ShadowSlayer (Full Version)

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GryffindorsGriffen -> ShadowSlayer (2/20/2005 19:23:33)

ShadowSlayer

«Standard class armour. Good against Earth and Dark. Gives you skills to help fight Darkovian monsters.»

Also see NightHunter.

Level: 30
Price: 4,320 426
Sellback: 2,160 213
Location: Cenara's ShadowSlayer shop
Element: Earth

COMBAT DEFENCES
Melee: 29
Ranged: 25
Magic: 29

ELEMENT MODIFIERS
Fire: 96%
Water: 90%
Wind: 96%
Ice: 90%
Earth: 81%
Energy: 90%
Light: 85%
Darkness: 81%

NOTES
  • ClassLevel is your class level. You increase this by completing class quests.
  • PowerLevel is your power level. It is equal to 30 + 4*ClassLevel
  • SkillLevel is your scaled skill level. You select it from the skill menu. This determines how powerful your skills are.
  • SkillPowerLevel is equal to 30 + 4*SkillLevel.
  • If you trained through Donovan, then your ClassLevel is set to 0. To access the abilities of this class, you need to train through Cenara.

    EFFECT
  • All of your combat defences increase by round(-1/6 + ClassLevel*2/3).
  • Your Fire and Wind resistances decrease by round(0.2 + 0.6*ClassLevel).
  • Your Water, Ice and Energy resistances decrease by round((-0.6 + 12.8*ClassLevel + 2.64*ClassLevel^2 - 0.224*ClassLevel^3)/21)
  • Your Light resistance decreases by round((0.6 + 6.8*ClassLevel + 4.08*ClassLevel^2 - 0.224*ClassLevel^3)/21)
  • Your Earth and Darkness resistances decrease by round((0.1 + 7.9*ClassLevel + 1.52*ClassLevel^2 - 0.112*ClassLevel^3)/7)


    NORMAL ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: [round(100 + 3*PowerLevel)/2]% Base and Random, plus [round(100 + 6.6*PowerLevel)/2]% Stats each
    BTH: +floor(PowerLevel/8) each, plus Stats

    TRIGGER
    This affects normal armor attacks and all the armor skills, unless specifically stated otherwise. This does not affect any weapon Specials or spells not from the armor.
  • Against dracopyres (were+vampire+dragon), you deal *1.2 damage.
  • Against werepyres (vampire+were), dracovamps (vampire+dragon or vampire+dragonkin), and weredragons (were+dragon or were+dragonkin), you deal *1.15 damage.
  • Against werewolves and vampires, you deal *1.1 damage.
  • Against mummies, ghosts, skeletons, zombies, and (werecreatures other than werewolves, like as werebats or werehares), you deal *1.05 damage.
  • Against anything else, you deal *0.9 damage.

    DESCRIPTION
    Train with Cenara to learn how to combat the things that go bump in the night! Get this armour if you want to fight vampires and werewolves with skills like Slayer's Strike, Shadow Secrets, and Hallowed Grenade!

    [image]http://i1225.photobucket.com/albums/ee387/TrueMysticalWarrior/ShadowSlayer.png[/image]

    SKILLS
    [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/shadowslayer_skills.jpg[/image]


