Suikoman444 -> Golden Holy Armor (2/13/2006 22:34:07)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Golden Holy Armor Also: Holy Armor Level: 50 Price: 3000 7000 2,690 Sellback: 1500 3500 1,345 Location: Paladin Class Shop | Edge of Extinction Element: Neutral DEFENSE MODIFIERS Levels 1-7 Levels 8+
Melee: 30 35
Ranged: 20 25
Magic: 30 35
ELEMENTAL RESISTANCES Level 1 Levels 2-10
Fire: 105 105
Water: 98 96
Wind: 98 96
Ice: 98 96
Earth: 98 96
Energy: 105 105
Light: 95 90
Darkness: 90 75 NORMAL ATTACK Hits: 2 Damage: 100% Base Random; 75% Base and Random (10% chance to do Holy Might after gaining level 9) BTH: +0% DESCRIPTION The armor of the Paladin! This version of Paladin armor is golden, has a double hit attack and is available only to Guardians. The armor of the Paladin! This version of Paladin armor is golden, has a double hit attack and is available only to Guardians. This version does not have a cape. [image]http://i10.photobucket.com/albums/a137/chee297/AdventureQuest/GoldenHoly.jpg[/image] [image]http://i194.photobucket.com/albums/z240/nmehta3/skills.jpg[/image] Level 1: Bless Weapon Call forth the Elemental Lord of Light to bless your weapon. Increases its power and greatly increases your chance to hit. MP Cost: 30 Hits: 1 Damage: 150% Base and 150% Random BTH: 80% Level 2: Resistance Bonus Increased elemental resistance! Level 3: Holy Rage Gather all of your anger toward the evil creatures of this world and launch into them with a damaging melee attack. MP Cost: 40 Hits: 1 Damage: 100% Base and 400% Random BTH: 0% Level 4: Summon Daimyo Call forth the feisty dog Daimyo, clad in armor, to assail your enemies with earth and light attacks. He can even heal you a little! MP Cost: 80 Summons Daimyo as a guest. Cast again to dismiss him. Level 5: Summon Steed Summon your loyal armored steed and charge your enemy on horseback for 2 hits with greater base damage! MP Cost: 60 Hits: 2 Damage: 250% Base and 150% Random BTH: 0% Level 6: Lay on Hands As a Paladin you have the ultimate healing ability: once every so often you can fully heal yourself! Charge: 90 Level 7: Holy Light Bring down a powerful light to hit your opponents! If they are undead or zombies, the light will hurt them more! MP Cost: 80 Hits: 1 Element: Light Attack Type: Magic Damage: 500% Base and Random BTH: +20% TRIGGER Trigger: Monster Category "Zombie" and/or "Undead" Hits: 2 Element: Light Attack Type: Magic Damage: 300% Base and Random; 500% Base and Random BTH: +20% each Level 8: Defense Bonus Increased defense! Level 9: Holy Might Grow in size and power! Hit your enemy with up to 600% damage, converted to light with special stat modifiers. MP Cost: 125 Hits: 1 Damage: 400% Base and Random with a special stat bonus (effectively the sum of 4x the bonus you would recieve for your Intelligence and Strength scores). BTH: -5 + (((4*STR)+(4*INT))/16) + DEX/16 + LUK/20 Element: Light Attack Type: As weapon except if ranged it is Magic if Intelligence is greater than Strength otherwise Melee. Normal Stat Bonuses are not recieved. TRIGGER Zombie and Undead Hits: 1 Damage: 600% Base and 600% Random with a special stat bonus (effectively the sum of 6x the bonus you would recieve for your Intelligence and Strength scores). BTH: -5 + (((4*STR)+(4*INT))/16) + DEX/16 + LUK/20 Element: Light Attack Type: As weapon except if ranged it is Magic if Intelligence is greater than Strength otherwise Melee. Normal Stat Bonuses are not recieved. Level 10: Resurrect Yourself If you are a level 10 Paladin, you have a chance to fully heal and recover when you reach 0 HP-- resurrection! Charge: 15 Chance to Resurrect: 15% Images from wizardmaster12 (armour) and ssjgoku5 (skill tree). Holy Light from westwind (via Yagno2000). Typo correction from ArchMagus Orodalf. New image thanks to chee266. Correction thanks to Nex del Vida.
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