affects your normal attack.
    • If you're wielding a Melee or Ranged weapon, then your normal attacks deal *1.25 damage, but you pay 20% of the standard skill SP cost per turn.
    • If you're wielding a Magic weapon, then your normal attacks deal *5/3 damage, but you pay 40% of the standard skill SP cost per turn.

      Regardless of the boost, you do not increase the extra damage from LUK that you get from Lucky Strikes. (Effectively, instead of LUK/2, you use LUK/2.5 [Melee/Ranged] or LUK*3/10 [Magic] to determine the extra damage.)

      For both of these, you use your Power Level to calculate the costs, instead of your Skill Power Level. Also, this disables any Type-switching effects on your weapon.

      This also has various effects on your other skills. In general, while this is on, your skills do *1.25 damage for +28% of the standard skill SP cost per turn. See the individual skills for details.


    Level 2 - Bloodsucker Strike! (Active) Guardian
    Steal some of your enemy's health!
      You do a standard skill that does 40% damage. You heal HP equal to the damage dealt.

      This costs 120% of the standard SP cost (if you're wielding a Magic weapon) or 96% of the standard SP cost (if you're wielding a Melee/Ranged weapon). Either way, you get elemental compensation to the SP cost as if it were Light.

      If Hunter's Strike is on, then you deal *1.25 damage. You pay an addtional +28% of the standard SP cost.

      If Embrace Shadows is on, then you deal *1.25 damage. This does not increase extra LUK damage from Lucky Strikes. This costs 90 HP.

      If both Hunter's Strike and Embrace Shadows are on, then you deal 1.5625 damage. You pay an additional +28% of the standard SP cost, and you pay 203 HP.


    Level 3 - Slayer's Secrets! (Passive)
    Your training with Donovan has taught you to study your enemy before striking. You take less damage from each attack.
      All monster attacks deal *1/1.125 damage. This only affects attacks of the standard eight elements.

    Level 4 - Summon Essence (Active) Guardian Guardian
    Summon an essence inimical to your enemy to harm them!
      This is a standard skill.

      Normally, it deals 76% damage. Against the appropriate trigger monster, it deals 52.3% damage, and has an additional effect. There are two hits.

      For the additional effect, there's a (# of hits connected)/2 chance of inflicting the special effect. The monster can resist it with a save, which is always at a -10 penalty:

      Level: SkillPowerLevel vs MonsterLevel
      Major: [Virtual Stat] vs (See individual skill)
      Minor: YourLUK vs MonsterLUK

      This costs *0.8*1.2 of a standard skill (if you're wielding a Melee/Ranged weapon) or *1.2 of a standard skill (if you're wielding a Magic weapon). Regardless of your weapon's type, it gains the elemental compensation to SP cost as if you were attacking with a Light attack.

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes.

      If Embrace Shadows is on, then you deal *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. This costs 90 HP.

      If both Hunter's Strike and Embrace Shadows are on, then you deal *1.5625 damage. This does not boost extra LUK damage from Lucky Strikes. You pay an additional +28% of the standard SP cost, and pay an additional 203 HP.

      [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Nighthunter_essences.jpg[/image]

      Panther
      Summon the essence of a panther, whose hunting skills allow it to occasionally deal devestating damage to werecreatures!

        Instead of making a save for a special effect, it's just a flat 17% chance of dealing *5 damage.

      Snake
      Summon the essence of a snake, whose gaze can Daze vampires!

        Against vampires, if the attack connects, then the monster can become Dazed (4 rounds, 25% chance of not acting). The monster resists with CHA.

      Dog
      Summon the Essence of a dog, who will try to steal the bones of Zombies and Skeletons, causing them to be unable to attack!

        Against skeletons and zombies, if the attack connects, then the monster can become Paralysed for one round. The monster resists with END.

      Goes Bump
      Summon the essence of the Shadow, to instill fear in humans!