    Notes
  • A "standard skill" uses the stats (damage/BTH/etc) of your weapon. Apply all weapon triggers and effects, unless it says otherwise. Your weapon special can occur, unless it says otherwise. It uses the following stats:
      Base/Random: 2*round(100 + 3*SkillPowerLevel) %
      Stats: 2*round(100 + 6.6*SkillPowerLevel) %
      BTH: +floor(PowerLevel/8) plus Stats
      Note: Stat bonus to damage and BTH is the same as if you're doing a normal player attack. However, extra damage from Lucky Strikes is halved (so that you're using LUK/4 instead of LUK/2).
      Note2: If you're wielding a Magic weapon, then the skill deals *4/3 damage. However, on Lucky Strikes, the extra LUK damage is multiplied by *3/4 (so that you use a total of +LUK*3/16 damage instead of +LUK/4).
  • A "standard spell" calculates its own damage/BTH/etc. Don't apply any weapon triggers nor effects. Your weapon special can't occur. It uses the following stats:
      Base: 0.00375*SkillPowerLevel^2 + 0.5625*SkillPowerLevel + 5.25 damage, rounded normally
      Rand: 0.0075*SkillPowerLevel^2 + 1.125*SkillPowerLevel + 10.5 damage, rounded normally
      Stats: (100 + 6.6*SkillPowerLevel) %, rounded normally to the nearest %.
      BTH: floor(SkillPowerLevel/4)
      Note: Stat bonuses are STR/4 damage and STR/16 + DEX/16 BTH (for Melee) or STR/5 + DEX/10 damage and DEX/8 BTH (for Ranged) or INT/4 damage and INT/16 + DEX/16 BTH (for Magic).
  • The standard skill SP cost is round((38.1 + 2.3375*SkillPowerLevel+0.01125*SkillPowerLevel^2)*0.75).


    Title Ability - Evilproof Aura! (Passive)
    If your Class Title is "ShadowSlayer", your Statuses affect enemies of your class more easily!
      Gives you the Shadow Potence status, with a potence equal to your class level.

    Level 1 - Slayer's Strike (Toggle)
    Your ShadowSlayer training has taught you to strike with more power!
      This affects your normal attack.
    • If you're wielding a Melee or Ranged weapon, then your normal attacks deal *1.25 damage, but you pay 20% of the standard skill SP cost per turn.
    • If you're wielding a Magic weapon, then your normal attacks deal *5/3 damage, but you pay 40% of the standard skill SP cost per turn.

      Regardless of the boost, you do not increase the extra damage from LUK that you get from Lucky Strikes. (Effectively, instead of LUK/2, you use LUK/2.5 [Melee/Ranged] or LUK*3/10 [Magic] to determine the extra damage.)

      For both of these, you use your Power Level to calculate the costs, instead of your Skill Power Level. Also, this disables any Type-switching effects on your weapon.

      This also has various effects on your other skills. In general, while this is on, your skills do *1.25 damage for +28% of the standard skill SP cost per turn. See the individual skills for details.

    Level 2 - Healing Light! (Active) Guardian
    Call upon the Light that opposes your enemies to heal yourself!
      This is a healing spell. It deals 76.5% the healing of a standard spell, and automatically hits. This is not affected by the armour trigger.

      Stat bonus to damage is END/4. Stat bonus to BTH doesn't really matter, since it auto-hits.

    Level 3 - Slayer's Secrets (Passive)
    Your training with Cenara has taught you to kill your enemy before they kill you! You always attack with extra power.
      The following abilities deal *1.125 damage:
    • Your normal attack
    • Throw Weapon
    • Silver Bullet Express
    • Hallowed Grenade

      This does not increase the extra LUK damage dealt by Lucky Strikes.

    Level 4 - Throw Weapon (Active) Guardian
    Select the weapon appropriate for your enemy for an extra effect!
      This is a standard skill.

      Normally, it deals 85.5% damage. Against the appropriate trigger monster, it deals 74.5% damage, and has an additional effect.

      For the additional effect, the save is always at a -10 penalty:

      Level: SkillPowerLevel vs MonsterLevel
      Major: [Virtual Stat] vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      This costs *0.8*1.05 of a standard skill (if you're wielding a Melee/Ranged weapon) or *1.05 of a standard skill (if you're wielding a Magic weapon). Regardless of your weapon's type, it gains the elemental compensation to SP cost as if you were attacking with a Light attack.

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. Any extra LUK damage from Lucky Strikes is divided by 1.25.

      [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/shadowslayer_throw.jpg[/image]

      Silver Knife
      The silver in this knife is perfect against werecreatures!

        Against werecreatures, this deals Fire damage. Against anything else, it deals Earth damage.

        Against werecreatures, if the attack connects, then the monster can become Poisoned (Fire element, power: 1, 10 rounds).

      Ash Stake
      This stake is made of ash, a wood that works well against vampires!

