Reens -> Jester Disguise (6/1/2006 14:56:39)
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Jester Disguise «Fully Offensive armor. Protects well against earth and light attacks. Has an SP based skill.» Also see Jester Costume, Jester Facade, Jester Masquerade Level: 95 Power Level: 105 Price: 7,750 Z-Tokens Sellback: 6,975 Z-Tokens for the first 48 hours, then 3,875 Z-Tokens Location: Z-Token Item Shop Element: Neutral COMBAT DEFENCE Melee: 45 Ranged: 40 Magic: 40 ELEMENTAL MODIFIERS Fire: 100% Water: 92% Wind: 100% Ice: 100% Earth: 55% Energy: 92% Light: 55% Darkness: 100% ATTACK Hits: 1 Type: Melee converts to Ranged, Otherwise «As Weapon» Element: «As Weapon» Damage: 493.05% Base, Random and 941.45% Stats BTH: +13 plus Stats SKILL - Card Toss!Hits: 4 Element: «As Weapon» BTH: 13 plus Stats each - If using a Melee or Ranged Weapon:
Type: Ranged Damage: 197.22% Base, 197.22% Random, and 376.58% Stats each Cost: 283 SP - If using a Magic Weapon:
Type: Magic Damage: 262.96% Base, 262.96% Random, and 376.58% Stats each Cost: 354 SP - Note: The Skill is treated as a normal player attack regardless of weapon Type. Non-LS Stat bonus to damage is doubled, so that you use STR/5 + DEX/20 (Ranged) or INT/4 (Magic), + LUK/2 on a Lucky Strike.
DESCRIPTION Become a Jester in this wicked outfit! Your acrobatic ability lets you dodge direct physical attacks better than nearly any other armor, and you have superb Earth and Light defense! [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Jesterarmor.jpg[/img] Numbers, names and description thanks to Ash and Dev. Additional thanks to Koree. Correction thanks to Bassetbookworm. Analysis Starts off with 519% B/R, 991% Stats, and 13 BTH. Attack does *.95 damage. Skill: - The skill deals *0.8*0.95 B/R/S damage.
- Base and Random damage (but not Stat%) is doubled.
- If you're using a Magic weapon, then it does an additional *4/3 Base/Rand damage, so that Ranged and Magic damage should be ~equal.
- If you're using a Melee or Ranged weapon, then the skill SP cost is 80% of what the Magic Cost is.
- With Four equally powerful hits, each hit does 25% damage.
All this has ALREADY been calculated into the numbers above.
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