        Against humans, if the attack connects, then the monster can become Afraid. (4 rounds, 25% chance of not acting). The monster resists with CHA.

    Level 5 - Summon Huntragon (Active)
    Call on the help of your loyal Huntragon!
      Summons a Huntragon as a guest. Cast again to dismiss it.

    Level 6 - Cloak of Darkness (Active) Guardian
    Cover yourself in a cloak of Darkness that will harm your enemies if they hit you for several rounds! {The Cloak is not active / X returned attacks are left.}
      This takes 1 turn, and costs the standard SP cost. For everything in this, you use your Power Level instead of your Skill Power Level.

      While the cloak is on, at the beginning of your turn, if the monster hit you at least once during your last turn, then the monster takes damage. The damage is based on a standard spell, but:

      Hits: 1
      Type: (Melee if your STR > INT; Magic otherwise)
      Element: (Seeks between the eight standard elements on any trigger monsters; Darkness otherwise)
      Damage: *0.17*(101 + [# of turns since you cast this])/100
      BTH: N/A (auto-hits)
      Note: This is not treated as a spell. It is treated as an "other".

      It receives elemental compensation to damage as if it were Light (triggered) or Darkness (untriggered).

      The Cloak has five charges. Each time it damages the monster, it uses one charge. When you use your last charge, the Cloak turns off.

      The Cloak also turns off when you end the battle.

    Level 7 - Combat Training (Passive)
    You have learned to recover SP after defeating an enemy of the NightHunter Order!
      At the end of the battle, if you were fighting a trigger monster, then you heal SP equal to (standard SP cost)*(# of turns you spent in the armour)/10. This uses your Power Level, not your Skill Power Level.

    Level 8 - Raptor's Gaze (Active) Guardian
    This Big Gun calls on the power of a predator able to hold your enemy in place by will alone! (the net helps)
      This is a standard spell. It deals 62.1% damage.

      It costs 120% the standard SP cost (if you're wielding a Magic weapon) or 96% of the standard SP cost (if you're wielding a Melee/Ranged weapon). It seeks between the standard eight elements, and gets elemental compensation to damage as if it were Light.

      If the hit connects, then the monster makes a save at a -10 penalty:

      Level: SkillPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterDEX
      Minor: YourLUK vs MonsterLUK

      If the monster fails the save, then it becomes Entangled (-80 DEX, level = SkillPowerLevel). This is treated as an Entangement from a weapon.

      If the monster is successfully entangled and is a trigger monster, then it may become Paralysed. It makes another save, at a +15 bonus:

      Level: SkillPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterDEX
      Minor: YourLUK vs MonsterLUK


      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes.

      If Embrace Shadow is on, then the skill does *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. This costs 90 HP.

      If both Slayer's Strike and Embrace Shadow are on, then the skill does *1.5625 damage, but you pay an additional +28% of a standard skill and 203 HP. This does not boost extra LUK damage from Lucky Strikes.

    Level 9 - Dragon Essence (Active)
    Call on the spirit of the mighty Dragon!
      This is a standard skill. It deals 80% damage.

      It element-seeks between the standard eight elements. It costs 96% of a standard SP cost (if you're wielding a Melee/Ranged weapon) or 120% of the standard SP cost (if you're wielding a Magic weapon).

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes.

      If Embrace Shadow is on, then the skill does *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. You pay an additional 90 HP.

      If both Slayer's Strike and Embrace Shadow are on, then the skill does *1.5625 damage, but you pay an additional +28% of a standard skill and an additional 203 HP. This does not boost extra LUK damage from Lucky Strikes.

    Level 10 - Embrace Shadow (Toggle) Guardian
    Call on the dark powers for the rest of the battle! Costs HP to power up your attacks and skills. Consumes Cloak to heal SP.
      You can toggle this on, but you can't turn it off for the remainder of the battle. You also can't switch armours, since that would turn it off. This also disables you from casting Cloak of Darkness.