        Against vampires, this deals Light damage. Against anything else, it deals Earth damage.

        Against vampires, if the attack connects, then the monster can become Dazed (4 rounds, 21% chance of not acting).

      Light Hatchet
      This hatchet has a blessing from the Light Lord that makes it sovereign against skeletons and zombies!

        This deals Light damage to everything.

        Against skeletons and zombies, if the attack connects, then the monster can become Blind. The blindness gives -15 BTH, and lasts for either 3 rounds (20% chance), 4 rounds (25% chance), 5 rounds (25% chance), 6 rounds (20% chance), or 7 rounds (10% chance).

      Blessed Water
      This water is especially blessed to lay mummies and ghosts to rest!

        Against mummies and ghosts, this deals Light damage. Against anything else, it deals Water damage.

        Against mummies and ghosts, if the attack connects, then the monster can become Burnt (Light element, power: 2, 5 rounds).

    Level 5 - Summon Huntragon (Active)
    Call on the help of your loyal Huntragon!
      Summons a Huntragon as a guest. Cast again to dismiss it.

    Level 6 - Mantle of Light (Active) Guardian
    Cover yourself in a mantle of Light that will harm your enemies if they hit you for several rounds! {The Mantle is not active. / X returned attacks are left}
      This takes 1 turn, and costs the standard SP cost. For everything in this, you use your Power Level instead of your Skill Power Level.

      While the mantle is on, at the beginning of your turn, if the monster hit you at least once during your last turn, then the monster takes damage. The damage is based on a standard spell, but:

      Hits: 1
      Type: (Melee if your STR > INT; Magic otherwise)
      Element: (Seeks between Light and Fire on any trigger monsters; Light otherwise)
      Damage: *0.17*(101 + [# of turns since you cast this])/100, plus elemental compensation as if it were Light
      BTH: N/A (auto-hits)
      Note: This is not treated as a spell. It is treated as an "other".

      You can inflict damage to the monster in this way a maximum of five times. After that, the mantle turns off.

      The Mantle also turns off when you end the battle.

    Level 7 - Combat Training (Passive)
    You have learned to recover SP after defeating an enemy of the ShadowSlayer Order!
      At the end of the battle, if you were fighting a trigger monster, then you heal SP equal to (standard SP cost)*(# of turns you spent in the armour)/10. This uses your Power Level, not your Skill Power Level.

    Level 8 - Silver Bullet Express (Active) Guardian
    This Big Gun fires blessed silver rounds which can cause your Order's enemies to Bleed!
      This is a standard skill. It deals 86.5% damage.

      It costs the standard SP cost (if you're wielding a Magic weapon) or 80% of the standard SP (if you're wielding a Melee/Ranged weapon). Against any trigger monster, it seeks between Fire and Light, and gets compensation to SP as if it were Light. Against anything else, it deals Earth damage and gets compensation to SP as if it were Earth.

      There are four hits. For each hit that connects, the monster makes a save. The save is with a -8 penalty (against trigger monsters) or with a +8 bonus (against other monsters):

      Level: SkillPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      If the monster fails at least one save, then it starts Bleeding. Instead of 0.25, you use 0.08*(# of failed saves).

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. Any extra LUK damage from Lucky Strikes is divided by 1.25.

    Level 9 - Hallowed Grenade (Active)
    On the count of "three", throw this mighty Hallowed Hand Grenade at your enemy!
      This is a standard skill. It does full damage.

      It costs the standard SP cost (if you're wielding a Magic weapon) or 80% of the standard SP (if you're wielding a Melee/Ranged weapon). Against any trigger monster, it seeks between Fire and Light, and gets compensation to SP as if it were Light. Against anything else, it deals Fire damage and gets compensation to SP as if it were Fire.

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. Any extra LUK damage from Lucky Strikes is divided by 1.25.

    Level 10 - Turn Shadow (Active) Guardian
    Paralyzes enemies of your Order! Consumes Mantle of Light for extra damage and to destroy weak enemies!
      This is a standard skill.

