Golden Holy Armor (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor



Message


Suikoman444 -> Golden Holy Armor (2/13/2006 22:34:07)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Golden Holy Armor

Also: Holy Armor

Level: 50
Price: 3000 7000 2,690
Sellback: 1500 3500 1,345
Location: Paladin Class Shop | Edge of Extinction
Element: Neutral

DEFENSE MODIFIERS  Levels 1-7  Levels 8+
      Melee:           30          35 
      Ranged:          20          25 
      Magic:           30          35 

ELEMENTAL RESISTANCES Level 1  Levels 2-10 
        Fire:            105       105 
        Water:           98        96 
        Wind:            98        96 
        Ice:             98        96 
        Earth:           98        96 
        Energy:          105       105 
        Light:           95        90 
        Darkness:        90        75


NORMAL ATTACK
Hits: 2
Damage: 100% Base Random; 75% Base and Random (10% chance to do Holy Might after gaining level 9)
BTH: +0%

DESCRIPTION
  • The armor of the Paladin! This version of Paladin armor is golden, has a double hit attack and is available only to Guardians.
  • The armor of the Paladin! This version of Paladin armor is golden, has a double hit attack and is available only to Guardians. This version does not have a cape.

    [image]http://i10.photobucket.com/albums/a137/chee297/AdventureQuest/GoldenHoly.jpg[/image]


    [image]http://i194.photobucket.com/albums/z240/nmehta3/skills.jpg[/image]


    Level 1: Bless Weapon
    Call forth the Elemental Lord of Light to bless your weapon. Increases its power and greatly increases your chance to hit.
    MP Cost: 30

    Hits: 1
    Damage: 150% Base and 150% Random
    BTH: 80%

    Level 2: Resistance Bonus
    Increased elemental resistance!

    Level 3: Holy Rage
    Gather all of your anger toward the evil creatures of this world and launch into them with a damaging melee attack.
    MP Cost: 40

    Hits: 1
    Damage: 100% Base and 400% Random
    BTH: 0%

    Level 4: Summon Daimyo
    Call forth the feisty dog Daimyo, clad in armor, to assail your enemies with earth and light attacks. He can even heal you a little!
    MP Cost: 80

    Summons Daimyo as a guest. Cast again to dismiss him.

    Level 5: Summon Steed
    Summon your loyal armored steed and charge your enemy on horseback for 2 hits with greater base damage!
    MP Cost: 60

    Hits: 2
    Damage: 250% Base and 150% Random
    BTH: 0%

    Level 6: Lay on Hands
    As a Paladin you have the ultimate healing ability: once every so often you can fully heal yourself!
    Charge: 90

    Level 7: Holy Light
    Bring down a powerful light to hit your opponents! If they are undead or zombies, the light will hurt them more!
    MP Cost: 80

    Hits: 1
    Element: Light
    Attack Type: Magic
    Damage: 500% Base and Random
    BTH: +20%

    TRIGGER
    Trigger: Monster Category "Zombie" and/or "Undead"
    Hits: 2
    Element: Light
    Attack Type: Magic
    Damage: 300% Base and Random; 500% Base and Random
    BTH: +20% each

    Level 8: Defense Bonus
    Increased defense!

    Level 9: Holy Might
    Grow in size and power! Hit your enemy with up to 600% damage, converted to light with special stat modifiers.
    MP Cost: 125

    Hits: 1
    Damage: 400% Base and Random with a special stat bonus (effectively the sum of 4x the bonus you would recieve for your Intelligence and Strength scores).
    BTH: -5 + (((4*STR)+(4*INT))/16) + DEX/16 + LUK/20
    Element: Light
    Attack Type: As weapon except if ranged it is Magic if Intelligence is greater than Strength otherwise Melee.
    Normal Stat Bonuses are not recieved.

    TRIGGER
    Zombie and Undead
    Hits: 1
    Damage: 600% Base and 600% Random with a special stat bonus (effectively the sum of 6x the bonus you would recieve for your Intelligence and Strength scores).
    BTH: -5 + (((4*STR)+(4*INT))/16) + DEX/16 + LUK/20
    Element: Light
    Attack Type: As weapon except if ranged it is Magic if Intelligence is greater than Strength otherwise Melee.
    Normal Stat Bonuses are not recieved.

    Level 10: Resurrect Yourself
    If you are a level 10 Paladin, you have a chance to fully heal and recover when you reach 0 HP-- resurrection!

    Charge: 15
    Chance to Resurrect: 15%


    Images from wizardmaster12 (armour) and ssjgoku5 (skill tree). Holy Light from westwind (via Yagno2000). Typo correction from ArchMagus Orodalf. New image thanks to chee266. Correction thanks to Nex del Vida.




  • Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.09375