      While on, the following things deal *1.25 damage:
    • Your normal attack (both with and without Hunter's Strike)
    • Bloodsucker's Strike
    • Summon Essence
    • Raptor's Gaze
    • Dragon Essence

      This does not increase the extra LUK damage from Lucky Strikes.

      This also gives you +100% Heal Resistance. Your Heal Resistance starts out at -100%, so this makes it 0%, so you cannot heal yourself by most normal means (spells, potions, etc). Bloodsucker's Strike and your Huntragon ignore this, and can heal you normally.

      If you do a normal attack or skill, then it costs some HP per turn. How much it costs depends on what you're using, and whether or not you have Hunter's Strike also active:
      Normal	HP		Skill	HP
      With HS	51		With HS	203
      No HS	23		No HS	90
      

      If Cloak of Darkness is on when you toggle this on, then Cloak is turned off. For the next [# of charges left on Cloak] turns, you regenerate (62*(101 + [# of turns since you cast Cloak])/100) SP per turn for free. After you run out of charges on Cloak, you still regenerate 62 SP per turn, but you lose an additional 23 HP per turn.


    Numbers and write-up thanks to In Media Res. Corrections thanks to SilverSkyMagician, Nova Gryphon and Duskstar.




  • Koree -> RE: NightHunter (6/26/2012 5:43:21)

    Appendix

    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    PowLvl	30	34	38	42	46	50	54	58	62	66	70


    Combat Defences
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    
    Melee	29	30	30	31	32	32	33	34	34	35	36
    Ranged	25	26	26	27	28	28	29	30	30	31	32
    Magic	29	30	30	31	32	32	33	34	34	35	36


    Resistances
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    											
    Fire	96	95	95	94	93	93	92	92	91	90	90
    Water	90	89	88	87	86	85	84	83	83	82	82
    Wind	90	89	88	87	86	85	84	83	83	82	82
    Ice	85	84	84	83	81	80	78	77	75	74	73
    Earth	81	80	78	76	74	72	70	68	66	65	64
    Energy	90	89	88	87	86	85	84	83	83	82	82
    Light	96	95	95	94	93	93	92	92	91	90	90
    Dark	81	80	78	76	74	72	70	68	66	65	64
    

    Normal Attack
    Numbers are per hit.
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    										
    BR%	95	101	107	113	119	125	131	137	143	149	155
    Stat%	149	162	175.5	188.5	202	215	228	241.5	254.5	268	281
    BTH	3	4	4	5	5	6	6	7	7	8	8
    

    Hunter's Strike
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    Cost											
    Mel/Ran	18	20	21	23	25	27	30	32	34	36	39
    Magic	36	39	43	47	51	55	59	64	68	72	77
    

    Bloodsucker Strike
  • For the compensation, this assumes that your class level is 10. If it isn't, then the skills might cost more.
  • This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
    SkilLvl	0	1	2	3	4	5	6	7	8	9	10
    											
    BR%	152	161.6	171.2	180.8	190.4	200	209.6	219.2	228.8	238.4	248
    Stat%	238.4	259.2	280.8	301.6	323.2	344	364.8	386.4	407.2	428.8	449.6
    BTH	3	4	4	5	5	6	6	7	7	8	8
    											
    SP											
    Mel/Ran	81	89	97	106	115	125	134	144	154	164	175
    Magic	101	111	122	133	144	156	168	181	193	206	219
    

    Summon Essence
  • For the compensation, this assumes that your class level is 10. If it isn't, then the skills might cost more.
  • This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.