      It costs the standard SP cost. Against any trigger monster, it seeks between Fire and Light. Against anything else, it deals Light damage. If your STR is greater than your INT, then this deals Ranged damage; otherwise, it deals Magic damage. The attack is three hits.

      If the monster is a trigger monster, then it there's a (# of hits that connected)/3 chance of it possibly Paralysing the monster for one round. The monster makes a save at a +20 bonus:

      Level: ScaledPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      If you have Mantle of Light active, then this turns it off. Instead of this doing 100% damage, you deal (100 + 20*(# of Mantle charges remaining)*(101 + [# of turns since you cast Mantle])/100 - [# of Mantle charges remaining]/16 ) % damage.

      If Mantle is on and (the difference between your Skill Power Level and the monster's level) is greater than 10+(Monster Power)*10, then there's a (# of Mantle charges remaining)*20% chance of instant-killing the monster.
      Against a __ Monster, your SkillPowerLevel needs to be __ Levels Higher to Insta-Kill It
      Mook	15
      Normal	20
      Champ	23
      Elite	25
      Boss	30
      C-Boss	35
      E-Boss	40
      CEB	48


    Numbers and write-up thanks to In Media Res. Armor image thanks to Mystical Warrior. Correction thanks to RedEyedDrake.




  • Koree -> RE: ShadowSlayer (6/26/2012 5:42:04)

    Appendix
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    PowLvl	30	34	38	42	46	50	54	58	62	66	70
    

    Combat Defences
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    											
    Melee	29	30	30	31	32	32	33	34	34	35	36
    Ranged	25	26	26	27	28	28	29	30	30	31	32
    Magic	29	30	30	31	32	32	33	34	34	35	36
    

    Resistances
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    											
    Fire	96	95	95	94	93	93	92	92	91	90	90
    Water	90	89	88	87	86	85	84	83	83	82	82
    Wind	96	95	95	94	93	93	92	92	91	90	90
    Ice	90	89	88	87	86	85	84	83	83	82	82
    Earth	81	80	78	76	74	72	70	68	66	65	64
    Energy	90	89	88	87	86	85	84	83	83	82	82
    Light	85	84	84	83	81	80	78	77	75	74	73
    Dark	81	80	78	76	74	72	70	68	66	65	64
    

    Normal Attack
    Numbers are per hit.
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    		
    BR%	95	101	107	113	119	125	131	137	143	149	155
    Stat%	149	162	175.5	188.5	202	215	228	241.5	254.5	268	281
    BTH	3	4	4	5	5	6	6	7	7	8	8
    

    Slayer's Strike
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    SP Cost	
    Mel/Ran	18	20	21	23	25	27	30	32	34	36	39
    Magic	36	39	43	47	51	55	59	64	68	72	77
    

    Healing Light
    SkilLvl	0	1	2	3	4	5	6	7	8	9	10
    
    Healing	20-59	22-66	24-73	27-81	30-90	33-99	36-107	38-115	42-125	45-135	48-144
    Stat%	228	248	269	288	309	329	349	369	389	410	430
    SP	89	98	107	117	127	137	148	159	170	181	193
    

    Throw Weapon
  • For the compensation, this assumes that your (unscaled) Class Level is 10. If it isn't, then the skills might cost more.
  • This doesn't include the boosts from Slayer's Strike nor Slayer's Secrets.

    Damage:
      Melee - Untriggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	324.9	345.42	365.94	386.46	406.98	427.5	448.02	468.54	489.06	509.58	530.1
      Stat%	509.58	554.04	600.21	644.67	690.84	735.3	779.76	825.93	870.39	916.56	961.02
      BTH	3	4	4	5	5	6	6	7	7	8	8

      Melee - Triggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	283.1	300.98	318.86	336.74	354.62	372.5	390.38	408.26	426.14	444.02	461.9
      Stat%	444.02	482.76	522.99	561.73	601.96	640.7	679.44	719.67	758.41	798.64	837.38
      BTH	3	4	4	5	5	6	6	7	7	8	8

      Magic - Untriggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	433.2	460.56	487.92	515.28	542.64	570	597.36	624.72	652.08	679.44	706.8
      Stat%	679.44	738.72	800.28	859.56	921.12	980.4	1039.68	1101.24	1160.52	1222.08	1281.36
      BTH	3	4	4	5	5	6	6	7	7	8	8

      Magic - Triggered
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      BR%	377.47	401.31	425.15	448.99	472.83	496.67	520.51	544.35	568.19	592.03	615.87
      Stat%	592.03	643.68	697.32	748.97	802.61	854.27	905.92	959.56	1011.21	1064.85	1116.51
      BTH	3	4	4	5	5	6	6	7	7	8	8

    SP Cost:
      With Slayer's Strike off:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      Mel/Ran	71	78	85	93	101	109	118	126	135	144	153
      Magic	88	97	106	116	126	136	147	158	169	180	192

      With Slayer's Strike on:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      Mel/Ran	96	105	115	126	137	147	159	171	183	195	208
      Magic	113	125	136	149	162	175	189	203	217	231	246
    Save:
    SkilLvl	0	1	2	3	4	5	6	7	8	9	10
    
    SkilPLv	30	34	38	42	46	50	54	58	62	66	70
    VirStat	75	85	90	100	110	120	125	135	145	150	160

    Mantle of Light
    ClasLvl	6	7	8	9	10
    
    Dmg	8-24	9-27	10-29	10-31	11-34
    Stat%	80	85	89	95	102
    

    Combat Training
    ClasLvl	7	8	9	10
    SP/Turn	15.9	17	18.1	19.3
    

    Silver Bullet Express
  • For the compensation, this assumes that your class level is 10. If it isn't, then the skills might cost more.
  • This doesn't include the boosts from Slayer's Strike nor Shadow Secrets.

    Damage:
    SkilLvl	0	1	2	3	4	5	6	7	8	9	10
    
    BR%	328.7	349.46	370.22	390.98	411.74	432.5	453.26	474.02	494.78	515.54	536.3
    Stat%	515.54	560.52	607.23	652.21	698.92	743.9	788.88	835.59	880.57	927.28	972.26
    BTH	3	4	4	5	5	6	6	7	7	8	8

    SP Cost:
      While wielding a Melee or Ranged weapon:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      Trig	67	74	81	89	96	104	112	120	129	137	146
      Untrig	39	43	46	51	55	59	64	69	74	79	84
      While wielding a Magic weapon:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      Trig	84	93	101	111	120	130	140	151	161	171	183
      Untrig	48	53	58	63	69	74	80	86	92	98	105
      SP cost increase when Slayer's Strike is on:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      SP	+25	+27	+30	+33	+36	+38	+41	+45	+48	+51	+54
    Save:
    SkilLvl	0	1	2	3	4	5	6	7	8	9	10
    
    SkilPLv	30	34	38	42	46	50	54	58	62	66	70
    VirStat	75	85	90	100	110	120	125	135	145	150	160

    Hallowed Grenade

    Damage:
    SkilLvl	0	1	2	3	4	5	6	7	8	9	10
    
    BR%	380	404	428	452	476	500	524	548	572	596	620
    Stat%	596	648	702	754	808	860	912	966	1018	1072	1124
    BTH	3	4	4	5	5	6	6	7	7	8	8


    SP Cost:
      With Slayer's Strike off:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      Trig	84	93	101	111	120	130	140	151	161	171	183
      Untrig	52	58	63	69	75	81	87	94	100	107	114

      With Slayer's Strike On:
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      Trig	109	120	131	144	156	168	181	196	209	222	237
      Untrig	77	85	93	102	111	119	128	139	148	158	168

    Turn Shadow
    SkilLvl	0	1	2	3	4	5	6	7	8	9	10
    
    Dmg	26-77	29-86	32-96	35-106	39-117	43-129	47-140	50-151	55-164	59-176	63-189
    Stat%	298	324	351	377	404	430	456	483	509	536	562
    BTH	7	8	9	10	11	12	13	14	15	16	17
    
    SP	89	98	107	117	127	137	148	159	170	181	193
    




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