    Damage:
      Melee - Untriggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	289	307	325	344	362	380	398	416	435	453	471
      Stat%	453	492	534	573	614	654	693	734	774	815	854
      BTH	3	4	4	5	5	6	6	7	7	8	8

      Melee - Triggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	199	211	224	236	249	262	274	287	299	312	324
      Stat%	312	339	367	394	423	450	477	505	532	561	588
      BTH	3	4	4	5	5	6	6	7	7	8	8

      Magic - Untriggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	385.3	409.3	433.3	458.7	482.7	506.7	530.7	554.7	580	604	628
      Stat%	604	656	712	764	818,7	872	924	978.7	1032	1086.7	1138.7
      BTH	3	4	4	5	5	6	6	7	7	8	8

      Magic - Triggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	265.3	281.3	298.7	314.7	332	349.3	365.3	382.7	398.7	416	432
      Stat%	416	452	489.3	525.3	564	600	636	673.3	709.3	748	784
      BTH	3	4	4	5	5	6	6	7	7	8	8
    SP Cost:
      With Hunter's Strike off:
      Mel/Ran	85	94	103	112	122	132	142	153	163	174	185
      Magic	107	118	128	140	152	164	178	191	204	217	232

      With Hunter's Strike on:
      Mel/Ran	110	121	133	145	158	170	183	198	211	225	239
      Magic	132	145	158	173	188	202	219	236	252	268	286

    Save:
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    
    PowLvl	30	34	38	42	46	50	54	58	62	66	70
    VirStat	75	85	90	100	110	120	125	135	145	150	160

    Cloak of Darkness
    This doesn't include the turn bonus to damage.

    Damage:
      Untriggered
      ClasLvl	6	7	8	9	10
      Dmg	12-35	13-39	15-44	16-48	17-52
      Stat%	114	125	136	146	155

      Triggered
      ClasLvl	6	7	8	9	10
      Dmg	8-24	9-27	10-29	10-31	11-33
      Stat%	80	85	89	95	102

    SP Cost:
    ClasLvl	6	7	8	9	10
    SP	148	159	170	181	193


    Combat Training
    ClasLvl	7	8	9	10
    SP/Turn	15.9	17	18.1	19.3
    

    Raptor's Gaze
  • For the compensation, this assumes that your class level is 10. If it isn't, then the skill might deal less damage.
  • This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.

    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    
    Dmg	17-51	19-57	21-63	23-70	26-77	28-85	31-92	33-100	36-108	39-116	42-125
    Stat%	197	214	232	249	267	284	301	319	336	354	371
    BTH	7	8	9	10	11	12	13	14	15	16	17
    
    VirStat	75	85	90	100	110	120	125	135	145	150	160
    
    SP		
    Mel/Ran	85	94	103	112	122	132	142	153	163	174	185
    Magic	107	118	128	140	152	164	178	191	204	217	232
    											
    With Hunter's Strike On
    SP	+25	+27	+30	+33	+36	+38	+41	+45	+48	+51	+54
    

    Dragon Essence
  • For the compensation, this assumes that your class level is 10. If it isn't, then the skills might cost more.
  • This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.

    Damage:
      While wielding a Melee or Ranged weapon:
      ClasLvl	0	1	2	3	4	5	6	7	8	9	10
      				
      BR%	304	323	342	362	381	400	419	438	458	477	496
      Stat%	477	518	562	603	646	688	730	773	814	858	899
      BTH	3	4	4	5	5	6	6	7	7	8	8
      While wielding a Magic weapon:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	405.3	430.7	456	482.7	508	533.3	558.7	584	610.7	636	661.3
      Stat%	636	690.7	749.3	804	861.3	917.3	973.3	1030.7	1085.3	1144	1198.7
      BTH	3	4	4	5	5	6	6	7	7	8	8
      
    SP Cost:
      With Hunter's Strike off:
      ClasLvl	0	1	2	3	4	5	6	7	8	9	10	
      Mel/Ran	81	89	97	106	115	125	134	144	154	164	175
      Magic	101	111	122	133	144	156	168	181	193	206	219
      With Hunter's Strike on:
      ClasLvl	0	1	2	3	4	5	6	7	8	9	10
      Mel/Ran	81	89	97	106	115	125	134	144	154	164	175
      Magic	126	138	152	166	180	194	209	226	241	257	273
      




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